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2021-12-09Cleanup: move public doc-strings into headers for 'blenlib'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-11-24BLI: add slice method to index mask and generic spanJacques Lucke
2021-09-15Geometry Nodes: multi threaded field evaluationJacques Lucke
This adds a new `ParallelMultiFunction` which wraps another multi-function and evaluates it with multiple threads. The speeds up field evaluation quite a bit (the effect is most noticeable when the number of evaluations and the field is large). There are still other single-threaded performance bottlenecks in field evaluation that will need to be solved separately. Most notably here is the process of copying the computed data into the position attribute in the Set Position node. Differential Revision: https://developer.blender.org/D12457
2021-08-20BLI: add utility methods to IndexMaskJacques Lucke
2021-06-02Cleanup: Correct commentsHans Goudey
This corrects an outdated comment in the vector header and a typo in the index mask header.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
2020-07-03Cleanup: Use trailing underscore for non-public data membersJacques Lucke
This makes the code conform better with our style guide.
2020-06-09BLI: rename ArrayRef to SpanJacques Lucke
This also renames `MutableArrayRef` to `MutableSpan`. The name "Span" works better, because `std::span` will provide similar functionality in C++20. Furthermore, a shorter, more concise name for a common data structure is nice.
2020-06-09BLI: put C++ data structures in "blender" namespace instead of "BLI"Jacques Lucke
We plan to use the "blender" namespace in other modules as well.
2020-06-08Functions: Run-time type system and index maskJacques Lucke
This adds a new `CPPType` that encapsulates information about how to handle instances of a specific data type. This is necessary for the function evaluation system, which will be used to evaluate most of the particle node trees. Furthermore, this adds an `IndexMask` class which offers a surprisingly useful abstraction over an array containing unsigned integers. It makes two assumptions about the underlying integer array: * The integers are in ascending order. * There are no duplicates. `IndexMask` will be used to "select" certain particles that will be processed in a data-oriented way. Sometimes, operations don't have to be applied to all particles, but only some, those that are in the indexed by the `IndexMask`. The two limitations imposed by an `IndexMask` allow for better performance. Reviewers: brecht Differential Revision: https://developer.blender.org/D7957