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2012-05-13code cleanup: minor improvements to float/vector usage.Campbell Barton
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-02-29Code Cleanup: remove non existing function declarations.Campbell Barton
added some missing functions too - which are not used yep but should be there for api completeness. * CDDM_set_mloop * CDDM_set_mpoly * BLI_mempool_count
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-11minor include cleanup, add GPL header (copied from BKE_animsys.hCampbell Barton
2011-02-18doxygen: add blenlib under core as module.Nathan Letwory
2009-07-09Cosmetic changes in etch-a-ton drawing code, mostly.Martin Poirier
2008-11-29Step 3/3, merging subdivision/bone creation methods using iteratorsMartin Poirier
This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).
2008-11-24Second step out of three for merging sketching subdivision methods with ↵Martin Poirier
graph subdivision methods. Graph subdivision uses graph arc iterators.
2008-11-19draft for arc iterators to unify code.Martin Poirier
Just moving code to work home, nothing to see here.
2008-08-20Control bone commit from yesterday broke root bones. This is now fixed in a ↵Martin Poirier
much more elegant way. Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting).
2008-08-19Make subgraph tagging use own index, to not interfere with flagging used to ↵Martin Poirier
prevent backtracking in different other functions Better deal with chains starting with control bones
2008-08-16Better logic to display symmetriesMartin Poirier
Add option to hide node and arc indexes (for cleaner screenshots)
2008-08-04Option to hide embedding dots on displayMartin Poirier
Merge internal and external filtering in a single loop (solve problems caused by order of filtering) Made graph length calculations work on cyclic graphs (it unrolls them)
2008-07-30Bug fixes:Martin Poirier
Retag subgraphs when merging, to prevent loops Mark missing up link in multi resolution as NULL Ignore hidden vertices when propagating weight between islands
2008-07-16More merging goodnessMartin Poirier
fix adjacency list inline instead of having to rebuild fully reweight joined graphs properly
2008-07-15Optimization method selectable at runtimeMartin Poirier
Start multi resolution match from node, not arc (solve problem with Rinky) various uglyness being cleaned up or factored out
2008-07-10Use tree length as parameter for multi resolution filtering.Martin Poirier
This is the begining of the simplification phase (meaning less parameters to mess up users)
2008-07-08First draft: Use multiresolution graph for retargetting (enables bypassing ↵Martin Poirier
small appendages that don't correspond to anything on the armature).
2008-07-06Filter according to arc length, not weight different (more logic physical ↵Martin Poirier
filtering)
2008-07-03Remove some debugging printsMartin Poirier
Better symmetry detection using subtree shapes instead of depth Fix the bug with flipping arcs caused by internal filtering
2008-06-26Starting to debug the elusive graph spliting bugMartin Poirier
Better check for RigGraph head Fix harmonic weighting for quads
2008-05-30RetargettingMartin Poirier
More refined symmetry grouping (can take care of tails properly) and better matching between symmetry groups (based on relative length of arcs)
2008-05-28Generalizing the graph code used for Reeb graphs and Rig (Armature) graphsMartin Poirier
Removing a lot of duplicated code