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2022-07-24Print a summary of the perf test suite for easier spreadsheet import.temp-sculpt_curve_collisions-testsLukas Tönne
2022-07-24Implemented a parameterized performance test function.Lukas Tönne
This should help examine the impact of different iteration limits, threading grain sizes, etc.
2022-07-24Fix constraint counting for correct RMS error calculation.Lukas Tönne
2022-07-24Added a basic performance test for the curves constraint solver.Lukas Tönne
2022-07-24Replace the incorrect root-to-tip solver loop.Lukas Tönne
The length constraints now work in both directions except for the first segment, which avoids numerical stiffness close to the root. Constraints now follow a stricter general recipe, which should make it easier to implement future constraints with more intricate constraint functions and gradients.
2022-07-23Added timing and error measurement to the constraint solver.Lukas Tönne
2022-07-22Changed collision method from raycasts to substeps with sphere casts.Lukas Tönne
This method of finding and resolving contacts is recommended by the XPBD author. It avoids continuous collision detection (CCD) with raycasts in favor of using a number of substeps. The range of potential contacts is limited by the size of the overall allowed step size and number of substeps.
2022-07-20Curve sculpt: Planning some unit tests for the curve constraint solver.Lukas Tönne
2022-07-19Curve sculpting: Moved constraint solver into blenkernel for tests.Lukas Tönne
2022-07-18Fix wrong alpha for scene linear byte images during texture paintingBrecht Van Lommel
Make the update logic consistent with the case where the initial texture is created. Also fixes a wrong assert. Thanks Clément for spotting this.
2022-07-18Subdiv: remove unused GPU device choice, fix crash with libepoxy on initBrecht Van Lommel
openSubdiv_init() would detect available evaluators before any OpenGL context exists, causing a crash with libepoxy. This test however is redundant as we already check the requirements on the Blender side through the GPU API. To simplify things, completely remove the device detection in the opensubdiv module and reduce the evaluators to just CPU and GPU. The plan here is to move to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these different backends no longer make sense. This also removes the user preference for OpenSubdiv compute device, which was not used for the new GPU subdivision implementation. Ref D15291 Differential Revision: https://developer.blender.org/D15470
2022-07-15Fix overly noisy surface deform warning messageSergey Sharybin
An increased number of vertices is not a stopper for the surface deform modifier anymore. It might still be useful to expose the message in the UI, but printing error message to the console on every modifier evaluation makes real errors to become almost invisible. Differential Revision: https://developer.blender.org/D15468
2022-07-15Fix (unreported) LibOverride: invalid behaviors when creating (partial) ↵Bastien Montagne
overrides. The outliner would tagg all existing local IDs (for remap from linked reference data to newly created overrides) when creating a new override. This would become critical issue in case there is several existing copies of the same override hierarchy (leading to several hierarchies using the same override). Further more, BKE override creation code would not systematically properly remapp linked usages to new overrides one whithin the affected override hierarchy, leading to potential undesired remaining usages of linked data.
2022-07-15Render: camera depth of field support for armature bone targetsDamien Picard
This is useful when using an armature as a camera rig, to avoid creating and targetting an empty object. Differential Revision: https://developer.blender.org/D7012
2022-07-15Cleanup: add utlity function to compute render resolutionBrecht Van Lommel
Instead of duplicating logic many times.
2022-07-15Cleanup: Use const pointers for ImageSaveOptions and ImageFormatDataJesse Yurkovich
Use const pointers to ImageSaveOptions and ImageFormatData for API parameters where appropriate. Differential Revision: https://developer.blender.org/D15400
2022-07-14Cleanup: minor changes to camera frame fittingCampbell Barton
Use const vars & make order of min/max checks consistent.
2022-07-14Cleanup: spelling in commentsCampbell Barton
Also remove duplicate comments in bmesh_log.h, caused by automated comment relocation in [0]. [0]: c4e041da23b9c45273fcd4874308c536b6a315d1
2022-07-14Cleanup: format, unused argumentCampbell Barton
2022-07-14IDManagement: add more ID naming testsAras Pranckevicius
As part of a larger change (https://developer.blender.org/D14162), adding more test coverage for existing functionality separately. New tests: - ids_sorted_by_default - ids_sorted_by_default_with_libraries - name_too_long_handling - create_equivalent_numeric_suffixes - zero_suffix_is_never_assigned - remove_after_dup_get_original_name - name_number_suffix_assignment - renames_with_duplicates - names_are_unique_per_id_type
2022-07-14Geometry Nodes: fix face corner to edge boolean interpolationJacques Lucke
This is a follow up for rB44e530e1b107fd0d91f472f9a58642ab59fd5422 which did not fix the function that interpolates boolean attributes.
2022-07-14Geometry Nodes: fix face corner to edge attribute interpolationJacques Lucke
Looks like this was wrong all the time.. Luckily, this conversion is not very common. Found when testing D15274.
2022-07-14Cleanup: Rename & refactor several F-curve functionsColin Basnett
Rename and refactor several F-curve key manipulation functions, and move them from `editors` to `blenkernel`. The functions formerly known as `delete_fcurve_key`, `delete_fcurve_keys`, and `clear_fcurve_keys` have been moved from `ED_keyframes_edit.h` to `BKE_fcurve.h` and have been renamed according to hierarchical naming rules. Below is a table of the naming changes. | From | To | | -- | -- | | `delete_fcurve_key(fcu, index, do_recalc)` | `BKE_fcurve_delete_key(fcu, index)` | | `delete_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_selected(fcu)` | | `clear_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_all(fcu)` | | `calchandles_fcurve()` | `BKE_fcurve_handles_recalc()` | | `calchandles_fcurve_ex()`| `BKE_fcurve_handles_recalc_ex()` | The function formerly known as `delete_fcurve_key` no longer takes a `do_fast` parameter, which determined whether or not to call `calchandles_fcurve`. Now, the responsibility is on the caller to run the new `BKE_fcurve_handles_recalc` function if they have want to recalculate the handles. In addition, there is now a new static private function called `fcurve_bezt_free` which sets the key count to zero and frees the key array. This function is now used in couple of instances of functionally equivalent code. Note that `BKE_fcurve_delete_keys_all` is just a wrapper around `fcurve_bezt_free`. This change was initially spurred by the fact that `delete_fcurve_keys` was improperly named; this was a good opportunity to fix the location and naming of a few of these functions. Reviewed By: sybren Differential Revision: https://developer.blender.org/D15282
2022-07-13Fix (studio-reported) bad remapping of libraries.Bastien Montagne
New remapper code would also fail in some cases when remapping libraries, similar to the issue yesterday, because ID_LI type had no mask value. That would fail to remap `parent` member of a library to NULL when deleting that parent, leading to a crash e.g. in Outliner tree building code. Reported by @JulienKaspar from Blender studio.
2022-07-13Fix (studio-reported) issue in remapping code.Bastien Montagne
Not clearing runtime remapping data for the new ID as well as the old one can lead to false stale data there, wichi could e.g. make indirectly linked data be tagged as directly linked. This would generate an error report on file write when hapening on ShapeKey ID, since that type is not allowed to be directly linked.
2022-07-13Cleanup: logical order of axis defines, assign variables for readabilityCampbell Barton
2022-07-13Cleanup: use defines for camera axes for view frame fittingCampbell Barton
The values used for axes weren't in any meaningful order, use defines to improve readability.
2022-07-13Fix T99653: "Align Active Camera to Selected" fails with ortho cameraCampbell Barton
There were two bugs, a regression in [0] and the object-data wasn't tagged for depsgraph updating. [0]: 19df0e3cfd5b9fed891ed81dd1123b2351605a7d
2022-07-13Fix T99659: Improve UV Island calculation with hidden faces.Chris Blackbourn
Simplify interface, regularize implementation and some light cleanup. See also: T79304 and D15419.
2022-07-12Enable "copy to selected" for new Curves modifiersErik Abrahamsson
The operator bpy.ops.object.modifier_copy_to_selected() does not work for the new Curves objects. This is because it isn't added to BKE_object_supports_modifiers. Differential Revision: https://developer.blender.org/D15439
2022-07-12Fix: missing geometry copy before modifying itJacques Lucke
A geometry component may reference read-only geometry. In this case it has to be copied before making changes to it. This was caused by rBb876ce2a4a4638142.
2022-07-12LibOverride: Fix some issues from.revealed by recent previous commit.Bastien Montagne
rB57097e9a8515 did not properly consider case where you have more than one override for a same reference linked ID. Also adds more security checks around shapekeys, since match between override and its linked reference is never ensured either way (fixes a crash reported by @Rik from Blender studio).
2022-07-12Fix T99261: partial LibOverride creation would not properly remap all needed ↵Bastien Montagne
data. When creating partial overrides, there may also be need to reamap usage of linked data towards already existing overrides, in newly created overrides.
2022-07-12Fix threading crash due to conflict in mesh wrapper typeSergey Sharybin
A mesh wrapper might be being accessed for read-only from one thread while another thread converts the wrapper type to something else. The proposes solution is to defer assignment of the mesh wrapper type until the wrapper is fully converted. The good thing about this approach is that it does not introduce extra synchronization (and, potentially, evaluation pipeline stalls). The downside is that it might not work with all possible wrapper types in the future. If a wrapper type which does not clear data separation is ever added in the future we will re-consider the threading safety then. Unfortunately, some changes outside of the mesh wrapper file are to be made to allow "incremental" construction of the mesh prior changing its wrapper type. Unfortunately, there is no simplified file which demonstrates the issue. It was investigated using Heist production file checked at the revision 1228: `pro/lib/char/einar/einar.shading.blend`. The repro case is simple: tab into edit mode, possibly few times. The gist is that there several surface deform and shrinkwrap modifiers which uses the same target. While one of them is building BVH tree (which changes wrapper type) the other one accesses it for read-only via `BKE_mesh_wrapper_vert_coords_copy_with_mat4()`. Differential Revision: https://developer.blender.org/D15424
2022-07-12Fix: crash when iterating over all attributesJacques Lucke
2022-07-11Fix (studio-reported) crash in ID remapping code on rare cases.Bastien Montagne
Some ID types did not have a filter value, even though they would be used in remapping code, leading to missing remappings. In that specific case, shape keys would actually never be properly remapped. Reproducible in r1230 of `Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`,
2022-07-11Fix (unreported) crash in liboverride code on rare cases.Bastien Montagne
When dealing with 'embedded' IDs (and the like, e.g. shape keys), liboverride code could fail in case the reference linked data (e.g. a mesh) would not have a shapekey anymore, while the override mesh would still have one. Found while investigating another issue in Heist production file `Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`, r1230.
2022-07-11Cleanup: spelling in commentsCampbell Barton
2022-07-09Weight & Vertex Paint: always respect edit mode hiding on faces.Alexander Gavrilov
In some cases it is mandatory to be able to hide parts of the mesh in order to paint certain areas. The Mask modifier doesn't work in weight paint, and edit mode hiding requires using selection, which is not always convenient. This makes the weight and vertex paint modes always respect edit mode hiding like sculpt mode. The change in behavior affects drawing and building paint PBVH. Thus it affects brushes, but not menu operators like Smooth or Normalize. In addition, this makes the Alt-H shortcut available even without any selection enabled, and implements Hide for vertex selection. Differential Revision: https://developer.blender.org/D14163
2022-07-09Cleanup: quiet class-memaccess warningCampbell Barton
2022-07-08Cleanup: convert brush.c to C++Brecht Van Lommel
In preparation of refactoring for texture nodes.
2022-07-08Geometry Nodes: new geometry attribute APIJacques Lucke
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08Cleanup: make formatDalai Felinto
2022-07-08Curves: support deforming curves on surfaceJacques Lucke
Curves that are attached to a surface can now follow the surface when it is modified using shape keys or modifiers (but not when the original surface is deformed in edit or sculpt mode). The surface is allowed to be changed in any way that keeps uv maps intact. So deformation is allowed, but also some topology changes like subdivision. The following features are added: * A new `Deform Curves on Surface` node, which deforms curves with attachment information based on the surface object and uv map set in the properties panel. * A new `Add Rest Position` checkbox in the shape keys panel. When checked, a new `rest_position` vector attribute is added to the mesh before shape keys and modifiers are applied. This is necessary to support proper deformation of the curves, but can also be used for other purposes. * The `Add > Curve > Empty Hair` operator now sets up a simple geometry nodes setup that deforms the hair. It also makes sure that the rest position attribute is added to the surface. * A new `Object (Attach Curves to Surface)` operator in the `Set Parent To` (ctrl+P) menu, which attaches existing curves to the surface and sets the surface object as parent. Limitations: * Sculpting the procedurally deformed curves will be implemented separately. * The `Deform Curves on Surface` node is not generic and can only be used for one specific purpose currently. We plan to generalize this more in the future by adding support by exposing more inputs and/or by turning it into a node group. Differential Revision: https://developer.blender.org/D14864
2022-07-08Fix Crash: Reading canvas tool settings.Jeroen Bakker
Blender would crash when a file was saved where the tool settings is set to paint on a single image (3d texture painting). Reason is that the selected image memory address wasn't updated when the new address.
2022-07-08Cleanup: Move mesh legacy conversion to a separate fileHans Goudey
It's helpful to make the separation of legacy data formats explicit, because it declutters actively changed code and makes it clear which areas do not follow Blender's current design. In this case I separated the `MFace`/"tessface" conversion code into a separate blenkernel .cc file and header. This also makes refactoring to remove these functions simpler because they're easier to find. In the future, conversions to the `MLoopUV` type and `MVert` can be implemented here for the same reasons (see T95965). Differential Revision: https://developer.blender.org/D15396
2022-07-08Fix T99364: Unable to select bones when custom shape display is disabledCampbell Barton
Regression in [0] which revealed an error in [1]. Logic for pose channel custom transform ignored ARM_NO_CUSTOM. [0]: 3267c91b4d5caab7da8aef071a446dd2e86f86a9 [1]: c3fef001ee926fc183255b623f56da9fc5fcbb73
2022-07-08Cleanup: spelling in commentsCampbell Barton
Also move mis-placed doc-string.
2022-07-07Workspaces: Option to pin scene to a workspaceJulian Eisel
Adds a "Pin Scene" option to the workspace. When activated, the workspace will remember the scene that was last activated in it, so that when switching back to this workspace, the same scene will be reactivated. This is important for a VSE workflow, so that users can switch between different workspaces displaying a scene and thus a timeline for a specific task. The option can be found in the Properties, Workspace tab. D11890 additionally adds an icon for this to the scene switcher in the topbar. The workspace data contains a pointer to the scene which is a UI to scene data relation. When appending a workspace, the pointer is cleared. Differential Revision: https://developer.blender.org/D9140 Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine with the general design earlier)
2022-07-07Fix T99256: Regression: Meta balls segfaulting copy-to-selected.Bastien Montagne
Revealed by rB43167a2c251b, but actuall issue is the `rna_MetaBall_update_data` function expecting a never-NULL `scene` pointer, which is not guaranteed. This lead to refactoring the duo `rna_MetaBall_update_data`/`BKE_mball_properties_copy`, since it was doing a very sub-optimal O(n^2) process, new code is O(2n) now (n being the number of Objects). Not sure why the objects were processed through the existing bases of the existing scene in the first place, this could miss a lot of affected objects (e.g. in case said objects are in an excluded collection, etc.). Also noticed that both old and new implementation can fail to fully propagate changes to all affected meta-balls in some specific corner cases, added a comment about it in the code. Reviewed By: sergey Maniphest Tasks: T99256 Differential Revision: https://developer.blender.org/D15338