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2021-04-17Fix memory leak in the BLI_bitmap created in 'looptri_no_hidden_map_get'Germano Cavalcante
2021-04-16Fix T87522: frame selected does not take instances into accountJacques Lucke
`ob->runtime.geometry_set_eval` can contain instances as well. This only affected instances generated by geometry nodes. We should probably have a separate function that tells us if an object has instances or not..
2021-04-16Fix unreported: instances disappear when instanced mesh is in edit modeJacques Lucke
The issue is that for historic reasons, `geometry_set_eval` does not contain the mesh component when the object is in edit mode.
2021-04-16Fix T87441: don't remove custom attributes automaticallyJacques Lucke
In the past, custom attributes were rarely used in practice, because the only way to use them was from Python. Since geometry nodes, more users started to add their own attributes. Those attributes should not be removed automatically. It is still possible to remove them in geometry nodes explictly to improve performance.
2021-04-15Blender 2.93 bcon3 (beta) version bumpDalai Felinto
2021-04-15Bump subversion before starting the next release cycleDalai Felinto
2021-04-15Geometry Nodes: refactor implicit conversionsJacques Lucke
This refactor simplifies having standalone function pointer that does a single conversion. It also speeds up implicit type conversion of attributes.
2021-04-15Cleanup: move type conversions to separate fileJacques Lucke
2021-04-15Spreadsheet: breadcrumbs and node pinningJacques Lucke
This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931
2021-04-14Geometry Nodes: Add domain and data type to attribute searchHans Goudey
This patch adds domain and data type information to each row of the attribute search menu. The data type is displayed on the right, just like how the list is exposed for the existing point cloud and hair attribute panels. The domain is exposed on the left like the menu hierarchy from menu search. For the implementation, the attribute hint information is stored as a set instead of a multi-value map so that every item (which we need to point to descretely in the search process) contains the necessary data type and domain information by itself. We also need to allocate a new struct for every button, which requires a change to allow passing a newly allocated argument to search buttons. Note that the search does't yet handle the case where there are two attributes with the same name but different domains or data types in the input geometry set. That will be handled as a separate improvement. Differential Revision: https://developer.blender.org/D10623
2021-04-14Cleanup: spellingCampbell Barton
2021-04-13Fix T77330, T81704: Spline IK doesn't preserve bone scale correctlySebastian Parborg
Previously, the bone position outside of "fit to curve length" mode was incorrect. It assumed that the curve was completely straight with no bends or turns. This would lead to bones being scaled down as their final position would be servery underestimated in some cases. The solution is to do a sphere -> curve intersection test to see where to put the bones while still preserving their length. As we are using the tessellated curve data this essentially boils down to us doing a sphere -> line intersection check. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D10849
2021-04-13Cleanup: redundant struct declarationsCampbell Barton
2021-04-13Cleanup: Use C++ types in object_dupli.ccHans Goudey
Using alloca in C++ is not recommended, especially when we have the blender::Array type that can contain an inline buffer.
2021-04-12UI/Nodes: Improve feedback when adding node fails (e.g. on drag & drop)Julian Eisel
This is especially useful when trying to add a node group instance, e.g. via drag & drop from the Outliner or Asset Browser. Previously this would just silently fail, with no information why. This is a source of confusion, e.g. earlier, it took me a moment to realize I was dragging a node group into itself, which failed of course. Blender should always try to help the user with useful error messages. Adds error messages like: "Nesting a node group inside of itself is not allowed", "Not a compositor node tree", etc. Adds a disabled hint return argument to node and node tree polling functions. On error the hint is reported, or could even be shown in advance (e.g. if checked via an operator poll option). Differential Revision: https://developer.blender.org/D10422 Reviewed by: Jacques Lucke
2021-04-12Fix unreported: Flat Surface objectsGermano Cavalcante
Before rBf674976edd88, the flag indicating whether a curve was 2D or 3D was ignored by Surfaces objects. So it can be said that Surfaces objects were always 3D. We could remove updates to 2D on Surface objects, so the behavior is identical to what it was before. But this would also cause the return of `data.dimensions` to be misleading, complicate the code a bit and add a micro overhead. So the solution here is just to init all Surface objects as 3D. Surface objects can now be constrained to 2D with the command: ``` data.dimensions = '2D' ```
2021-04-12Fix T87348: convert vertex colors to linear color spaceJacques Lucke
Differential Revision: https://developer.blender.org/D10956
2021-04-11Cleanup: use ELEM, STREQ macrosCampbell Barton
2021-04-11Cleanup: spellingCampbell Barton
2021-04-10LibOverride: Fix resync bug on recursive overrides.Bastien Montagne
Linked override were not properly ignored in some part of the code, leading to invalid resync results in some cases with recursive overrides (i.e. overrides of overrides). Reported by Andy @eyecandy from the studio.
2021-04-10LibOverride: Fix (unreported) assert when creating overrides of linked ↵Bastien Montagne
overrides. We do not want to copy exiting overrides data from linked ID when creating its local override (be it either a template, or because linked ID is itself an override of another lib data). Note that this was not a very serious issue, would just cause some memory leak since override data is re-created on newly copied local data anyway. These use cases have been very little tested so far, but both complex production pipeline and future restrictive workflow will make them fairly common...
2021-04-10LibOverride: Add own flag to copy or not overrides to ID copy code.Bastien Montagne
Relying on only no-main for that was weak, and inn the end it turns out we sometimes also need to ifnore override data during copy of Main data-blocks. NOTE: The new `LIB_ID_COPY_NO_LIB_OVERRIDE` is also added to the `LIB_ID_COPY_LOCALIZE` set of flags. NOTE: The fact that we may now copy liboverrides in some non-main cases may cause issues in some cases, pretty impossible to track all possible ones from reading the code... Would not expect too many problem though, usages of `LIB_ID_CREATE_NO_MAIN` by itself are not so common.
2021-04-09Cleanup: use our own code style for doxy-gen comment blocksCampbell Barton
2021-04-09Spreadsheet: persistent column storage and data sourceJacques Lucke
A `DataSource` provides columns for the spreadsheet to display. Every column has a SpreadsheetColumnID as identifier. Columns are not generated eagerly anymore, instead the main spreadsheet code can request a column from a data source with an column identifier. The column identifiers can be stored in DNA and allow us to store persistent data per column. On the user level the only thing that changes is that columns are not shown in alphabetical order anymore. Instead, new columns are always added on the left. The behavior can be changed, however I'd prefer not to automate this too much currently. I think we should just add operators to hide/reorder/resize columns soonish. Differential Revision: https://developer.blender.org/D10901
2021-04-09Cleanup: use const for BKE_where_on_path and related structsCampbell Barton
2021-04-09Fix use of uninitialized memory in BKE_scene_objects_as_gsetCampbell Barton
Share macro for setting BLI_Iterator defaults to ensure this doesn't happen again in cases the ITER_* macros aren't used. Oversight in 14d74fb34174a91190d35d7fe595f8dd64cb79d1.
2021-04-09Fix: Missing GeometryNodeCustomGroupRay Molenkamp
This is a minor change to add some plumbing code to support custom geo nodes. This is working the same way as the custom cycles and compositor nodes. An example add-in is attached to D10784 Reviewed By: JacquesLucke Differential Revision: http://developer.blender.org/D10784
2021-04-08Geometry Nodes: Support volumes in the bounding box nodeHans Goudey
Where possible, nodes in the "Geometry" category should support all geometry component types. This adds support for volumes in the recently added bounding box node, based on functions added in the previous two commits. Differential Revision: https://developer.blender.org/D10906
2021-04-08BKE: Refactor volume bounding box codeHans Goudey
This commit splits of the function that generates a bounding box for a volume into a new function, so that the min and max coordinate can be retrieved from volume data without an object. Also some cleanup: using the float3 type.
2021-04-08BKE: Add a utility to transform a shallow copy of a volume gridHans Goudey
Often you need to apply a transformation to a grid without changing the original, and it's necessary to avoid a deep copy of the actual data. OpenVDB has a function to do this, this commit simply adds a wrapper to transform and use that function with blender's `float4x4` data type. Split from D10906
2021-04-08Geometry Nodes: Support instances in attribute searchHans Goudey
Previously only attributes of "real" geometry were displayed in attribute search. This commit adds code to look through attributes on instances and add those to the search drop-down too. This required implementing the same sort of recursive traversal as the realize instances code. The situation is a bit different though, this can return early and doesn't need to keep track of transforms. I added a limit so that it doesn't look through the attributes of too many instanced geometry sets. I think this is important, since this isn't a trivial operation and it could potentially happen for every node in a large node tree. Currently the limit is set at 8 geometry sets, which I expect will be enough, since the set of attributes is mostly not very unique anyway. Fixes T86282 Diffrential Revision: https://developer.blender.org/D10919
2021-04-08Cleanup: Use const arguments for volume codeHans Goudey
The problem was that you could getting write access to a grid from a `const Volume *` without breaking const correctness. I encountered this when working on support for volumes in the bounding box node. For geometry nodes there is an important distinction between getting data "for read" and "for write", with the former returning a `const` version of the data. Also, for volumes it was necessary to cast away const, since all of the relevant functions in `volume.cc` didn't have const versions. This patch adds `const` in these places, distinguising between "for read" and "for write" versions of functions where necessary. The downside is that loading and unloading in the global volume cache needs const write-access to some member variables. I see that as an inherent problem that comes up with caching that never has a beautiful solution anyway. Some of the const-ness could probably be propogated futher in EEVEE code, but I'll leave that out, since there is another level of caching. Differential Revision: https://developer.blender.org/D10916
2021-04-08Spreadsheet: support showing data of specific nodeJacques Lucke
Previously, the spreadsheet editor could only show data of the original and of the final evaluated object. Now it is possible to show the data at some intermediate stages too. For that the mode has to be set to "Node" in the spreadsheet editor. Furthermore, the preview of a specific node has to be activated by clicking the new icon in the header of geometry nodes. The exact ui of this feature might be refined in upcoming commits. It is already very useful for debugging node groups in it's current state though. Differential Revision: https://developer.blender.org/D10875
2021-04-08Fix T81707: Spline IK Joints "Floating" above curveSebastian Parborg
The issue was that where_on_path uses a resampled curve to get the data from the curve. This leads to disconnects between the curve the user sees and the evaluated location data. To fix this we simply use the actual curve data the user can see. The older code needed a cleanup either way as there were hacks in other parts of the code trying to work around some brokenness. This is now fixed and we no longer need to clamp the evaluation range to 0-1 or make helper functions to make it do what we actually want. Reviewed By: Campbell, Sybren Differential Revision: http://developer.blender.org/D10898
2021-04-08LibOverride: Fix several issues with resync code.Bastien Montagne
This commit essentially touches to post-processing of collections and objects after resync itself has been done, to ensure their proper instantiation in the scene: - Remove a lot of the process in resync case (resynced data are assumed to be already instantiated in the scene, unlike override creation case). - For auto-resync, only do post-processing once after all overrides have been resynced (doing it after each individual resynced was causing a lot of instantiation glitches, with a lot of unwanted extra objects and collections being added to the master collection). It also deals in a much more reliable way with detection of objects missing from the scene, by using the new `BKE_scene_objects_as_gset` utils. As a bonus this makes auto-resync process slightly faster (only by a few percents, but that's always good to get).
2021-04-08Minor cleanup to `scene_collection_array`.Bastien Montagne
Use array allocation, and remove useless check.
2021-04-08BKE_collection: Add a util returning a gset with all objects in given ↵Bastien Montagne
scene's collections. This is internaly using the code of `BKE_scene_objects_iterator` and steals its gset. More efficient than using that iterator directly to rebuild another GSet...
2021-04-08Cleanup: Typos in comments.Bastien Montagne
2021-04-08LibOverride: Add a new 'leftover' flag to ID.Bastien Montagne
This flag is set for liboverride IDs that are detected as no longer needed by resync process, while having been user-edited, so auto-handling code cannot silently delete them. Exposing those to users will be part of the new incoming Override Outliner view. Part of D10855.
2021-04-08Cleanup: enable modernize-use-equals-default checkJacques Lucke
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
2021-04-07Cleanup: Rename function, switch order of argumentsHans Goudey
The function name was not very specific, this makes it clearer that it works on instances rather than only real geometry. Also use `r_` prefix for the return argument.
2021-04-07Geometry Nodes: Bounding Box NodeHans Goudey
This commit adds a simple node to output the min and max of an axis-aligned bounding box for the input geometry, as well a rectangular prism mesh created from these values for convenience. The initial use case for this node is a "bounding box boolean", where doing the boolean with just a bounding box could be signigicantly faster, for cases like cutting a hole in a wall for a window. But it's easy to imagine other cases where it could be useful. This node supports mesh and point cloud data right now, volume support will come as a separate patch. Also note that there is plenty of room to improve the performance of this node through parallelization. Differential Revision: https://developer.blender.org/D10420
2021-04-06Fix T87236: crash reading file with grease pencil palettesPhilipp Oeser
Caused by typo in {rB76689e851700}. Since Palettes and bGPDpalette are not the same size, this would not only cause a crash in versioning code, but could only go downhill from here on. Maniphest Tasks: T87236 Differential Revision: https://developer.blender.org/D10903
2021-04-05Render: faster animation and re-rendering with Persistent DataBrecht Van Lommel
For Cycles, when enabling the Persistent Data option, the full render data will be preserved from frame-to-frame in animation renders and between re-renders of the scene. This means that any modifier evaluation, BVH building, OpenGL vertex buffer uploads, etc, can be done only once for unchanged objects. This comes at an increased memory cost. Previously there option was named Persistent Images and had a more limited impact on render time and memory. When using multiple view layers, only data from a single view layer is preserved to keep memory usage somewhat under control. However objects shared between view layers are preserved, and so this can speedup such renders as well, even single frame renders. For Eevee and Workbench this option is not available, however these engines will now always reuse the depsgraph for animation and multiple view layers. This can significantly speed up rendering. These engines do not support sharing the depsgraph between re-renders, due to technical issues regarding OpenGL contexts. Support for this could be added if those are solved, see the code comments for details.
2021-04-04Cycles: make AO bounces settings more discoverableBrecht Van Lommel
* Move out of Simplify panel, into Light Paths > Fast Global Illumination * Add separate boolan setting to enable/disable it separate from Simplify * Default AO bounces to 1 * Put ambient occlusion distance in this panel as well
2021-04-02Geometry Nodes: Separate grid primitive X and Y sizeHans Goudey
Since you can already specify a separate size for X and Y with the grid node, it makes sense to be able to specify the size separately for each axis also. This also avoids some awkward math with a Transform node afterwards when you want a specific size for each direction. Versioning (except for animation and drivers) is handled in this commit. Differential Revision: https://developer.blender.org/D10834
2021-04-02BKE: attempt to fix build error on windowsAnkit Meel
2021-04-02Cleanup: Remove unecessary C API for direct mesh booleanHans Goudey
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.
2021-04-02Cleanup: Use const argumentsHans Goudey
2021-04-02Cleanup: Remove unecessary part of instances component C APIHans Goudey
Now that object_dupli.cc is a C++ file, we don't have to have a specific function to retrieve the instance data from the geometry set.