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AgeCommit message (Collapse)Author
2013-09-20correct include guards and add checks in check_style_c.py for them.Campbell Barton
2013-09-12code cleanup: headers - doxy comments.Campbell Barton
2013-08-19code cleanup: confirm include guards to our conventionCampbell Barton
2012-11-11Code de-duplication in imageprocess.c -- made it use interpolation functions ↵Sergey Sharybin
from blenlib
2012-11-10Solved issue with distorted compositor results in some casesSergey Sharybin
Originally issue was discovered when using stabilization and movie distortion nodes, but in fact issue was caused by render layer node always doing nearest interpolation. Now made it so this node will respect sampler passed to it's executePixel function and do an interpolation. Added two new functions to do bilinear/bicubic interpolation in float buffer with variable number of components per element, so it could interpolate 1, 3 and 4 component vectors. This functions currently mostly duplicates the same functions from imageprocess.c and it should actually be de-duplicated. Think it's ok to leave a bit of time with such duplication, since functions should be generalized one more time to support byte buffers, which could backfire on readability. Also removed mark as complex from stabilization node, which isn't needed sine int fact this node is not complex.