Age | Commit message (Collapse) | Author |
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D1810 by @Matpi w/ edits
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Related to T56363, this is not fixing the root of the bug, but ID
copying should always be a good occasion to ensure sanity of our data
(and error checking is always better than a crash!).
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containing clip track created by blender 2.79.
Beautiful example of typo going unoticed and firing back up in totally
unexpected place years later. Guess nobody actually duplicated a Clip
data-block before! :P
Most likely own fault, during refactor of ID copying code.
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That effect is NOP with emitter particles anyway...
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Using accumulation undo type (eg painting)
as the first undo step, broke code which adds an initial memfile undo.
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D3056 by @alourenco
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The old springs with damping 1.0 operate in a special way that
is more similar to plastic deformation than a spring. Some users
rely on that, so let the user choose which implementation to use.
This also restores full backward compatibility with 2.79.
Reviewers: sergof
Differential Revision: https://developer.blender.org/D3544
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We actually still had cases of Meta strip duplication resulting in
non-unique strip names. Quiet surprising this went unoticed for so long. :(
Fixed that bug, and think it was last one (at least, no other case of
SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised
subversion and updated doversion to run uniquename check on strips on
all previous fileversions.
Note: will have to do that again when merging in 2.8...
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This is purely runtime data, so move it to new tags. ;)
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Add new tag to bSound (runtime flags), and make read code to set a 'no
reload waveform' new tag, since it uses a mapping to get existing
waveform in undo case...
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Damped Track by specification attempts to arrive at the desired
direction via the shortest rotation. However with opposite vectors
there are infinitely many valid 180 degree rotations. Currently
it gives up and does nothing.
I think that it would be more reasonable to resolve the ambiguity
arbitrarily, so that Damped Track won't have a weird dead zone.
To make it more predictable I use a local axis.
In addition, the singularity area vicinity has some floating
point precision problems that result in significant jitter.
This applies workarounds for two causes of instability.
Differential Revision: https://developer.blender.org/D3530
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This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.
Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".
Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
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This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Tags: #compositing
Differential Revision: https://developer.blender.org/D3531
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versionning code would unref those twice... Reported by @ßergey on IRC, thanks!
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Some sort of rudiment from many years ago, is never set by 2.5x code.
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Also use unsigned short for loop index within a polygon for UV vertex
mapping, which matches UV element mapping.
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Also clarify comments.
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This was used for saving files for Blender 2.6x.
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We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
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as valid).
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Validate some cases using G_MAIN instead (I don't think we want to work
on any other Main than G.main one when registering/unregistering nodes
etc.).
And when freeing, all ID not in Main shall now be tagged accordingly, so
we *should* not need to do that stupi search over all ntrees in G.main
to check wether we have to free it ourself or not!
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Use BLI_path_extension_* prefix.
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crash.
Only fixing crash, proper handling (a.k.a remapping) of all
possible cases here, for all possible data layers, is rather involved...
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This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.
Original patch by Lukas with further changes by Brecht.
Differential Revision: https://developer.blender.org/D3479
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Without these minor changes loading files from 2.8 will crash.
Manually applied edits from 26786a2b87a08
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For grouped undo we should not skip the undo push, rather replace the
previous undo push. This way undo goes back to the state after the last
operation in the group.
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Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
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This is supposed to be handled by calling code! Henceforce, no need to
call BKE_sequencer_clear_scene_in_allseqs() here, and... no need for
that ugly G.main case. ;)
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Avoid accidentally operating on the wrong region type.
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This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
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