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2022-09-27Cleanup: Use signed integers for mesh vertex indicesHans Goudey
2022-09-27Gpencil: Time Offset modifier new Chain modeAleš Jelovčan
This patch adds 5th mode to Time offset modifier, which should allow to create time segments list. This will allow users to chain together multiple time ranges in 4 modes: - Forward - Backwards - Pingpong - Reverse Pingpong It also comes with additional Repeat parameter which specifies number of times particular segment should run. The mechanic of it is transforming initial parameters into array of frames which are mapped to existing cfra (current frame) value. Prototype : https://jsfiddle.net/ha2sjw8p/3/ This is also closely aligned to community request: https://blender.community/c/rightclickselect/Txhbbc/ This should allow creation of complex animations like dancing, which consists of repeating loops and transitions to the next. One important side effect of this is dramatically reduced file sizes, as user no longer needs to copy paste keyframes. Reviewed By: antoniov, mendio, pepeland Differential Revision: https://developer.blender.org/D15052
2022-09-27BLF: Editing Text with Combining CharactersHarley Acheson
Corrections for caret insertion & movement and deletion for text strings that include non-precomposed diacritical marks (Unicode combining characters). See D15659 for more details and examples. Differential Revision: https://developer.blender.org/D15659 Reviewed by Campbell Barton
2022-09-27Fix: GPencil animated layer transforms evaluate wrong when identityPhilipp Oeser
Due to (optimization) checks in in `BKE_gpencil_prepare_eval_data` & `BKE_gpencil_update_layer_transforms`, updates were skipped if animation reached exact identity transforms. Now check if the matrix has changed additionally to gain proper updates. Unsure if this is the cheapest way to check for the animated state of layer transforms tbh, but I see similar checks elsewhere. Fixes T101164. Maniphest Tasks: T101164 Differential Revision: https://developer.blender.org/D16018
2022-09-26Fix: Incorrect handling for crease layersHans Goudey
First, there can only be one crease layer, so remove the "default name", since apparently that's how CustomData tests for that (see `CustomData_layertype_is_singleton`). Second, always propagate crease data because it can be used in arbitrary situations by geometry nodes. That also has to be done for all generic attribute layers. Fixes T101340, T101373
2022-09-26Fix T101365: saving second view layer as (non-Multilayer) OpenEXR does not workBrecht Van Lommel
2022-09-26Geometry Nodes: Control Point Neighbors NodeJohnny Matthews
This node allows access to the indices of neighboring control points within a curve via an offset. This includes taking into consideration curves that are cyclic. Differential Revision: D13373
2022-09-26Fix: bump subversion to avoid corrupted filesJacques Lucke
Replacing the transfer node breaks forward compatibility, so a version bump is necessary to get a warning in older versions.
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
Use function style casts in C++ headers & source.
2022-09-26GPU: Disable SSBO support from commandline.Jeroen Bakker
In heavy scenes containing many hairs/curves and volumetrics using SSBO can overwrite the binding information of the volumetric resolve shader. This has been detected during project Heist and is only reproducable on NVIDIA platform. This patch adds an debug option to disable SSBOs from the command line to replace the --debug-gpu-force-workarounds that has been used as a workaround on the render farm. Reason is that force workarounds will also add other limitations as well (number of texture binds for example)
2022-09-26Cleanup: remove redundant parenthesisCampbell Barton
2022-09-26Cleanup: use 'u' prefixed integer types for brevity in C codeCampbell Barton
This also simplifies using function style casts when moving to C++.
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
Some changes missed from f68cfd6bb078482c4a779a6e26a56e2734edb5b8.
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
Some changes missed from f68cfd6bb078482c4a779a6e26a56e2734edb5b8.
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
To use function style cast '(unsigned char)x' can't be replaced by 'unsigned char(x)'.
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24Sculpt: Fix bug with allocating duplicate attribute layersJoseph Eagar
Sculpt attribute API was incorrectly allocating duplicate attribute layers.
2022-09-24Fix: Invalid CustomData type map created for legacy mesh conversionHans Goudey
Caused by 060a5341419412fd7996cf99.
2022-09-24Curves: Use early out when apapting domain of single valueHans Goudey
When adapting the domain of a single value virtual array, skip allocating an array for the result and just return another single value. Among other cases, this can help when everything is selected in sculpt mode, moving domain interpolation from 5% of perf samples to 0% when sculpting.
2022-09-24Cleanup: simplify accessing mesh looptrisJacques Lucke
2022-09-24BLF: Refactor of DPIHarley Acheson
Correction of U.dpi to hold actual monitor DPI. Simplify font sizing by omitting DPI as API argument, always using 72 internally. See D15961 for more details. Differential Revision: https://developer.blender.org/D15961 Reviewed by Campbell Barton
2022-09-24Cleanup: Remove unused data transfer functionHans Goudey
2022-09-24Sculpt: fix memory corruption in new attribute apiJoseph Eagar
2022-09-23Geometry Nodes: Split transfer attribute nodeHans Goudey
This patch replaces the existing transfer attribute node with three nodes, "Sample Nearest Surface", "Sample Index", and "Sample Nearest". This follows the design in T100010, allowing for new nodes like UV sampling in the future. There is versioning so the new nodes replace the old ones and are relinked as necessary. The "Sample Nearest Surface" node is meant for the more complex sampling algorithms that only work on meshes and interpolate values inside of faces. The new "Sample Index" just retrieves attributes from a geometry at specific indices. It doesn't have implicit behavior like the old transfer mode, which should make it more predictable. In order to not change the behavior from existing files, the node has a has a "Clamp", which is off by default for consistency with the "Field at Index" node. The "Sample Nearest" node returns the index of the nearest element on a geometry. It can be combined with the "Sample Index" node for the same functionality as the old transfer node. This node can support curves in the future. Backwards compatibility is handled by versioning, but old versions can not understand these nodes. The warning from 680fa8a523e0 should make this explicit in 3.3 and earlier. Differential Revision: https://developer.blender.org/D15909
2022-09-23Fix: Crash with empty vertex group in mask modifierHans Goudey
The C++ vertex group data accessor returned a span with null data that wasn't empty. Instead of adding a null check as well as the size check, just return an empty span when there is no vertex group data.
2022-09-23Fix: Assert calculating mesh triangulationHans Goudey
The condition from 0d7d8c73cf5c5c5f05c was reversed.
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
Using the attribute name semantics from T97452, this patch moves the selection status of mesh elements from the `SELECT` of vertices, and edges, and the `ME_FACE_SEL` of faces to generic boolean attribute Storing this data as generic attributes can significantly simplify and improve code, as described in T95965. The attributes are called `.select_vert`, `.select_edge`, and `.select_poly`. The `.` prefix means they are "UI attributes",so they still contain original data edited by users, but they aren't meant to be accessed procedurally by the user in arbitrary situations. They are also be hidden in the spreadsheet and the attribute list. Until 4.0, the attributes are still written to and read from the mesh in the old way, so neither forward nor backward compatibility are affected. This means memory requirements will be increased by one byte per element when selection is used. When the flags are removed completely, requirements will decrease. Further notes: * The `MVert` flag is empty at runtime now, so it can be ignored. * `BMesh` is unchanged, otherwise the change would be much larger. * Many tests have slightly different results, since the selection attribute uses more generic propagation. Previously you couldn't really rely on edit mode selections being propagated procedurally. Now it mostly works as expected. Similar to 2480b55f216c Ref T95965 Differential Revision: https://developer.blender.org/D15795
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
This is very similar to D14077. There are two differences though. First is that vertex creases are already stored in a separate layer, and second is that we can now completely remove use of `Mesh.cd_flag`, since that information is now inherent to whether the layers exist. There are two functional differences here: * Operators are used to add and remove layers instead of a property. * The "crease" attribute can be created and removed by geometry nodes. The second change should make various geometry nodes slightly faster, since the "crease" attribute was always processed before. Creases are now interpolated generically in the CustomData API too, which should help maintain the values across edits better. Meshes get an `edge_creases` RNA property like the existing vertex property, to provide more efficient access to the data in Cycles. One test failure is expected, where different rounding between float the old char storage means that 5 additional points are scattered in a geometry nodes test. Differential Revision: https://developer.blender.org/D15927
2022-09-23Mesh: Use cached looptris in draw cache extractionHans Goudey
The mesh's triangulation cache is often created for other operations besides the drawing code, but during the mesh draw cache extraction it is recalculated on every single time. It is simpler and faster to use the existing MLoopTri array. It can also save memory if the cache already exists by avoiding allocating a duplicate array. For a 4 million face quad mesh, that is already 128 MB. Also use face normals for mesh triangulation if they aren't dirty, which should provide a general speedup when they're both necessary. Recently 54182e4925de made this more reliable, since the triangulation cache is invalidated properly when the mesh is deformed. Fixes T98073 Differential Revision: https://developer.blender.org/D15550
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
Similar to the other refactors from T95965, this commit moves sculpt face sets to use a generic integer attribute named `".sculpt_face_set"`. This makes face sets accessible in the Python API. The attribute is not visible in the attributes list or the spreadsheet because it is meant for internal use, though that could be an option in the future along with other similar attributes. Currently the change is small, but in the future this could simplify code by allowing use of more generic attribute APIs. Differential Revision: https://developer.blender.org/D16045
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
This makes it easier to pass more parameters to the iterator in the future. Differential Revision: https://developer.blender.org/D16047
2022-09-23Fix T101109: Animation on nodes problems when dealing with Node GroupsPhilipp Oeser
Whenever animation on nodes was transfered to/from nodegroups (grouping/ ungrouping/separating) via BKE_animdata_transfer_by_basepath, it was possible to create new nodes with the same name (in the formerly same path -- see report for an example of this) and animation from the original node was still performed on them. Issue went away after save/ reload. In order to fully update the action, a depsgraph is now performed on the action (similar to what is done when renaming for example). Maniphest Tasks: T101109 Differential Revision: https://developer.blender.org/D15987
2022-09-23Cleanup: use ELEM macroCampbell Barton
2022-09-22Fix T100846: Bump blender file min version for forward compatibility warningCharlie Jolly
Also reported in blender.chat. Corrupted files were reported after opening files with the new Mix node (rBbfa0ee13d539). Files saved in 3.4 will not be compatible with older versions of Blender. Opening these files in previous versions will exhibit a red undefined node. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D16025
2022-09-22Geometry Nodes: Add Self Object NodeHans Goudey
From the nodes' description: "Retrieve the object that contains the geometry nodes modifier currently being executed". This was discussed in the most recent geometry nodes module meeting. Because the node allows you to retrieve the position of the modifier object, it has to add a depsgraph relation to object transform. Expect that modifiers will be reevaluated when moving the object. In the future, better static analysis of node trees could make this check smarter. Differential Revision: https://developer.blender.org/D16037
2022-09-22Cleanup: Use const arguments for node group poll functionHans Goudey
Also make the disabled hint argument optional.
2022-09-21Attributes: Allow calling "finish" on empty accessorsHans Goudey
This removes some boilerplate when creating many optional attributes.
2022-09-21Attributes: Correct implementation of typed "write_only" methodHans Goudey
The typed "lookup_or_add_for_write_only" function is meant to do the same thing as the non-typed version of the function. Instead, it still initialized values of new attribute arrays, which isn't meant to happen. Missed in 4c91c24bc7cbe2c4f97be373. I also had to correct one place that used the "write_only" function but didn't intialize all values.
2022-09-21Mesh: Avoid uninitialized values when converting BMesh to MeshHans Goudey
I didn't observe this issue in practice, but since the write_only version of the attribute API isn't meant to initialize trivial types, theoretically this could be a problem if the attribute is created halfway through converting the BMesh to a Mesh.
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-21Fix T101188: Fluid modifier doesn't workHans Goudey
05952aa94d33eeb504fa modified this area incorrectly, transforming vertices outside of the mesh. That would have been fine, but the mesh is used to retrieve the bounding box. Instead just avoid duplicating the positions and normals completely, and avoid using referenced layers just to be extra safe.
2022-09-21Cleanup: Remove BKE_ prefix for local functionsHans Goudey
2022-09-20Sculpt: Fix T100479: Boundary expand crashJoseph Eagar
Face sets were not being initialized. I had also forgotten to remove a dead struct member from SculptBoundary which was being accessed.
2022-09-20Move workspace.c to C++Jacques Lucke
Differential Revision: https://developer.blender.org/D16020
2022-09-20Fix T101214: hidden link can cause cycle in node treeJacques Lucke
Links that are linked to unavailable sockets should be ignored.
2022-09-20Painting: Don't calculate rake rotation when texture is not set.Jeroen Bakker
Currently the rake rotation is calculated when the angle mode is set. Even when the texture isn't valid. This change will only calculate the rake rotation when the texture is valid and the angle mode is set.