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2013-12-01Code Cleanup: replace ABS() with fabsf() when used with float expressions.Campbell Barton
2013-12-01Code Cleanup: softbody macro use (function calls and expressions within macros)Campbell Barton
2013-11-30BMesh/Mesh: replace scanfill with polyfillCampbell Barton
2013-11-29Image wrapping for plane track in clip editorSergey Sharybin
Summary: Now it's possible to assign an image to plane tracks in clip editor. This image is only used for display in clip editor and this image is being warped into the plane track rectangle. Main purpose of this is to get early feedback about how good image warping matches the footage, before clip goes to the compositor. Pretty much straightforward change: just compute homography from undeformed normalized frame corner coordinates (unity square) to plane marker corners and apply this matrix to opengl stack. Still could improve behavior when perspective plane transform is degenerate, but that's not so much critical for now i'd say. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: sebastian_k Differential Revision: http://developer.blender.org/D57
2013-11-29Fix T37407: removing cd-layer didn't set the active layer correctlyCampbell Barton
2013-11-26Fix T37541: multires not reading external displacement file after entering ↵Brecht Van Lommel
edit mode.
2013-11-26Fix T37627: create scene with copy settings did not copy cycles settings.Brecht Van Lommel
2013-11-26Math library: minor additions sqrtf_signed and copy_v2_fl2Campbell Barton
2013-11-26Fix: Text editor, blank lines were being indentedDalai Felinto
Summary: fixes T37613 Reviewers: campbellbarton, sergey Reviewed By: sergey Maniphest Tasks: T37613 Differential Revision: http://developer.blender.org/D42
2013-11-26Fix T37471: Copy/Paste objects broke relative pathsCampbell Barton
2013-11-26Code cleanup: Typo fix for image function, patch by kgeogeo.Thomas Dinges
Differential Revision: http://developer.blender.org/D46
2013-11-26Sculpt Dynamic Topology: support collapsing edges without subdividing edges ↵Brecht Van Lommel
as well This allows you to choose between subdivide edges, collapse and both. Being able to only collapse edges can be useful to simplify meshes with accidentally introducing more detail. Reviewed By: psy-fi, carter2422 Differential Revision: http://developer.blender.org/D15
2013-11-26Fix T37225: UV map for closed curves incorrectly generatedSergey Sharybin
Summary: Curve ORCO was not calculating properly for cyclic 2D curves. - Needed to split vertices for blender internal renderer. Otherwise it's not possible to map last face to a proper texture location. - Needed to tweak curve->mesh conversion to respect cyclic flag along U direction. - Removed check for orcodm in curve.c:add_orco_dm since this code is only called if there're enabled constructive modifiers on the curve. Reviewers: brecht Maniphest Tasks: T37225 Differential Revision: http://developer.blender.org/D45
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ↵IRIE Shinsuke
information such as light vector from specified Lamp. For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
2013-11-25UI: remove unnecessary confirmation popupsEmanuel Claesson
This makes a number of operators no longer ask for confirmation, rather it will show an info message after performing the operation. Ref T37422 for decision. In particular, these were changed: * Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers. * Clear and delete keyframes in the 3D view. * Align bone to parents. * Separate bones from armature. * Group/ungroup metastrips in sequencer. * Copy/paste objects to/from buffer. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D35
2013-11-25Tweaks to PNG file outputSergey Sharybin
- Made tooltip for compression a bit more clear. - Use default compression of 15%. Gives around two times boost on export movie file here in test with only 10% increased file size. Reviewers: Jonathan Williamson
2013-11-25Fix T37591: 'Extensions' option ignored for movies.Campbell Barton
2013-11-25Code cleanup: remove unused include dirsCampbell Barton
2013-11-25Transform: old todo, removing an orientation now checks all screens.Campbell Barton
also fix for using uninitialized matrix when an out-of-range index is set for custom orientations.
2013-11-24Code Cleanup: whitespace / formattingCampbell Barton
2013-11-22Fix T37465: UV Coords we're incorrect when converting from a curveCampbell Barton
2013-11-20Blender Internal:Thomas Dinges
* Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17
2013-11-20Fix T37543: Multiline 3D Text saved in edit mode breaks on loadCampbell Barton
2013-11-20Code Cleanup: remove unused members for editfont (3D text)Campbell Barton
2013-11-19Blender Internal:Thomas Dinges
* Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: http://developer.blender.org/D14
2013-11-19Code Cleanup: style, spelling and pep8 editsCampbell Barton
2013-11-19Fix T37445: Crash with snapping and shrink-wrap modifier.Campbell Barton
Developer note: BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh bvh-trees, this could cause index lookup errors in editmode. Fix by adding a new type for editmesh so theres no confusion.
2013-11-18Fix T37488: Crash with --debug reading userpref.blendSergey Sharybin
Issue was in fact caused by wrong DNA storage, which apparently was considering unsigned long as just 4 bytes here. Now use uint64_t to be sure timestamp does fit into storage on all the platforms. Thanks Campbell for help looking in the issue.
2013-11-18Fix T37289: ID User decrement error for Shapes on Bones when playing in BGESergey Sharybin
GE was copying the pose channels without increasing user counter for a custom bone shape object. Freeing copied pose will for give decrement errors. The same increment issue seems to happen in BKE_pose_copy_data, which is also solved now.
2013-11-18BMesh Refactor: BKE_bmbvh_new can now be created without an EditMesh.Walid Shouman
This adds BM_bmesh_calc_tessellation() so we can get triangles from a bmesh without having to have an editmesh available.
2013-11-18Fix spelling error in commentJoshua Leung
2013-11-17Style Cleanup: whitespaceCampbell Barton
2013-11-16code cleanup: armature functionsCampbell Barton
- added BKE_pose_channel_get_mirrored (matching editmode function ED_armature_bone_get_mirrored) - editbone_name_exists -> ED_armature_bone_find_name
2013-11-16code cleanup: rename flip_side_name to BKE_deform_flip_side_nameCampbell Barton
2013-11-16More fix for this stupid uppercase-to-lowercase convertion code... Thanks to ↵Bastien Montagne
Lockal for noting this!
2013-11-16Code cleanup: Use different redraw options for sculpt mask operators.Antony Riakiotakis
Current redraw options also did an unnecessary normal recalculation on updated nodes. Also, for the box and lasso mask only push an undo node if any vertex has actually been influenced.
2013-11-15Further tweaks to buildinfoSergey Sharybin
Summary: Old idea with changes since previous release tag didn't work good enough. In most of the cases tag was done in a branch hence not actually reachable from the master branch. Now change since release is gone, and date of the latest commit is used instead. The date is displayed in format YYYY-MM-DD HH:mm in the splash. New bpy.app fields: - build_commit_timestamp is an unix timestamp of the commit blender was build from. - build_commit_date is a date of that commit. - build_commit_time is a time of that commit. Reviewers: campbellbarton Differential Revision: http://developer.blender.org/D5
2013-11-12Make dynamic node labels possible as a registerable function 'draw_label' ↵Lukas Toenne
(simple 'label' identifier is already in use, need to avoid API breakage). This should simply return a string. The dynamic label can still be overridden by the user-defined node.label string.
2013-11-12Instead of requiring a const char* return from the (optional) node label ↵Lukas Toenne
callback function, let it write into a mutable string buffer. This will allow actual dynamic labels for nodes using the python API.
2013-11-12Fix [#37380] vertex paint colors don't render.Bastien Montagne
Another Evil Typo (r) one, you could add much more than the 8 allowed VCol layers! Note: added some (warning-only) checks in mesh validate functions, but we still have a big issue with new cdlayer merge function, which could generate more than 8 layers of UVs or VCol... Don't know yet how to handle this situation. :(
2013-11-11Fix #37395: Rendering with a movie strip behind a scene shows inconsistent ↵Sergey Sharybin
results For now just make sure conversion to sequencer space will ensure imbuf's color space names is set properly. Might be some further changes needed to make colorspace flow more clear in sequencer, but that's for later.
2013-11-11Fix [#37394] UV Map cannot be renamed.Bastien Montagne
Own epic failure! CustomData_get_named_layer() returns a relative index, not an absolute one. :(
2013-11-10Fix [#37393] Input dimensions are case sensitive in the property panel, ↵Bastien Montagne
uppercase input is misinterpreted Typo in lowercasing code!
2013-11-10replace IS_EQ -> IS_EQF for use with floats.Campbell Barton
2013-11-08[#37327] Inconsistent numeric input conversion.Bastien Montagne
Issue was actually that micrometer was not drawing correctly (from r58165), reverted that fix and instead use utf8 drawing for editmode metrics when using a unit system (we already had a similar hack for surfaces and volumes, anyway).
2013-11-07"Render Audio" cleanup:Bastien Montagne
* Removed audio-only options from ffmpeg render settings (added some versionning code too)! * Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-06True grid snapping for nodes: This snaps nodes to the actual background grid ↵Lukas Toenne
instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode. Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid. Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely. snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06Syncing methods for Color Balance node LGG and ASC-CDL modes. The settings ↵Lukas Toenne
for either mode are converted into equivalent settings of the other. This keeps the result of both modes roughly the same and mimics the previous behavior when settings were shared by both modes (but not equivalent). NOTE: Due to the use of additional sRGB conversion in the LGG mode the result is not entirely accurate, this should perhaps be fixed. Settings for each mode are kept in their own color values nevertheless, this avoids potential problems with float precision.
2013-11-06Grease Pencil: User-Pref for setting the default colour of newly created layersJoshua Leung