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AgeCommit message (Expand)Author
2018-06-28Removed most calls to modifier_deformVerts_DM_deprecated()Sybren A. Stüvel
2018-06-28Prevent copying too much in the Rigid Body simulationSybren A. Stüvel
2018-06-28UI: keep some operator text in headers.Brecht Van Lommel
2018-06-28Cleanup: more DM include removal, use BAREMESH cddata mask in constraint code.Bastien Montagne
2018-06-27Cleanup: styleCampbell Barton
2018-06-27Fix T55644: Multires ignores render subdivision when simplifiedSergey Sharybin
2018-06-27Theme: set default theme 'Flatty Dark Blueberry'Campbell Barton
2018-06-27Cleanup: remove BKE's modifiers_bmesh.c, other DM removal/cleanup in BMesh code.Bastien Montagne
2018-06-27Cleanup: nuke DM out of constraint code.Bastien Montagne
2018-06-27Cleanup: remove some more DM usages...Bastien Montagne
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
2018-06-26RigidBody: use runtime.mesh_orig instead of DEG_get_original_objectSybren A. Stüvel
2018-06-26Fix T55628: Crash when creating new material slotsDalai Felinto
2018-06-26Fix memory leak when duplicating particlesSergey Sharybin
2018-06-26Cleanup: commentDalai Felinto
2018-06-26Free crash when freeing object caches from duplicatorSergey Sharybin
2018-06-25Cycles: Free evaluated meshed when we are done with objectSergey Sharybin
2018-06-25Physics: update softbody and dynamic paint to get colliders from depsgraph.Brecht Van Lommel
2018-06-25Cleanup: refactor depsgraph physics API functions.Brecht Van Lommel
2018-06-25Fix T55360: marker-based Camera switch focal length bug.Bastien Montagne
2018-06-25Fix use of non-evaluated collision and effector objects.Brecht Van Lommel
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Depsgraph: cache collision relations, for performance and stability.Brecht Van Lommel
2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-25Cleanup: code styleCampbell Barton
2018-06-25RigidBody: Replaced 'if' with 'switch'Sybren A. Stüvel
2018-06-25Rigid body: compute looptris on original mesh instead of CoW copySybren A. Stüvel
2018-06-25Silence warning for release buildsDalai Felinto
2018-06-24UI: internal changes to user-menu storageCampbell Barton
2018-06-24Lamps: Make default size more usableClément Foucault
2018-06-23UI: Add user defined context menuCampbell Barton
2018-06-22Missed last commitCampbell Barton
2018-06-22Depsgraph: cache effector relations, for performance and stability.Brecht Van Lommel
2018-06-22Port DM_debug stuf to BKE_mesh_runtime.Bastien Montagne
2018-06-22Cleanup: use standard BKE_object_free_derived_caches in BKE_mesh_to_curve.Bastien Montagne
2018-06-22Cleanup: misc DrivedMesh stuff.Bastien Montagne
2018-06-22Modifiers: Remove remaining parts of md->sceneSergey Sharybin
2018-06-22Subsurf: Move away from using scene from modifier dataSergey Sharybin
2018-06-22Cloth: Move away from scene stored in cloth modifier dataSergey Sharybin
2018-06-22Multires: Move away from using scene from modifier dataSergey Sharybin
2018-06-22StudioLight: Better APIJeroen Bakker
2018-06-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-06-22CMake: Make language explicit for per-file strict flags removalSergey Sharybin
2018-06-22Merge branch 'master' into blender2.8Bastien Montagne
2018-06-22StudioLight: Only apply windowing when SH level is 2Jeroen Bakker
2018-06-22Studiolight: Spherical Harmonics WindowingJeroen Bakker
2018-06-22Tweak new BKE_id_is_in_global_main to accept NULL pointer (and consider them ...Bastien Montagne
2018-06-22Fix harmless use of unintialized memorySergey Sharybin
2018-06-22Cleanup, spellingSergey Sharybin
2018-06-22BKE_library: Add func to check an ID is actually in G_MAIN database.Bastien Montagne