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Some of these API's can have 3D versions, explicitly name them 2D.
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for lasso also use unsigned ints rather then shorts for the path length.
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radius-squared for circle select comparisons.
edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
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- move lasso functions into BLI (were in 3D view but UV editor needs access)
- remove unused UV functions (ones that assumed 3-4 sized UVs only)
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