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2020-04-03Cleanup: Rename bScreen variables from sc/scr to screenJulian Eisel
Part of T74432. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: add missing #includes to some headersSybren A. Stüvel
It should be possible to `#include` any header without having to worry about its dependencies. I didn't go and check all include files for this, just the ones that caused me errors while I was refactoring the `anim_sys.c` file. No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-04-03Cleanup: Font, added initialisation for two variablesSybren A. Stüvel
My compiler (GCC 7.5.0) was warning about these variables potentially not being initialised. Since the function is highly complex, instead of analysing it I just trust my compiler and added initial values. This should be no functional change.
2020-04-03Cleanup: use tern 'sync' instead of 'synchronization' for function namesCampbell Barton
This is a common, unambiguous abbreviation already used throughout the code-base.
2020-04-03Cleanup: spellingCampbell Barton
2020-04-02Sculpt: Delay Viewport UpdatesPablo Dobarro
In Blender 2.81 we update and draw all nodes inside the view planes. When navigating with a pen tablet after an operation that tags the whole mesh to update (like undo or inverting the mask), this introduces some lag as nodes are updating when they enter the view. The viewport is not fully responsive again until all nodes have entered the view after the operation. This commit delays nodes updates until the view navigation stops, so the viewport navigation is always fully responsive. This introduces some artifacts while navigating, so it can be disabled if you don't want to see them. I'm storing the update planes in the PBVH. This way I can add support for some tools to update in real-time only the nodes inside this plane while running the operator, like the mesh filter. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6269
2020-04-02add memory address to undo steps print.Bastien Montagne
Helps identifying who is what in debugger...
2020-04-02Fix T75302: GPencil fill does not work on python generated strokesAntonio Vazquez
2020-04-02Sculpt: Store explicit value for multires sculpt levelSergey Sharybin
Allows to know what level sculpting has been done after the value has been changed in the MultiresModifierData. No functional changes, just preparing code to have everything needed for propagation undo. Differential Revision: https://developer.blender.org/D7307
2020-04-02Fix Face Sets painting and selection precisionPablo Dobarro
This fixes the following issues: - Previously, the face set from the active vertex was used directly. Vertices always return the most recently created face set, so in some cases there may be some face sets that were not possible to select as active. Now the active face set is set in the ray intersection, so it always matches the face under the cursor. - When drawing face sets they were set per vertex, so it was not possible to paint one face at a time. Now face sets are painted per poly when using the brush on meshes, testing the distance to the center of each poly. - The code for the active vertex on PBVH_GRIDS was not correct, so I also fixed that to test if everything was working correctly. {F8441699} Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7303
2020-04-02Fluids: improve subframe handlingJacques Lucke
Reviewers: sebbas Differential Revision: https://developer.blender.org/D7256
2020-04-01Cleanup: clang-formatCampbell Barton
2020-04-01Fix T75234: Saving UDIM tiled texture as OpenEXR saves only the firstPhilipp Oeser
tile This happened when the UDIM tiled image needed to be colormanaged, so - when you set up the image as sRGB, then save as EXR/HDR/... - other way around as well: when you set up the images as Linear then save as PNG/JPG/... Reason being that for UDIM tiled images, `image_save_single` is called multiple times [once for each tile] and everytime `image_save_post` will fire the `IMA_SIGNAL_COLORMANAGE` signal which clears the cache if any of the above two is the case. Without the cache, the next tiles cannot be saved. Now determine if the colorspace changed from `image_save_single`/'image_save_post' and only fire IMA_SIGNAL_COLORMANAGE once from BKE_image_save in the end. (thx @brecht for suggesting this alternative to the original fix) Maniphest Tasks: T75234 Differential Revision: https://developer.blender.org/D7296
2020-04-01Subdiv: Split evaluation begin+refine into separate stepsSergey Sharybin
Actually, begin will do the entire initialization. Refine will only refine if there is a topology refiner associated with the Subdiv descriptor. Allows to refine Subdiv to new coarse positions without touching displacement evaluation. Will be needed to update SubdivCCG during sculpt undo.
2020-04-01Cleanup: quiet discarded-qualifiers, unused warningsCampbell Barton
2020-04-01Multires: Initial Face Sets supportPablo Dobarro
This implements the Sculpt Mode API functions needed for Face Sets and visibility management for PBVH_GRIDS. No major changes were needed in the operators and the sculpt mode code. This implementation stores the face sets in the base mesh, so faces created in higher subdivision levels can't be modified individually. Also, we are not checking for multiple face sets per vertex (that can be added in the future), so relax tools don't work yet. The rest of the features (paint, undo, visibility operators..) work as expected. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7168
2020-03-31Cleanup: use '_recursive' suffix instead of '_rec'Campbell Barton
This convention isn't very clear and wasn't used much. Use the more verbose term instead.
2020-03-31Fix T75210: Frame range does not go down to 0 in the physics tab for ↵Sebastián Barschkis
mantaflow when clicking the left arrow Added nore flexibility to cache frame range and ensured validity of frame range.
2020-03-30Fix undo misdetecting identical future chunk in some casesBrecht Van Lommel
Clear is_identical_future before adding a next undo step, to avoid wrong values for cases where we undo and then add a step with different changes than what was previously the next step. Ref D7274
2020-03-30Fix undo debug logging not printing all types of undo pushesBrecht Van Lommel
Ref D7274
2020-03-30Subdiv: Extend some commentsSergey Sharybin
2020-03-29Fluid: Use dynamic mode whenever active rigid bodies are in the sceneSebastián Barschkis
Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
2020-03-29Cleanup: spelling, commentsCampbell Barton
2020-03-29Cleanup: strict-prototypes warningCampbell Barton
2020-03-28GPencil: Fix error when stroke has 0 pointsAntonio Vazquez
It's possible create a stroke with 0 points using python
2020-03-28Cleanup: Removing unused parameter.Jörg Müller
2020-03-27Fix T74642: Take gravity field weight into accountJacques Lucke
Reviewers: sebbas Differential Revision: https://developer.blender.org/D7227
2020-03-27CPencil: Cleanup unused fill codeAntonio Vazquez
This is now replaced by draw engine and annotations don't use fill.
2020-03-27Fix T75111: Crash when using subframes for animated fluid colliderJacques Lucke
This is not dependent on having an armature as mentioned in T75111. The collider simply has to be animated. Reviewers: sebbas Differential Revision: https://developer.blender.org/D7251
2020-03-27Multires: Fix unwanted assignment of sculpt session pointersSergey Sharybin
Might have happened when Apply Base is used in sculpt mode. In practice this probably was fine, since the operator tags object for update, so the pointers will be restored back to what they should be.
2020-03-27Cleanup: Silence warningsDalai Felinto
2020-03-27Cleanup: redundant mask includesCampbell Barton
2020-03-26Add option to Copy the active view layer, and add an empty view layerChris Clyne
Modify the view layer add operator (and underlying `BKE_view_layer_add`) to allow for copying the current view layer, as well as adding a new one but with all LayerCollections disabled by default (this is important for heavy scenes where currently adding view layers can take a long time due to enabling every collection by default). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6862
2020-03-26Sculpt: Surface Smooth Brush and Mesh FilterPablo Dobarro
This implements the Surface Smooth Brush as a mode inside the Smooth tool, which uses the HC algorithm from "Improved Laplacian Smoothing of Noisy Surface Meshes". Comparted to the regular smooth brush with laplacian smooth, this brush removes the surface while preserving the volume of the object. The smooth result can be controlled by tweaing the original shape preservation, displacement and iteration count. The same surface smooth operation is also available as a mesh filter. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7057
2020-03-26Fix T67888: Incorrect Wireframe After Applying SubSurf/MultiResJeroen Bakker
Show control edges stores the control edges in the mesh which is picked up by the draw manager. When applyng a subsurf (or multires) we don't want that data present in the base mesh. Any rebuilding of the mesh would overwrite the data anyway. This patch introduces a new flag for applying modifiers that can be checked to ignore storing display specific data in the base mesh. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7163
2020-03-26SubDiv: Incorrect normals loose edgesJeroen Bakker
The normals of loose edges can be non uniform as they aren't normalized. Checked with what happens with edit loose edges and synchronized the implementation. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7127
2020-03-26Cleanup: redundant cast, unused argumentsCampbell Barton
2020-03-25Cleanup: use const to for some mask argumentsCampbell Barton
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
Also pass some args as 'const'.
2020-03-25Fix T74662: Prefetching causes random crashesRichard Antalik
Caused by 18b693bdbd6b, due to lack of thread safety. Beteween calling BKE_sequencer_cache_get_num_items and BKE_sequencer_cache_iterate New items could be inserted in the cache. BKE_sequencer_cache_iterate() now use 2 callbcack functions for initial setup during which buffers with correct length can be initialized and finally iterating. Additionally drawing of unselected items was fixed again introduced in 18b693bdbd6b. T74662 is reporting quite different symptoms, than I get on my machine, so I am not entirely sure this is complete fix. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7220
2020-03-24Cleanup: spellingCampbell Barton
2020-03-24Fix invalid comma useCampbell Barton
2020-03-24Fluid: Enforce minimum thickness to planar flow / effector objectsSebastián Barschkis
Planar object now have a thickness by default. This should make it more intuitive for users as there is no need to specify an object thickness.
2020-03-23Bump subversion for previous theme additionsJulian Eisel
2020-03-23Fix T72632: Blender crashes using Jack with AV Sync enabled (repeatable)Jörg Müller
2020-03-22Fix T73988: Mantaflow fluid simulation - Particles for Spray, Foam and ↵Sebastián Barschkis
Bubbles are one frame ahead of Mesh Fixes an issue with secondary particles being out of sync with the main simulation. Cleaned up the secondary particle code in general too (making sure that all solver attributes - timestep, framelength, etc. - are set correctly).
2020-03-22Cleanup: use static declarationCampbell Barton