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2022-09-13Cleanup: spelling in commentsCampbell Barton
2022-09-13Cleanup: remove unused functionCampbell Barton
2022-09-13Cleanup: Use attribute API for curves functionsHans Goudey
2022-09-13Cleanup: missing declaration warningCampbell Barton
2022-09-13Fix T101013: Reordering materials broken with only one assignedHans Goudey
When there was only a single material assigned to the mesh, the material index attribute didn't necessarily exist. Changing the oder of the slots wouldn't change the first material index as necessary.
2022-09-12Cleanup: Comment formattingHans Goudey
Also include a small cleanup to the previous commit missed from review.
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
corresponding data layers and using their values for computations. Avoiding that should increase performance in many operations that would otherwise have to read, write, or propagate these values. It also means decreased memory usage-- not just for sculpt mode but for any mesh that was in sculpt mode. Previously the mask, face set, and hide status layers were *always* allocated by sculpt mode. Here are a few basic tests when masking and face sets are not used: | Test | Before | After | | Subsurf Modifier | 148 ms | 126 ms | | Sculpt Overlay Extraction | 24 ms every redraw | 0 ms | | Memory usage | 252 MB | 236 MB | I wouldn't expect any difference when they are used though. The code changes are mostly just making sculpt features safe for when the layers aren't stored, and some changes to the conversion to and from the hide layers. Use of the ".hide_poly" attribute replaces testing whether face sets are negative in many places. Differential Revision: https://developer.blender.org/D15937
2022-09-12Sculpt: Fix T101008: Missing CD_MDISPS layerJoseph Eagar
sculpt_update_object now auto-creates a CD_MDISPS layer if missing. Note that it is possible for the depsgraph to provide a multires ccg context without a CD_MDISPS. This causes a PBVH_GRIDS pbvh to be built instead of falling back to PBVH_FACES, which is why this bug happens (of course falling back to PBVH_FACES would still be a bug).
2022-09-12Geometry: Avoid unnecessary initialization when resizing data arraysHans Goudey
When resizing mesh and curves attribute storage, avoid initializing the new memory for basic types. Also, avoid skipping "no free" layers; all layers should be reallocated to the new size since they may be accessed. The semantics introduced in 25237d2625078c6d1 are essential for this change, because otherwise we don't have a way to construct non-trivial types in the new memory. In a basic test of the extrude node, I observed a performance improvement of about 30%, from 55ms to 42ms. Differential Revision: https://developer.blender.org/D15818
2022-09-12Attributes: Add function to retrieve span without adding attributeHans Goudey
Previously, the only versions of attribute access that gave a span would also add the attribute when it doesn't exist, which isn't always wanted.
2022-09-12Merge remote-tracking branch 'origin/blender-v3.3-release'Sybren A. Stüvel
2022-09-12Fix T100918: change min value for NLAStrip startThibault de Villèle
The bug was contained in BKE/intern/nla.c, where the wrong macro was used as the minimum frame value. Instead of `MINAFRAMEF`, `MINFRAMEF` was used (the former is around -10k, the latter is 0, both fp32). Differential Revision: https://developer.blender.org/D15940
2022-09-12Cleanup: Remove unused DerivedMesh functionsHans Goudey
2022-09-12Cleanup: replace BLI_snprintf with BLI_path_joinCampbell Barton
Also use a larger buffer to account for the unlikely case of the buffer not being big enough for the appended directories.
2022-09-11Fix T100974: Remesh operators reset mesh propertiesHans Goudey
Caused by 21f2bacad977d3fd8 which copies a few more values to the original meshes from the "nomain" meshes. The "nomain" meshes created from the originals need to copy some values as well.
2022-09-10BKE_appdir: add function attributesCampbell Barton
2022-09-10Cleanup: early return when directories can't be foundCampbell Barton
Also reduce variable scope and assert when an invalid argument is passed to BKE_appdir_folder_id_create.
2022-09-10Mesh: Avoid saving redundant generic material index attributeHans Goudey
This attribute is still read and written in the legacy format which puts it inside of `MPoly`. Missed in f1c0249f34c4171ec.
2022-09-09Mesh: Move bevel weight out of MVert and MEdgeHans Goudey
As described in T95966, the goal is to move to a "struct of arrays" approach rather than gathering an arbitrary set of data in hard-coded structs. This has performance benefits, but also code complexity benefits (this patch removes plenty of code, though the boilerplate for the new operators outweighs that here). To mirror the internal change, the options for storing mesh bevel weights are converted into operators that add or remove the layer, like for some other layers. The most complex change is to the solidify modifier, where bevel weights had special handling. Other than that, most changes are removing clearing of the weights, boilerplate for the add/remove operators, and removing the manual transfer of bevel weights in bmesh - mesh conversion. Eventually bevel weights can become a fully generic attribute, but for now this patch aims to avoid most functional changes. Bevel weights are still written and read from the mesh in the old way, so neither forward nor backward compatibility are affected. As described in T95965, writing in the old format will be done until 4.0. Differential Revision: https://developer.blender.org/D14077
2022-09-09Cleanup: Simplify BKE_mesh_nomain_to_meshHans Goudey
- Remove "take ownership" argument which was confusing and always true - The argument made ownership very confusing - Better to avoid boolean arguments that switch a function's purpose - Remove "mask" argument which was basically wrong and not used properly - "EVERYTHING" was used because developers are wary of removing data - Instead use `CD_MASK_MESH` for its purpose of original mesh data - Remove use of shallow copied temporary mesh, which is unnecessary now - Split shape key processing into separate functions and use C++ types - Copy fields explicitly rather than using memcpy for the whole struct - Use higher level functions and avoid redundant code - The whole idea is pretty simple and can be built from standard logic - Adjust `CustomData` logic to be consistent with "assign" expectations - Clear the layer data from the source, and moves the anonymous ID Differential Revision: https://developer.blender.org/D15857
2022-09-09Subdiv: Avoid quadratic runtime for loose edgesHans Goudey
Currently, when subdividing every single vertex on every loose edge, Blender iterates over all other edges to find neighbors. This has quadratic runtime and can be very slow. Instead, first create a map of edges connected to each vertex. With about 10000 edges, the performance goes from very slow to very smooth in my tests. Because of the nature of quadratic runtime, the improvement will depend massively on the number of elements. The only downside to this is that the map will still be built when there are only a couple loose edges, but that case is probably not so common. Differential Revision: https://developer.blender.org/D15923
2022-09-09Correct error building on WIN32Campbell Barton
Mistake in f7a4ede79f9512f39db8632ff112e08a93f3a9d4.
2022-09-09Realtime Compositor: Implement scale nodeOmar Emara
This patch implements the Scale node for the realtime compositor. Differential Revision: https://developer.blender.org/D15758 Reviewed By: Clement Foucault
2022-09-09Nodes: fix memory leakJacques Lucke
2022-09-09Cleanup: move return arguments last, use `r_` prefixCampbell Barton
Also use '_num' suffix instead of '_tot'.
2022-09-09Edit mode normalize fails to respect locked groupsCampbell Barton
Add BKE_object_defgroup_flip_map_unlocked which excludes locked groups from the flip-map. Reviewed By: zanqdo, campbellbarton Maniphest Tasks: T96787 Ref D15317
2022-09-09Fix T96787: Edit mode normalize fails to respect locked groupsNate Rupsis
Add BKE_object_defgroup_flip_map_unlocked which excludes locked groups from the flip-map. Reviewed By: zanqdo, campbellbarton Ref D15317
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-09Python: change bpy.app.binary_path behavior WITH_PYTHON_MODULECampbell Barton
The following changes have been made to this attribute with WITH_PYTHON_MODULE is defined: - Defaults to an empty string (instead of pointing to __init__.so). - It's writable, so script authors can point to a valid Blender binary. `where_am_i(..)` is no longer used by BKE_appdir_program_path_init, there is now a separate code-path for setting the initial program directory, calls after this can be used to set the binary path.
2022-09-09Cleanup: check for Python module in BKE_appdir_program_path_initCampbell Barton
Replace the argument with an in ifdef in BKE_appdir_program_path_init. At the time `blenkernel` didn't define WITH_PYTHON_MODULE, since it does now there is no need for an argument. With the minor benefit of fewer preprocessor checks in the main() function.
2022-09-09Python: install "bpy" as a package WITH_PYTHON_MODULECampbell Barton
Building WITH_PYTHON_MODULE was creating a "bpy" module that required Blenders data-files to be located in the module search path too. This mean that a typical installation on Linux would create: - `/usr/lib/python3.10/site-packages/bpy.so` - `/usr/lib/python3.10/site-packages/3.4` (containing `scripts` & `datafiles`). The new behavior creates: - `/usr/lib/python3.10/site-packages/bpy/__init__.so` - `/usr/lib/python3.10/site-packages/bpy/3.4` With the advantage that the "bpy" directory is the self contained Python module. No changes are needed for the module loading logic as the mechanism to swap in blend internal Python "bpy" module (defined in `release/scripts/modules/bpy/__init__.py`) works the same in both instances. Thanks to Brecht for macOS support. Reviewed by brecht Ref D15911
2022-09-08Silence warnings/assert about invalid embedded IDs for older blendfiles.Bastien Montagne
there is no point in warning about files that are not supposed to be 'correct' in that regard.
2022-09-08IDManagement: change `IDTypeInfo.owner_get` to instead return address of the ↵Bastien Montagne
owner_id pointer. Also rename the callback. That way, we can keep moving toward a more generic handling of those embedded IDs (think e.g. about copy code).
2022-09-08IDManagement: Add new `BKE_id_owner_get` accessor.Bastien Montagne
Essentially calls `IDTypeInfo->owner_get` for now, will make more sense once the callback is changed to return the address of the pointer instead.
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
Rename, add comments, and use flag in the depsgraph to ensure the logic matches. Differential Revision: https://developer.blender.org/D15883
2022-09-08Nodes: fix handling cyclic node treesJacques Lucke
2022-09-08Fix Blender as a Python module for WIN32Campbell Barton
BKE_appdir_program_path_init would override the module path extracted from the Python module, replacing it with the Python executable. This caused the data files not to be found and the module not to load.
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
2022-09-08Cleanup: remove ED_types.h & ACTIVE, DESELECT definitionsCampbell Barton
- ACTIVE flag is no longer in use. - DESELECT was used in some places as an alias for false, even though this could arguably help readability, in practice this was often passed with a selection flag leading to confusing calls such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`. Replace SELECT/DESELECT with true/false in these cases. - Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h, for fcurve_test, we could use a shared DNA header, or remove use of the define entirely in favor of typed enums.
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
2022-09-07Fix T100863, T100875: Vertex group reading broken for recent filesHans Goudey
This patch consists of two related fixes. The first is a simple fix for forward compatibility, setting the Mesh.dvert pointer when writing a file allows old Blender versions to read vertex groups from newly saved files. The second part is a bit uglier and more complex. Normally mesh vertex group data is read in mesh_blend_read_data, for backward compatibility with very old files. However, after 05952aa94d33eeb50 the mesh.dvert pointer was not set, so the data was not read. Reading vertex group layers when reading custom data is enough to fix that issue. We need to read the data from *both* places, but BKE_defvert_blend_read cannot run twice without memory leaks, so first try reading from custom data, then read the pointer if that fails. Differential Revision: https://developer.blender.org/D15905
2022-09-07BLI: new C++ BitVector data structureJacques Lucke
This adds a new `blender::BitVector` data structure that was requested a couple of times. It also replaces usages of `BLI_bitmap` in C++ code. See the comment in `BLI_bit_vector.hh` for more details about the advantages and disadvantages of using a bit-vector and how the new data structure compares to `std::vector<bool>` and `BLI_bitmap`. Differential Revision: https://developer.blender.org/D14006
2022-09-07IDManagement: Add some assert to ensure lib consistency in embedded IDs.Bastien Montagne
From re-checking related code, it seems that we already always ensure consistency of the `lib` pointer between embedded IDs and their owners. This commit only adds some asserts in ambedded ID read code to double-check this.
2022-09-07Geometry Nodes: improve printing geometry set for debuggingJacques Lucke
2022-09-07Cleanup: Remove some references to proxies in comments/log messages.Bastien Montagne
Note that there are still some references to proxies left, in some cases it's unclear if the code related to the comment is even still relevant, this goes beyond mere cleanup to address then.
2022-09-07Nodes: add owner_tree method to nodesJacques Lucke
2022-09-07Fix T100862: only leading deform modifiers used in weight/vertex paint.Alexander Gavrilov
It turns out upon close inspection that the 'deform only' mesh only includes leading deform modifiers, rather than all of them like crazyspace evaluation. This reduces the effect of the change in rB9823a8f72be8 to using the fully evaluated mesh (all modifiers) when the whole stack resulted in no topology change.
2022-09-07Cleanup: formatCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-07Cleanup: spelling in comments, correct doxy slashes, replace '/w'Campbell Barton