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2022-06-14Fix T98879: PBVH active attrs only optimization is buggyJoseph Eagar
PBVH draw has an optimization where it only sends the active attribute to the GPU in workbench mode. This fails if multiple viewports are open with a mix of workbench and EEVEE mode; it also causes severe lag if any workbench viewport is in material mode. There are two solutions: either add the code in sculpt-dev that checks for EEVEE viewports at the beginning of each frame, or integrate pbvh draw properly inside the draw manager and let it handle which attributes should go to the GPU.
2022-06-14Cleanup: Fix const correctness of attribute search functionHans Goudey
Retrieving a mutable custom data layer from a const ID should not be possible.
2022-06-14Attributes: Adjustments to duplicate attribute API functionHans Goudey
Use a name argument, for the same reasons as 6eea5f70e3b79e3c668. Also reuse the layer and unique name creation in `BKE_id_attribute_new` instead of reimplementing it. Also include a few miscellaneous cleanups like using const variables and `std::string`.
2022-06-14Fix T98700: Regression: Crash when recursively nesting NLA meta stripsSybren A. Stüvel
The `update_active_strip_from_listbase()` function took meta-strips in the "source" list into account, but didn't recurse into the corresponding meta-strip of the "destination" list. This is now fixed. `update_active_strip_from_listbase()` needed a few changes to resolve the issue: - It was renamed to `find_active_strip_from_listbase()` to limit its reponsibility to just finding the active strip. It now leaves the assignment to the caller. This reduces the number of parameters by 1 and makes recursion simpler. - The destination strips are now, like the source strips, passed as `ListBase`, so that both source & dest can be recursed simultaneously.
2022-06-14Fix T98813: crash with GPU subdiv in edit mode and instanced geometryBrecht Van Lommel
Instancing with geometry nodes uses just the evaluated Mesh, and ignores the Object that it came from. That meant that it would try to look up the subsurf modifier on the instancer object which does not have the subsurf modifier. Instead of storing a session UUID and looking up the modifier data, store a point to the subsurf modifier runtime data. Unlike the modifier data, this runtime data is preserved across depsgraph CoW. It must be for the subdiv descriptor contained in it to stay valid along with the draw cache. As a bonus, this moves various Mesh_Runtime variables into the subsurf runtime data, reducing memory usage for meshes not using subdivision surfaces. Also fixes T98693, issues with subdivision level >= 8 due to integer overflow. Differential Revision: https://developer.blender.org/D15184
2022-06-14Cleanup: spellingCampbell Barton
2022-06-14Cleanup: quiet unused variable warningCampbell Barton
2022-06-13Cleanup: fix various typosBrecht Van Lommel
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15155
2022-06-13Cleanup: Remove unused variable and parameter in pbvh_update_draw_buffersJoseph Eagar
2022-06-12Fix T98784: PBVH gpu layout check being ignoredJoseph Eagar
Moved gpu vert format checking outside of pbvh_update_draw_buffers, which isn't called in every code path of BKE_pbvh_draw_cb. This led to the draw cache being partially populated by old draw buffers that were subsequently freed, causing a crash.
2022-06-10LibOverride: Add util to check if a given Override Property is animated.Bastien Montagne
Searches in available animdata for fcuve(s) with matching RNA path.
2022-06-10Liboverride: Add rna array index return value to ↵Bastien Montagne
`BKE_lib_override_rna_property_find`. Very useful e.g. for dealing with FCurves search.
2022-06-10Fix regression in the recent unit system changeRamil Roosileht
Resolves unit tests failure since the D15085. Also addressed API documentation and formatting format. Differential Revision: https://developer.blender.org/D15162
2022-06-10Fix T98727: Dynamic Paint does not update normalsPhilipp Oeser
Caused by {rB6a3c3c77b3eb}. Displacement and wave were tagging the original mesh normals dirty, instead the result's normals need tagging. Seems like a typo in above commit (similar to rBfe43c170831f). Maniphest Tasks: T98727 Differential Revision: https://developer.blender.org/D15165
2022-06-10Cleanup: Clang tidyHans Goudey
2022-06-09FCurve: optimize search from an RNA path + index.Bastien Montagne
By checking the index value first instead of a full fledge string comparision in `BKE_fcurve_find`, we can make that code significatly faster (from about 10% in a Heist production file to over 45% in a heavily animated test file). While this code was already very fast (a few microseconds per call typically), it gets called a lot from the UI (several hundreds of time per refresh), among other things. NOTE: the `UNLIKELY` hint is responsible for 25% to 30% of the speed improvement.
2022-06-09Fix variable being used without being initializedGermano Cavalcante
2022-06-09Curves: Port delete geometry node to the new curves typeHans Goudey
Add a method to remove points from the new curves type, just like the existing curve removal function. No functional changes are expected. The code is simpler because all data is just stored as attributes, but also different because the point data for all curves is stored in the same arrays. Similar performance improvements as other commits in T95443 are expected, expecially for cases where there are many small curves. Differential Revision: https://developer.blender.org/D15130
2022-06-09Cleanup: warningsCampbell Barton
2022-06-09Cleanup: formatCampbell Barton
2022-06-08Sculpt: PBVH Draw Support for EEVEEJoseph Eagar
This patch adds support for PBVH drawing in EEVEE. Notes: # PBVH_FACES only. For Multires we'll need an API to get/cache attributes. DynTopo support will be merged in later with sculpt-dev's DynTopo implementation. # Supports vertex color and UV attributes only; other types can be added fairly easily though. # Workbench only sends the active vertex color and UV layers to the GPU. # Added a new draw engine API method, DRW_cdlayer_attr_aliases_add. Please review. # The vertex format object is now stored in the pbvh. Reviewed By: Clément Foucault & Brecht Van Lommel & Jeroen Bakker Differential Revision: https://developer.blender.org/D13897 Ref D13897
2022-06-08D14823: Adds operator to duplicate the active color attribute layerDennis Ranish
Fixes T97706 Adds operator to duplicate the active color attribute layer. Adds `"Color Attribute Specials"` menu to color attribute ui to access the `"geometry.color_attribute_duplicate"` operator. Internally adds a function that duplicates a referenced CustomDataLayer - `BKE_id_attribute_duplicate` mostly copies the existing `BKE_id_attribute_new` - but gets the type and domain from the referenced layer - and copies the data from the old layer into the new layer Reviewed By: Joseph Eagar & Hans Goudey & Julien Kaspar Differential Revision: https://developer.blender.org/D14823 Ref D14823
2022-06-08D15085: Fix numbers jumping in edit voxel size widgetRamil Roosileht
Introduces an option for BKE_unit_value_as_string to skip stripping of zeroes, thus reducing flickering when using edit voxel size widget. {F13125416} Reviewed By: Julien Kaspar & Joseph Eagar Differential Revision: https://developer.blender.org/D15085 Ref D15085
2022-06-08Curves: Port set type node to new data-blockHans Goudey
This commit ports the "Set Spline Type" node to the new curves type. Performance should be improved in similar ways to the other refactors from the conversion task (T95443). Converting to and from Catmull Rom curves is now supported. There are a few cases where a lot of work can be skipped: when the number of points doesn't change, and when the types already match the goal type. The refactor has a few other explicit goals as well: - Don't count on initialization of attribute arrays when they are first allocated. - Avoid copying the entire data-block when possible. - Make decisions about which attributes to copy when changing curves more obvious. - Use higher-level methods to copy data between curve points. - Optimize for the common cases of single types and full selections. - Process selected curves of the same types in the same loop. The Bezier to NURBS conversion is written by Piotr Makal (@pmakal). Differential Revision: https://developer.blender.org/D14769
2022-06-08Attributes: Use names instead of layers for some functionsHans Goudey
This mirrors the C++ attribute API better, separates the implementation of attributes from CustomData slightly, and makes functions simpler, clearer, and safer. Also fix an issue with removing an attribute caused by 97712b018df71c meant the first attribute with the given type was removed instead of the attribute with the given name.
2022-06-07Cleanup: Use const pointers in attribute APIHans Goudey
2022-06-07Fix: Incorrect logic in attribute search functionHans Goudey
If a geometry does not have CustomData for a certain domain, it may still have CustomData on other domains. In that case we need to continue to the other domains instead of returning. This worked for meshes because the domains are all at the start of the `info` array. It didn't work for curves.
2022-06-07CustomData: Add function to free a named layerHans Goudey
This can be useful to avoid unnecessary boilerplate in various users of the CustomData API. Split from D14685 and D14769.
2022-06-07Fix: Make renaming attributes check uniqueness on all domainsMartijn Versteegh
This function only checked for uniqueness in the current domain, while attribute names should be unique among all domains within a geometry. Differential Revision: https://developer.blender.org/D15144
2022-06-07Cleanup: spelling in comments, minor formatting tweaksCampbell Barton
2022-06-07LibOverride: Attempt to improve handling of cyclic deps between libraries.Bastien Montagne
Those cyclic dependencies (lib_A depends on a texture from lib_B, which links geometry from lib_A) are bad, but previous code did not always helped much in idendtifying to actuall issue point. Now, reduce maximum 'recursion' level to 100 (this should already never be reached in practice), and additionally report warnings when reaching level 90, so that user gets more context data to identify more easily the culprit.
2022-06-07Cleanup: spelling in comments, additional white spaceCampbell Barton
2022-06-06Geometry Nodes: Add Instance Scale Input NodeJohnny Matthews
A field input node for the scale of each top-level instance transform. The scale can be set with the "Scale Instances" node, but previously could not be retrieved. Differential Revision: https://developer.blender.org/D15132
2022-06-06Geometry Nodes: Instance Rotation NodeJohnny Matthews
A field input node for the rotation of each top-level instance transform. The rotation can be set with the "Rotate Instances" node, but previously could not be retrieved. Differential Revision: https://developer.blender.org/D15131
2022-06-05Curves: Port bounding box node to the new curves typeHans Goudey
Avoid the conversion to and from the old type, which could be a substantial improvement in somce cases.
2022-06-05Cleanup: Remove unused BKE_spline.hh includesHans Goudey
2022-06-05Curves: Fix overallocation for curve attributes when deleting curvesHans Goudey
Curve attributes were allocated to the size of the point domain, which wouldn't cause bad behavior, just potentially worse performance.
2022-06-05Curves: use uv coordinates to attach curves to meshJacques Lucke
This implements the new way to attach curves to a mesh surface using a uv map (based on the recent discussion in T95776). The curves data block now not only stores a reference to the surface object but also a name of a uv map on that object. Having a uv map is optional for most operations, but it will be required later for animation (when the curves are supposed to be deformed based on deformation of the surface). The "Empty Hair" operator in the Add menu sets the uv map name automatically if possible. It's possible to start working without a uv map and to attach the curves to a uv map later on. It's also possible to reattach the curves to a new uv map using the "Curves > Snap to Nearest Surface" operator in curves sculpt mode. Note, the implementation to do the reverse lookup from uv to a position on the surface is trivial and inefficient now. A more efficient data structure will be implemented separately soon. Differential Revision: https://developer.blender.org/D15125
2022-06-04D15041: Sculpt: Elastic TransformPablo Dobarro
This implements transform modes for the transform tool and Elastic Transform. This mode uses the Kelvinlets from elastic deform to apply the transformation to the mesh, using the cursor radius to control the elasticity falloff. {F9269771} In order for this to work, the transform tool uses incremental mode when elastic transform is enabled. This allows to integrate the displacement of the Kelvinet in multiple steps. Review By: Sergey Sharbin & Daniel Bystedt & Julian Kaspar & Campbell Barton Differential Revision: https://developer.blender.org/D9653 Ref D15041
2022-06-04Mesh: Only check dirty normals flag of current domainHans Goudey
The code that checked whether vertex normals needed to be recalculated was checking the dirty tag for face normals and vertex normals, in an attempt at increased safety. However, those tags are always set together anyway. Only checking the vertex dirty tag allows potentially allocating or updating the normals on the two domains independently, which could allow further skipping of calculations in some cases.
2022-06-04Cleanup: Remove unnecessary struct keywordsHans Goudey
2022-06-03Fix T98579: image save operators changing file path to absoluteBrecht Van Lommel
2022-06-03Fix new curve objects showing as UNKNOWN in the outlinerDalai Felinto
The fix is to unify with the name we had for the old Curves objects. That means that we will see them bothi (old and new curves) in the outliner (under two different categories but with different names). This is considered to be a temporary solution until we remove the old curve system entirely.
2022-06-03Curves: Add surface UV map name propertyHans Goudey
In the latest discussions about curves/hair mesh attachement information (T95776), it was decided to use UV coordinates to store where on the mesh each root is. For that, we have to specify which of the UV map attributes to use for UV lookups. This property isn't used yet, but it will be shortly when refactoring the attachement information in the add brush and the to particle system conversion. Differential Revision: https://developer.blender.org/D15115
2022-06-03Eevee/Workbench: store 8 bit image textures as half float for some color spacesBrecht Van Lommel
Same as in Cycles, this is needed for some color space conversions that don't compress well to byte sRGB, like for example Filmic sRGB. Ref T68926
2022-06-03Constraints: introduce wrapper functions to access target lists.Alexander Gavrilov
Instead of directly accessing constraint-specific callbacks in code all over blender, introduce two wrappers to retrieve and free the target list. This incidentally revealed a place within the Collada exporter in BCAnimationSampler.cpp that didn't clean up after retrieving the targets, resulting in a small memory leak. Fixing this should be the only functional change in this commit. This was split off from D9732. Differential Revision: https://developer.blender.org/D13844
2022-06-03Compositor: add pre/post/cancel handlers and background job infoPhilipp Oeser
Main motivation is from T54314 where there was no way to read from a Viewer image datablock after the compositor has run. The only solution there was to do a full rerender (which obviously takes much longer). Adding a handler avoids having to rerender. This uses new syntax from rBf4456a4d3c97 and also adds "COMPOSITE" as a job type that can be queried by `bpy.app.is_job_running`. NOTE: there is another issue when multiple viewers are used and these get active via RNA (compo execution is not triggered there yet -- unlike when a viewer is selected in the Editor -- this is an issue of `ED_node_set_active` vs. only `nodeSetActive`, but this will be tackled separately) Maniphest Tasks: T54314 Differential Revision: https://developer.blender.org/D15078
2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-06-02Anim: Refactor 'F-curve from rna path' code.Bastien Montagne
Move into its own new function the the low-level logic to search for a given RNA path in Action F-curves, then driver F-curves of a given AnimData. This deduplicates code from `BKE_fcurve_find_by_rna_context_ui` and `id_data_find_fcurve`, and will allow for future more usages of this functionality. Differential Revision: https://developer.blender.org/D15068
2022-06-02Expose background job info to PythonSybren A. Stüvel
Add `bpy.app.is_job_running(job_type)` as high-level indicator. Job types currently exposed are `WM_JOB_TYPE_RENDER`, `WM_JOB_TYPE_RENDER_PREVIEW`, and `WM_JOB_TYPE_OBJECT_BAKE`, as strings with the `WM_JOB_TYPE_` prefix removed. The functions can be polled by Python code to determine whether such background work is still ongoing or not. Furthermore, new app handles are added for `object_bake_{pre,complete,canceled}`, which are called respectively before an object baking job starts, completes sucessfully, and stops due to a cancellation. Motivation: There are various cases where Python can trigger the execution of a background job, without getting notification that that background job is done. As a result, it's hard to do things like cleanups, or auto-quitting Blender after the work is done. The approach in this commit can easily be extended with other job types, when the need arises. The rendering of asset previews is one that's likely to be added sooner than later, as there have already been requests about this. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D14587