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2022-07-15BLI_bitmap: fix _BITMAP_NUM_BLOCKS to not over-count by one blockAras Pranckevicius
For bit counts that were exact multiple of block size, the macro was computing one block too much. Reviewed By: Campbell Barton, Bastien Montagne Differential Revision: https://developer.blender.org/D15454
2022-07-15BLI_bitmap: ability to declare by-value, and function to find lowest unset bitAras Pranckevicius
In preparation for a larger change (D14162), some BLI_bitmap functionality that could be submitted separately: - Ability to declare a fixed size bitmap by-value, without extra memory allocation: BLI_BITMAP_DECLARE - Function to find the index of lowest unset bit: BLI_bitmap_find_first_unset - Test coverage of the above. Reviewed By: Campbell Barton, Bastien Montagne Differential Revision: https://developer.blender.org/D15454
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-03-30Cleanup: use "num" as a suffix in: source/blender/blenlibCampbell Barton
Also replace "num" with: - "number" when it's not used to denote the number of items. - "digits" when digits in a string are being manipulated.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-09Cleanup: move public doc-strings into headers for 'blenlib'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
This patch allows the user to type a property name into the Attribute node, which will then output the value of the property for each individual object, allowing to e.g. customize shaders by object without duplicating the shader. In order to make supporting this easier for Eevee, it is necessary to explicitly choose whether the attribute is varying or uniform via a dropdown option of the Attribute node. The dropdown also allows choosing whether instancing should be taken into account. The Cycles design treats all attributes as one common namespace, so the Blender interface converts the enum to a name prefix that can't be entered using keyboard. In Eevee, the attributes are provided to the shader via a UBO indexed with resource_id, similar to the existing Object Info data. Unlike it, however, it is necessary to maintain a separate buffer for every requested combination of attributes. This is done using a hash table with the attribute set as the key, as it is expected that technically different but similar materials may use the same set of attributes. In addition, in order to minimize wasted memory, a sparse UBO pool is implemented, so that chunks that don't contain any data don't have to be allocated. The back-end Cycles code is already refactored and committed by Brecht. Differential Revision: https://developer.blender.org/D2057
2020-09-19Cleanup: use parenthesis for if statements in macrosCampbell Barton
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-03-06Cleanup: Fix forward declaration of headersDalai Felinto
2020-03-02Cleanup: make remaining blenlib headers work in C++Jacques Lucke
Differential Revision: https://developer.blender.org/D6988 Reviewers: brecht
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-12-19BLI_bitmap: add functions operating on the whole bitmask.Alexander Gavrilov
There is no point having operations that iterate over the whole bit array as macros, so convert BLI_BITMAP_SET_ALL to a function. Also, add more utilities for copying and manipulating masks. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D4101
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-01Fix mistake in atomic bitmapSergey Sharybin
Internally values are stored as 32bit integers, no idea why i thought they were 8 bit.
2018-07-31Subsurf: Rework in a way that patches boundaries are merged togetherSergey Sharybin
The idea is to create vertices along the coarse edges once, without splitting coarse edges on separate ptex faces. This requires some indexing magic, vertices within a patch are no longer sequential. Not sure how to make it nicer without such a black magic looking calculations (which are basically boiling down to mimicking order of verts/edges creation). In the current offsets calculation loose verts and edges are not properly taken into account, but those are causing topology refiner to fail anyway, so it needs a bit deeper change. Reviewers: brecht Differential Revision: https://developer.blender.org/D3570
2016-02-13BLI_bitmap: add flip macroCampbell Barton
2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2014-11-25BLI_bitmap: add allocation from a MemArena.Bastien Montagne
2014-11-23Fix BLI_Bitmap - was not usable in BKE area (strict compile flags).Bastien Montagne
2014-10-14BLI_bitmap: add a macro to set/clear the whole bitmap at once.Bastien Montagne
2014-06-13BLI_bitmap: rename macrosCampbell Barton
- BLI_BITMAP_SET -> BLI_BITMAP_ENABLE - BLI_BITMAP_CLEAR -> BLI_BITMAP_DISABLE - BLI_BITMAP_GET -> BLI_BITMAP_TEST - BLI_BITMAP_MODIFY -> BLI_BITMAP_SET
2014-06-13BLI_bitmap: typecheck macoCampbell Barton
2014-06-05Fix T40423: UV Editing 'Draw Other Objects' fails with CyclesCampbell Barton
2013-10-11use BLI_bitmap for editmesh selection buffer to save some memory.Campbell Barton
2013-09-12code cleanup: headers - doxy comments.Campbell Barton
2013-09-09enable strict flags for mesh_evaluate.cCampbell Barton
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
hides that an arg passed is really an array which may be modified by other functions.
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-02-23Move PBVH bitmap to separate header in blenlib.Nicholas Bishop
The implementation was also changed in a couple ways: use unsigned integers as its base type rather than unsigned chars, and uses macros rather than functions. (These could be changed to inline functions.) Currently it is still only used during PBVH building, but now it's accessible elsewhere.