Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Cleanup: id-property API useCampbell Barton
Also clarify comments.
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Cleanup: right shift argumentsCampbell Barton
2018-07-12Merge branch 'master' into blender2.8Campbell Barton
2018-07-12Cleanup: remove legacy mesh save supportCampbell Barton
This was used for saving files for Blender 2.6x.
2018-07-12Cleanup: style, duplicate headerCampbell Barton
2018-07-11Merge branch 'master' into blender2.8Bastien Montagne
2018-07-11Minor cleanup to logic in BKE's imbuf releasing code.Bastien Montagne
2018-07-11OpenSubdiv: Changes in C-APISergey Sharybin
- Made OpenSubdiv_GLMesh private Previously, it was still accessible via C-API from C++ code. - Don't implicitly refine evaluator when updating coarse positions, now there is an explicit call to do this. Allows to first apply all changes to the coarse mesh and then refine once. - Added coarse positions update from a continuous buffer with given starts offset and stride. Allows to update coarse positions directly from MVert array. - Refiner is no longer freed when CPU evaluator is created. Allows to re-use refiner for multiple purposes.
2018-07-10Cleanup: remove unused interlace code after removal of fields.Brecht Van Lommel
2018-07-10Image: remove fields option for image sequencesCampbell Barton
Remove support for loading interlaced image sequences because its less common now to record interlaced video, the option to de-interlace video on load remains.
2018-07-10Fix T55826, fix T55804: crash after copying scene with linked objects.Brecht Van Lommel
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
This makes tagging much more generic and make the world updates more in line with the new tagging system (Depsgraph).
2018-07-10GPUTexture: Refactor of texture creation & new featureClément Foucault
- Texture creation now requires explicit data type. - GPU_texture_add_mipmap enable explicit mipmap upload. - GPU_texture_get_mipmap_size can be used to get the size of a mipmap level of an existing GPUTexture - GPU_texture_read let you read back data from a gpu texture.
2018-07-10Merge branch 'master' into blender2.8Sergey Sharybin
2018-07-10OpenSubdiv: Make more flexible C-API to specify FVar interpolationSergey Sharybin
2018-07-10Modifiers: Use bool for boolean flag in isDisabledSergey Sharybin
2018-07-10Ocean Modifier: prevent crashing on 'Apply Modifier' buttonSybren A. Stüvel
The 'Apply Modifier' button calls the modifier code on the original object instead of an evaluated copy, which doesn't have an initialised Ocean *.
2018-07-10Ocean Modifier: removed duplicated codeSybren A. Stüvel
Some code was copied with 'keep in sync with xxx' comments added to it.
2018-07-10Ocean Modifier: refactored the delayed-refresh approachSybren A. Stüvel
The approach of setting 'refresh' flags on the modifier, and performing the associated actions when the modifier is being evaluated, is a bad one. Instead, we use the separation of the original and the evaluated copy to 'refresh' certain things (because they simply aren't set at all on the original). Other actions are now done directly with BKE_ocean_xxx functions on the original data, intead of during evaluation.
2018-07-10Ported mesh_create_derived_view() to mesh_create_eval_final_view()Sybren A. Stüvel
2018-07-10Cleanup: styleCampbell Barton
2018-07-10Fix workspace not freeing tool propertiesCampbell Barton
2018-07-09Fix T55868: duplicating collection instances fails sometimes.Brecht Van Lommel
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
Now we light with just a user defined HDRI by default, which is useful for material setup and texture painting and lighting without having to set up any scene lights. Previously it would use the scene world without lights by default, which in some files is just black.
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes.
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-06Merge branch 'master' into 28Campbell Barton
2018-07-06Empty Object: Center images by defaultCampbell Barton
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06BKE_addons: utility to remove by nameCampbell Barton
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
2018-07-05GPU: avoid unnecessary multiple nodetree localize and output finding.Brecht Van Lommel
2018-07-05Ensure dependency graph exists before initializing editorsSergey Sharybin
Will help entering sculpt mode on file load by making it possible to fully initialize sculpt session. The goal is to make sure PBVH exists since the very beginning of file open (missing PBVH is a reason why object is not visible before first stroke). This is not enough yet to fully solve the issue, since entering sculpt mode tags object for Copy-on-Write update, which frees PBVH.
2018-07-05Fluidsim: ported from DerivedMesh to MeshSybren A. Stüvel
Also removed a bunch of unnecessary #include statements from fluidsim.c.
2018-07-05Ported CDDM_apply_vert_normals from DM to MeshSybren A. Stüvel
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-04Pass copy flag to modifier copyData functionSybren A. Stüvel
This will allow modifiers to decide whether to copy or share caches between ModifierData copies.
2018-07-04CMake: Add missing header file to list of sourcesSergey Sharybin
2018-07-04SoftBody: share point cache between CoW copiesSybren A. Stüvel
This is the same approach as 98a0bcd4252e952fa5438e9d1b69b0204f8a8746 applied to soft body simulation. In short, CoW copies share the point cache, and treat it as read-only except when the depsgraph is active.
2018-07-04SoftBody: refactored sbFree()Sybren A. Stüvel
This prevents having to wrap each call to sbFree() in an if(ob->soft) condition and assign ob->soft = NULL after calling. Furthermore, passing `Object *` allows us to change freeing behaviour depending on whether the object is an evaluated copy or an original (not done in this commit yet).
2018-07-04Softbody: unified copy functionsSybren A. Stüvel
This unifies two almost-identical functions at the expense of having to add one single 'flag' value at one call. This makes copy_softbody() aware of the source/dest objects, allowing it to make a distinction between doing depsgraph evaluation copies and real object copies. This will be used in an upcoming commit to ensure that the pointcache is shared between CoW copies, similar to the current approach for rigidbody simulation.
2018-07-03UI: optional ui-unit-width for popoversCampbell Barton
Some popovers don't fit well with the default width, allow panels to adjust as needed.
2018-07-03Sculpt: Fix wrong object used for crazy space calculationSergey Sharybin
Was applying modifiers twice, when it should not have. Is expected to solve mesh corruption when in sculpt mode.
2018-07-03Sculpt: Cleanup, spellingSergey Sharybin