Age | Commit message (Collapse) | Author |
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incorrectly printed as "Curve Parent".
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FTOCHAR didnt have brackets around the value. FTOCHAR(a+b) didnt work, FTOCHAR((a+b)) did.
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disabled define, nothing to see here
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Kent
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even a bit more clear.
After this commit we'll tag svn (gasp!) and then go build!
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- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
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* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
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Salazar via IRC
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(After this svn tag)
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Enable soft body collision clusters by default.
Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
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Definitely one of the oldest bugs ever (1995 or so).
Case is a path (child on path, or deformer, or motion modifier) where the
child is far away from path (300 units or so). In that case you can see
the path jumping to another position a bit after a few frames.
Reason:
For interpolating path positions, I was using bspline code still having a
very ancient constant 0.1666f.
Floats have higher precision, like 0.16666666. That solved it :)
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Playanim now works for:
- tiff, cineon, dpx, hdr, exr
Only multilayer not, that's too much for a bugfix. Multilayer is a totally
different image format, handled separately.
ALso removed redundant printing for dpx/cineon.
And fixed crash in cineon when G.scene doesnt exist. Bad bad, should
not be there!
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COmpositor: Multilayer images in Image input node could crash on
making icon previews for the browse menu.
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NULL check missing in particle bvhtree testing.
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Someone managed to write over the protected part of ID name (python???).
This crashes blender in unexpted place, added error print for this.
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its type), then crash.
http://blenderartists.org/forum/showthread.php?p=1228670#post1228670
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Reported by Bassam on IRC
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- the number of segments was always 1 too many on cyclic curves.
- [#17739] - normals were not being calculated when rendering curves.
Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.
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Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)
Fixed a bug with PTS-encoding, to make theora work.
You have to explicitly enable it and currently only scons is supported.
Otherwise: enjoy! :)
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-A line initializing particles from pre-cache days was still in place causing the wrong behavior.
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clearing other physics systems on the same object.
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Curve deform did not work yet on Text and Curve objects, this because it
was not providing the entire array of vertices, for a proper detection of
min/max bounds of the full input.
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shadow drawing fix also affected 3d view opengl render, hiding armatures,
now there's separate flags for it.
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object message actuators needed the prefix OB when sending a message to a specific object.--This line, and those below, will be ignored--
M source/gameengine/Converter/KX_ConvertActuators.cpp
M source/blender/blenkernel/BKE_blender.h
M source/blender/src/buttons_logic.c
M source/blender/blenloader/intern/readfile.c
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when switching to weight paint mode.
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radius was not being calculated on curves that had a bevel object
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due to stack overflow.
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Keyframing from Buttons Window was broken for Materials/Lamps/Worlds due to a mixup regarding the correct adrcodes for texture-slots.
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work correct, also refactored some code here to make it more clear.
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* mistake from own changes to curves, new curves were being added with too low resolution.
* removed warnings I added recently
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density controlled by a texture.
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options allows to apply separately the scale and the rotation to the object data. Usefull to physics compound objects that do not support scaling.
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* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
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- removed ugly clamping function (it was dividing XYZ based on max of
one of the values)
- added option to use Exposure, this only works for brightness (Y).
results look very pleasant, foggy and hazy results are possible.
with exposre==0, no exposure happens for HDR extreme range skies,
this is how yafray rendered it.
- added menu for choosing color spaces (CIE = modern lcds)
Please review! (and yes i know it's still not in World :)
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