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2008-12-202.5 BLI_blenlib cleanupAndrea Weikert
DONE: * moved almost all declarations from BLI_blenlib.h into their own proper header files. * BLI_blenlib.h still includes all the declarations for convenience and to avoid changes in existing code * split util.c into several files, where it wasn't done already * DynamicList -> dynamiclist, * ListBase -> listbase, * String utility functions -> string.c * removed a few unused macros and functions, if they're needed back, they're still in svn ;) TODO: * btempdir global * further cleanup in the code of the different modules (especially util.c)
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-11-11removed some warningsCampbell Barton
2008-09-22fix for [#15020] File browser: going back from the root of all directories ↵Campbell Barton
introduces "../" ad libitum + harcoded path? bug was introduced when fixing BLI_cleanup_dir not to write to negative character indicies. added a BLI_parent_dir(char *path)
2008-09-20[#17600] char* -> const char*Campbell Barton
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
2008-09-15added BLI_convertstringcwd, used so command line blendfiles and python ↵Campbell Barton
scripts can be relative to the current path. - was alredy doing this for blendfiles, but better to have in its own function. header_text.c - renamed PATH_MAX, was defined by system includes.
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-05-04Changed frame numbering to only alter hashes if they are in the filename ↵Campbell Barton
(not the directory name) to fix bug [#10566] File Open Dialog replaces '#' with '0' in directory names. removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway. in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...) There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.
2008-04-26BLI_split_dirfile was being used in cases it should not have been,Campbell Barton
Added BLI_split_dirfile_basic, that only splits the path into directory and file. without checking the dir exists or creating it, without changing the original string that is passed to it.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-12removed blenders backup feature.Campbell Barton
sprintf(str, "/bin/su root -c 'cd %s; /bin/tar cf - \"%s\" | (/bin/cd %s; /bin/tar xf -)'", from, file, to); return system(str); This would ask for a password in blenders terminal, in ubuntu there is no root user... If this feature is added back it should be written in a much nicer way. Also made HKey toggle hidden files in the file selector.
2008-03-14resolved conflict state with HEAD r14096Jean-Luc Peurière
blenderbuttons still bad not let this compile
2008-03-07Made python scripts save and load in the blend file so you can have the same ↵Campbell Barton
scripts running when you open a blend file. Also scripts will re-run on undo rather then closing. This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run. Blender runs the script or text block if available.
2008-02-27should fix bug on win32 with user python menu's not loading because stat() ↵Campbell Barton
didnt like the trailing slash and returned the dir as missing.
2008-02-13Added a global string to be used for the tempdir. since the user preference ↵Campbell Barton
is not loaded in background mode and the user preference is not validated and has no fallback. 'btempdir' is set with BLI_where_is_temp() - This tries to use U.tempdir but falls back to $TEMP or /tmp/
2008-01-22added function BLI_filepathsize - so you dont have to open the file to get ↵Campbell Barton
its size. made render Touch function remove the touched file if the animation is canceled.
2008-01-21[Coder API's]: Added a "generic unique name-finding function". Joshua Leung
Basically, this is based on the behaviour of the unique_constraint_name (or equivilant) functions, which have traditionally been duplicated everytime a new datatype needed this. Currently, this is in use for the following things: * Constraints * Action/Bone Groups * Local Action Markers / PoseLib poses Usage Notes: * The file in which this is to be used should include the standard header file <stddef.h>. This defines the offsetof() macro, which should be used to find the relative location of the "name" member of the structs * This function is only designed for names of up to 128 chars in length (Most names are at most 32. TimeMarkers are 64). If a longer string needs to be handled, the function will need to be modified accordingly. * defname is the default name that should be used in case one hasn't been specified already
2008-01-21touch function that should also work on non unix os's, though I cant test here.Campbell Barton
2008-01-18Linux only addition to know for sure the path of blender because sometimes ↵Campbell Barton
the Play button doesn't work depending on how blender is started. This uses binreloc - http://autopackage.org/docs/binreloc/ it should also solve the problem of python scripts not being found.
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2008-01-01Some notes for those who try to follow this :)Ton Roosendaal
- first work on getting area/screen handling back - added structure for where to put stuff, is still under review, wait a bit for docs? Campbell is working on removing every bad level include from sources, so we can safely rebuild the src/ directory.
2007-12-31Improvements to File->External Data->Make Paths Relative & Make Paths Absolute,Campbell Barton
made when testing peach blend files wont have path issues when sent to the renderfarm. * log failed path conversions * clean the path so //foo/../foo/ is removed (not sure why but some peach files had this problem) Also added a function to util.c BLI_cleanup_file, same as BLI_cleanup_dir but dosnt add a slash at the end.
2007-12-13misc warning fixes and one fix for a big in curve allocationCampbell Barton
2007-11-02== utils ==Martin Poirier
New listbase functions: void BLI_insertlinkafter(struct ListBase *listbase, void *vprevlink, void *vnewlink); - corrolary to insertlinkbefore BLI_sortlist(struct ListBase *listbase, int (*cmp)(void *, void *)); - simple in place sorting method. NOT optimized, so use for small lists only. Uses a variant of insertion sort (I was lazy, people should feel free to rewrite).
2007-10-04Some code cleanups:Joshua Leung
* editaction.c - merged the functions for channel properties (renaming, slider limits, protect/mute, etc.) * blenlib - added a new function BLI_findindex which finds the index position of a given item in a list. It will return -1 if it can't find the item - tidied up code formatting so that (the bits I have checked) have a single formatting style instead of a few different ones - added a few paranoia checks for NULL in one of the listbase-related functions - removed some half-dutch variable names still lurking around - culled a few compiler warnings... there are still two in util.c related to (const char *) and (char *) type things
2007-09-04more warning cleanup:Stephen Swaney
unused variables undefined variables discarded qualifiers
2007-09-03more warning fixes.Stephen Swaney
sprinkle a few 'const char*'s around to remove warnings about discarding qualifiers in imbuf code.
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-07-19commiting ettore fourth patch (plugin path)Jean-Luc Peurière
2007-04-28Part 2 of 64 bits fixing; the files.Ton Roosendaal
The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help. Note: part 3 is fixing memory issues for addressing > 4 GB data. A first start has been made for a blenlib API function.
2007-04-23Changed TESTBASE and TESTBASE_LIB to check the hidden flagCampbell Barton
Checked every instance of testbase to see this dosnt break anything, also changed TESTBASE and TESTBASELIB, both were used incorrectly in places. added error_libdata() for library error messages that are everywhere. added object_data_is_libdata to test if the object and its data's are from a library. fixed 2 crashs in adding Curve points to a library object (remember to check, verify_ipocurve returns NULL!) made duplicating and making dupli's real for lib objects possible, disabled joining into lib armatures and meshes.
2007-03-19==== blenlib ====Andrea Weikert
- added replacement BLI_snprintf for snprintf to avoid MSVC specific #defines for snprintf. - BLI_snprintf also ensures trailing zero, so helps preventing buffer overflows
2007-03-01=== bugfix ===Andrea Weikert
[ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run. [ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run - I've added a function in blenlib to join two strings with a path separator in between. - Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks!
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-11-07MSVC compiler is non-posix for some string operations...Ton Roosendaal
Created a BLI_strcasestr and used existing BLI_strcasecmp in code now.
2006-08-20Huge commit: VERSEJiri Hnidek
- All code is in #ifdef ... #endif - Only make build system is supported and you have to add: export WITH_VERSE=true to user-def.mk file - Blender can share only mesh objects and bitmaps now - More informations can be found at wiki: http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc I hope, that I didn't forget at anything
2006-08-20Fixes for:Andrea Weikert
[ #4337 ] Cant refresh the C:\ [ #4710 ] Wrong paths in file selector under user prefs [ #4353 ] Using ^ char + click on Open/Load = Blender crash Details: Fixes for root paths like C:\ on Windows, where Blender still used '/'. Also contains fixes for relative paths: - no relative paths for the default dirs (forced to absolute) - message if using relative paths when .blend file hasn't been saved. Lastly also added '.' for refresh in root paths. Windows FindFirstFile/FindNextFile also return '.' and '..', but not in root paths like C:\
2006-06-19Bugfix #4363Ton Roosendaal
In windows, without temp path set, the 'save buffers' render option crashes. I've coded a blenlib BLI_is_writable(char *filename) to check for such cases. This is not much needed in Blender, since the open() command is checked for. However, file saving happens deep inside the C++ exr lib, and it throws an exception crash when a file cannot be written.
2006-01-24Giant commit!Ton Roosendaal
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2005-12-14Orange: more relative path code cleanup. Introduced a new call in theTon Roosendaal
blenlib to correctly convert a relative path to a clean new path: BLI_cleanup_dir(const char *relabase, char *name); Only works for directories now.
2005-11-05Fix for #3316: do not convert slashes in the relname in BLI_make_file_stringAndrea Weikert
Also fixed signature to const char* to indicate which parameters can be changed to make it a bit safer, because constant strings are passed into this function and changing them caused a crash.
2005-10-25Fix for correct handling of relative filenames. Andrea Weikert
Now relative filenames that are not below the .blend file in the directory hierarchy can be used. CAUTION: The relative filenames are not updated if the blend file is moved to another dir or saved into another dir (save as) We will rely on the smartness of the users for this. my first official commit - thanks Ton!
2005-08-14 - added make_orco_curf, even does keys!Daniel Dunbar
- removed {lattice,curve}_modifier functions - changed render code to use displist for curve rendering instead of making its own. required adding a bevelSplitFlag field to DispList. I also fixed the bevel face splitting which did not work correctly in many situations. - changed so all curve data creation happens in makeDispListCurveTypes, includes making bevel list and filling polys - changed render code to use displist for surface rendering - removed Curve.orco variable, built as needed now - removed stupid BLI_setScanFill* functions... why use a function argument when you can use a global and two functions! Why indeed. (this fixed crash when reloading a file with filled curves and toggling editmode) - bug fix, setting curve width!=1 disabled simple bevel for no apparent reason - cleaned up lots and lots of curve/displist code (fun example: "if(dl->type==DL_INDEX3 || dl->type==DL_INDEX3)"). Hmmm! - switched almost all lattice calls to go through lattice_deform_verts, only exception left is particles - added DBG_show_shared_render_faces function in render, just helps to visualize which verts are shared while testing (no user interface). - renamed some curve bevel buttons and rewrote tooltips to be more obvious - made CU_FAST work without dupfontbase hack Also by the way I wrote down some notes on how curve code works, nothing spiffy but it is at: http://wiki.blender.org/bin/view.pl/Blenderdev/CurveNotes
2005-07-27Patch provided by Shaul Kedem: Compressed files are back!Ton Roosendaal
He even made a nice doc in wiki: http://wiki.blender.org/bin/view.pl/Blenderdev/Blendgz Usage: set the option "Compress File" in the main "File" pulldown menu. This setting is a user-def, meaning it is not changed on reading files. If you want it default, save it with CTRL+U. The longest debate went over the file naming convention. Shaul started with .blend.gz files, which gave issues in Blender because of the code hanging out everywhere that detects blender files, and that appends the .blend extension if needed. Daniel Dunbar proposed to just save it as .blend, and not bother users with such details. This is indeed the most elegant solution, with as only drawback that old Blender executables cannot read it. This drawback isn't very relevant at the moment, since we're heading towards a release that isn't upward compatible anyway... the recode going on on Meshes, Modfiers, Armatures, Poses, Actions, NLA already have upward compatibility issues. We might check - during the next month(s) - on a builtin system to warn users in the future when we change things that make a file risky to read in an older release.
2005-05-20This commit fixes two related issues:Nathan Letwory
1: * when a blendfile gets loaded, paths are corrected with OS specific slashes (see blender.c) * made available BLI_char_switch(char *string, char from, char to) * made available BLI_clean(char *string);. This function should be called whenever you're doing path stuff, so paths are correctly saved, and thus avoiding other path functions stopping to work 2: * relative paths work now in sequencer too (due to slash mess that didn't work all too well).
2005-04-04 - BLI_STRUCT_OFFSET was not defined correctly, fixedDaniel Dunbar
2005-04-02 - got tired of str[n]casecmp not declared warningsDaniel Dunbar
- added BLI_str[n]casecmp, use instead of regular versions - rewrote BLI_str[n]casecmp to not be stupid
2004-10-29Added an #ifndef PRINTKent Mein
to get rid of this: "../../blenlib/BLI_blenlib.h", line 332: warning: macro redefined: PRINT I know pathetic but hey... Kent
2004-09-19Evil commit! Nothing really changed except;Ton Roosendaal
- EditVlak -> EditFace - variables called 'evl' -> 'efa' - functions with 'vlak' in it now have 'face' Just thought was nice starter for editmesh recode...
2004-04-03Eesho's patch for new noise textures!Ton Roosendaal
Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs!