Age | Commit message (Collapse) | Author |
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key data.
useful if you add many keys to one part of a curve, then later want to key another part - but dont want to continuously make the same corrections.
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masks its useful to be able to disable.
also rename RNA to 'use_antialiasing'
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Previously the converted Action Actuators would not have an action assigned. This fix is based on code provided by Maxim Aleynikov in his report: [#30410] not full conversion IPO Actuator in Action Actuator.
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return valid marker. If not -- let blender crash, because that means
something went really bad and silencing this isn't good idea.
Also made mask parenting to tracking data aware of clip's start frame.
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Changed the "exterior edge interior shift" section of subsurf calc to
always treat boundary edges the same, regardless of sharpness. We
should revisit subsurf creasing to see if more consistent and
predictable results are possible, but for now this a non-intrusive way
to avoid wavyness along the boundary.
Fixes bug [#31864] Artifacts when using Subsurf+Crease on plane
http://projects.blender.org/tracker/index.php?func=detail&aid=31864&group_id=9&atid=498
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No functional changes.
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Prevent crashes in cases when option can't be found.
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Missed NULL check in own refactoring a while ago.
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This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.
Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.
This should make Blender compatible with recent FFmpeg 0.11.
Should be no functional changes.
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also fix for building ghost test and fix double free in one of the tests
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(blur in/out), currently only positive values supported.
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Tip: XXX should be used for such kind of crap which is bad for release
disabled AA for mask is not such a case.
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- Re-arrange functions in headers and implementation file to make them
more grouped by entity they're operating with. Also order of functions
in implementation file should match order of functions in header for
easier navigation.
- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.
Accidentally OpenMP was disabled in some of previous commits, re-enable it.
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stretch/fit/crop to compositor scale node, default behavior isnt changed.
this is only added for the old compositor, will add to the new compositor next.
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Merge keying node from tomato branch into trunk.
It was considered stable and helpful by Mango team and it'll help
studio pipeline, because nodes would stop disappearing when opening
files in current trunk.
Full information about keying nodes could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying
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Merge Keying Screen node developed in tomato branch into trunk.
This node is aimed to make dealing with non-even greenscreens better
by generating gradiented image which could be used a input for keyer
nodes.
Based on building voronoi diagram using motion tracking markers as
sites position and average pattern color as color for that site.
Pretty straignforward node, some documentation is there
http://wiki.blender.org/index.php/User:Nazg-gul/Keying#Screen_color
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lib. Code is still quite messy but will be replaced when final algo comes in anyway.
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- highlight active mask layers.
- remove keyframes when all layer data is removed.
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In contrast to start_frame (which affects on where footage actually
starts to play and also affects on all data associated with a clip
such as motion tracking, reconstruction and so on) this slider only
affects on a way how frame number is mapping to a filename, without
touching any kind of tracking data.
The formula is:
file_name = clip_file_name + frame_offset - (start_frame - 1)
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- Display track's reprojection error in dopesheet
- Make sure track is selected when clicking on dopesheet channel
- Attempt to make headers a bit cleaner without long labels which
doesn't actually make sense.
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in motion tracking dopesheet view.
By default all channels are displaying now.
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It was a bit confusing to synchronize settings used in pre-calculated
dopesheet channels which was storing in tracking data with settings
used for display which is in space data.
This was initially done by converting one flags to other and checking
if space's settings matches pre-calculated one, but that had several
issues if two different dopesheet are using different settings:
- Channels would be re-calculated on every redraw for each of spaces
- Dopesheet operators could fail due to the could be using channels
calculated for other space.
That was also quite nasty code checking if requested settings matches
pre-calculated one.
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Old names used could conflict with other things too easily in future
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Added option to use Grease Pencil datablock as a mask for pattern
when doing motion tracking. Option could be found in Tracking Settings
panel.
All strokes would be rasterized separately from each other and every
stroke is treating as a closed spline.
Also added option to apply a mask on track preview which is situated
just after B/B/W channel button under track preview.
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This patch extends the 'Make Group' operator and adds a new 'Separate' operator to add such functionality.
1) For inserting into existing groups:
The 'Make Group from selected' (CTRL+g) operator shows a selection popup (like the object parenting operator), with options depending on the type of the active node (last selected):
* "New" -> regular operator, creates new group type with all selected nodes inside.
* "Insert" (only if active node is a group) -> adds all other selected nodes into the group.
Currently still prohibits groups inside groups in general, though would be technically possible as long as no actual recursion occurs (group containing itself).
2) For extracting from an existing group:
New 'Separate from group' operator (p), works similar to separating vertices/edges/faces from mesh. Two modes:
* "Copy" makes a copy of the nodes in the parent tree, but keeps the original group intact.
* "Move" removes selected nodes from the node group and adds them to the parent tree
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Feature request rather than a real bug: allow constrained bone to use "object" part of the linked action, in addition to "same-named bone" part.
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node_tree.nodes.active
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Helps keeping features tracked when there's large scale happens
without need to manually re-adjust search area.
Currently using factor of pattern's boundbox scale, but probably
could be done in more accurate way?
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Check that the def_nr is non-negative before using as index.
Fixes bug [#31700] Crash when opening .blend file on 64bit environment
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Bug [#31785] Applying a transform to an object with multires weird result
Was reading interleaved coord/mask data incorrectly since paint mask
merge. Fixed by using two separate CCGKeys.
Some additional code cleanup: deduplicate multires tangent matrix
calculation.
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