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Port shader Voronoi to GN
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12725
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This is not necessary, but a nice convenience to avoid using `is_zero_v3`.
Differential Revision: https://developer.blender.org/D10713
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This reverts commit 6ac0a3d83c8e5a39bd5356aa0d68e3166bd91e82.
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Previously float2 was converted to float3 by implicitly converting to a
float pointer first, which was then passed to the float3 constructor.
This leads to uninitialized memory in the z component of the new float3.
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Some of these conversions are arbitrary to some degree.
However, the user experience is better when at least something
happens when converting between types, instead of just getting
zeros. I left out a few conversions that I wasn't sure about yet.
I also added conversions for float2.
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That fixes a stupid mistake of mine that was copied a couple of times.
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This also adds a hash function for `float2`, because `CPPType`
expects that currently.
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This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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We plan to use the "blender" namespace in other modules as well.
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Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D7450
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