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2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-10-10updates to navmeshCampbell Barton
- 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10- for some reason navmesh wasnt drawing when VBO was enabled.Campbell Barton
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10mesh VBO drawing code was swapping red/blue vertex colors - this is ↵Campbell Barton
confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places.
2011-10-10fix for editmode opengl drawing (bug from own recent optimization), need to ↵Campbell Barton
set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-10fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.Campbell Barton
also minor cleanup.
2011-10-10move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵Campbell Barton
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09replace sprintf with strcpy where no formatting is done and return value ↵Campbell Barton
isn't used.
2011-10-08use newly added ID_BLEND_PATH() in more places.Campbell Barton
2011-10-08fix [#28846] Relative paths on linked scene failsCampbell Barton
2011-10-07fix for own bad mistake, broke vector curve handles.Campbell Barton
2011-10-06texface fix: if material is not used by mesh set default bge mat flag ↵Dalai Felinto
(backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well.
2011-10-04Correction for own recent commit -- didn't know it's unsupported inSergey Sharybin
MSVC to do such things.
2011-10-04Partial fix #27978: Problem exporting OGG Theora-Vorbis video (and other ↵Sergey Sharybin
audio codecs) Ogg format does support only vorbis, theora, speex and flac audio codecs. Added check for result of av_write_header() and show info in header about error while initializing streams. This commit also fixed crash when using vorbis audio format. It used to be floating point exception. SOlved by initializing audio_stream->codec->time_base with proper rational value as it's done in FFmpeg sources.
2011-10-04remove redundant code, also dont bother with os.path.basename(x) for recent ↵Campbell Barton
scons commit.
2011-10-03add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some ↵Campbell Barton
comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03patch [#27887] LOSSLESS RENDERING: HuffYUV and FFV1 both fail to render ↵Campbell Barton
losslessly from Troy Sobotka (sobotka)
2011-10-02* 2.60 release cycle, moving on to bcon4, only bugfixes!Thomas Dinges
2011-10-01BKE material api function: assign_material_id, like assign_material but ↵Campbell Barton
takes the object data rather then the object.
2011-10-01Bugfixes for: [#28525] [#28690] [#28774] [#28777]Joshua Leung
This commit basically disables the RNA update caches for now, and introduces a workaround/hack to ensure that modifier properties still work when animated/driven. The whole way that updates currently get handled needs reviewing in future. Fix provided by Brecht.
2011-09-30Bump maps flip: now white means salience, black means concavitySergey Sharybin
Files created in blender before this revision should be rendered in exactly the same way they used to render before. Patch by Morten Mikkelsen, finished by Ton and me.
2011-09-30Recast: upgrade library.Benoit Bolsee
- Upgrade Recast library to latest portable version - Implement recast_qsort based on FreeBSD qsort.c to have portable thread safe quick sort for use in conversion routine. - Better default value for the Build Navigation Mesh operator
2011-09-29Commented and tagged some unused vars, added some var init (gcc warnings...).Bastien Montagne
Won’t go further, most other warnings are from GE or intern/extern lib code...
2011-09-29rna function:Campbell Barton
vecs = Camera.view_frame(scene) returns 4 points for the camera frame, without this its very hard to know if a point is in the camera view or not, without rewriting blenders internal logic in python.
2011-09-29make drawobject.c's code for getting the camera view frame into its own ↵Campbell Barton
function. (no functional changes)
2011-09-29use math functions for curve handle calculation.Campbell Barton
2011-09-29fix [#28765] keyframe handles do not move with curves in graph editor when ↵Campbell Barton
hidden, resulting in bad curves. hide handles wasn't properly respected by transform function testhandles_fcurve().
2011-09-28Commented and tagged some unused vars, added some var init (gcc warnings...)Bastien Montagne
2011-09-28whitespace edits, make formatting for functions consustent at least within ↵Campbell Barton
the file.
2011-09-27Detour: fix bug with steering actuator: object pointer not removed.Benoit Bolsee
2011-09-27comment warnings as errors for MSVC - it too easily made small problems like ↵Campbell Barton
unused vars into errors which gets annoying for non developers. with GCC we have *some* warnings as errors which works out better.
2011-09-27Commented and tagged some unused vars (gcc warnings...)Bastien Montagne
2011-09-27bpy.app.handlers.frame_change_pre/post handlers.Campbell Barton
2011-09-27fix for building on windows, clear some warnings tooCampbell Barton
2011-09-26replace strncpy with BLI_strncpy, in some cases strncpy was being misused ↵Campbell Barton
since it doesnt ensure \0 termination. also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26Commented and tagged some unused vars (gcc warnings...). Also fixed some ↵Bastien Montagne
uninitialized warnings.
2011-09-26BGE Material settings renaming Back Culling to Backface Culling and make it ↵Dalai Felinto
on by default under suggestion of Mitchell Stokes (Moguri)
2011-09-25whitespace cleanupCampbell Barton
2011-09-25Committing patch #27442: Adaptive time step for fluid particles. The number ofAlex Fraser
subframes can now be altered automatically while an SPH (fluid particle) simulation is running.
2011-09-23some speedup for drawing mesh in texture mode.Campbell Barton
- only pass if the mesh has vertex colors to drawParams() rather then the mcol its self, this saves a lookup on the color. - drawing textures in editmode with no vertex colors would still lookup vertex colors on each face, instead cache this info for all faces.
2011-09-22Fix #28226: Selection highlighting is wrong when Solidify Modifier is usedSergey Sharybin
Set origindices for edges/faces created for rim to ORIGINDEX_NONE. Also discovered error in recent editmode VBO fix -- it used to crash when comparing faces with ORIGINDEX_NONE original index.
2011-09-22clear up some warnings.Campbell Barton
2011-09-22comment some unused vars / assignments.Campbell Barton
2011-09-21remove support for irixCampbell Barton
2011-09-20Another set of fixes for MSVCSergey Sharybin
2011-09-20- translation scripts now run with py3.xCampbell Barton
- added convenience make target 'make translations' - some MEM_malloc strings were not unique enough, expanded them.
2011-09-20Fix for recent commit:Sergey Sharybin
- Some declarations after statement left. - Do not use static inline functions in MOD_navmesh. It produces errors with msvc and not sure it's actually helps -- optimizer should make it inlined itself.
2011-09-20Get rid of c++ in blenkernel and modifiersSergey Sharybin
Also use guarded allocations for navmesh stuff.
2011-09-20We are now in Bcon 3 - Beta.Thomas Dinges