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This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.
- All statistics are calculated element-wise for vectors.
- "Product" was not added since the result could very easily overflow.
- The "Size" output was not added since it isn't specific to an
attribute and would fit better in another node.
The implementation shares work as much as possible when multiple
statistics are needed.
This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.
Differential Revision: https://developer.blender.org/D10202
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Some generic algorithms from the standard library like `std::any_of`
did not work with all container and iterator types. To improve the
situation, this patch adds various type members to containers
and iterators.
Custom iterators for Set, Map and IndexRange now have an iterator
category, which soe algorithms require. IndexRange could become
a random access iterator, but adding all the missing methods can
be done when it is necessary.
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Casting pointers from one type to another does change the
value of the pointer in some cases. Therefore, casting a span
that contains pointers of one type to a span that contains
pointers of another type, is not generally safe. In practice, this
issue mainly comes up when dealing with classes that have a
vtable.
There are some special cases that are still allowed. For example,
adding const to the pointer does not change the address.
Also, casting to a void pointer is fine.
In cases where implicit conversion is disabled, but one is sure
that the cast is valid, an explicit call of `span.cast<NewType>()`
can be used.
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For more information see rB2aff45146f1464ba8899368ad004522cb6a1a98c.
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For more information see rB2aff45146f1464ba8899368ad004522cb6a1a98c.
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This makes it consistent with Vector and Span.
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Using C++ exceptions in Blender is difficult, due to the large
number of C functions in the call stack. However, C++ data
structures in blenlib should at least try to be exception safe,
so that they can be used if someone wants to use exceptions
in some isolated area.
This patch improves the exception safety of the Vector, Array
and Stack data structure. This is mainly achieved by reordering
some lines and doing some explicit exception handling.
I don't expect performance of common operations to be affected
by this change.
The three containers are supposed to provide at least the
basic exception guarantee for most methods (except for e.g.
`*_unchecked` methods). So, resources should not leak when
the contained type throws an exception.
I also added new unit tests that test the exception handling
in various cases.
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The new reverse iterators behave as the reverse iterators for contains from
the standard library. Have a look at the tests to see how to use them.
Using them will hopefully become easier with ranges in C++20.
A Vector can now be constructed from two iterators, which is very common
in the standard library.
New Vector.insert methods allow adding elements in the middle of a vector.
These methods should not be used often in practice, because they has a linear running time.
New Vector.prepend methods allow adding elements to the beginning of a vector.
These methods are O(n) as well.
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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Those are useful when you have to create containers with static
storage duration. If those would use Blender's guarded allocator,
it would report memory leaks, that are not actually leaks.
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This updates the usage of integer types in code I wrote according to our new style guides.
Major changes:
* Use signed instead of unsigned integers in many places.
* C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`).
* Hash values for C++ containers are 64 bit wide now (instead of 32 bit).
I do hope that I broke no builds, but it is quite likely that some compiler reports
slightly different errors. Please let me know when there are any errors. If the fix
is small, feel free to commit it yourself.
I compiled successfully on linux with gcc and on windows.
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This was introduced in rB403384998a6bb5f428e15ced5.
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This allows us to avoid many calls to `as_span()` methods. I will
remove those in the next commit. Furthermore, constructors
of Vector and Array can convert from one type to another now.
I tested these changes on Linux with gcc and on Windows.
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Previously, there was an error when operator-> was returning an
invalid type. See error C2839.
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This reverts commit 5d79f9f276b4b3e6289308c534c58e7ee3bb5e2d.
This was introducing build errors in windows. Need a bit more time to check it.
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This makes the code conform better with our style guide.
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This should rarely be necessary, but I have a use case coming up soon.
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This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
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We plan to use the "blender" namespace in other modules as well.
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The main focus here was to improve the docs significantly. Furthermore,
I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually)
faster, simpler and more customizable. I also rewrote `Stack` to make
it more efficient by avoiding unnecessary copies.
Thanks to everyone who helped with constructive feedback.
Approved by brecht and sybren.
Differential Revision: https://developer.blender.org/D7931
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* Rename template parameter N to InlineBufferCapacity
* Expose InlineBufferCapacity parameter for Set and Map
* Add some comments
* Fixed an error that I introduced recently
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