Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-09-09Realtime Compositor: Implement pixelate nodeOmar Emara
This patch implements the pixelate node for the realtime compositor. Differential Revision: https://developer.blender.org/D15662 Reviewed By: Clement Foucault
2022-08-25BLI_math: ensure non-negative matrices for mat3_to_quat calculationsCampbell Barton
Making the callers responsible for this isn't practical as matrices are often passed indirectly to a functions such as mat3_to_axis_angle, BKE_object_mat3_to_rot & BKE_pchan_mat3_to_rot. Or the matrix is combined from other matrices which could be negative. Given quaternions calculated from negative matrices are completely invalid and checking only needs to negate matrices with a negative determinant, move the check into mat3_to_quat and related functions. Add mat3_normalized_to_quat_fast for cases no error checking on the input matrix is needed such as blending rotations.
2022-08-24Cleanup: use determinant_m3(m) < 0 to implement is_negative_m3/m4Campbell Barton
Use a more direct method of checking if a matrix is negative instead of using cross & dot product. Also replace some determinant_m3() < 0 checks with is_negative_m3.
2022-08-22Cleanup: match names between functions & declarationsCampbell Barton
Mostly update the declarations, in some cases rename in the function especially when the names used were inconstant with related functions.
2022-07-14Fix T99684: Upgrade Averages Island Scale with options Scale UV and ShearChris Blackbourn
Differential Revision: https://developer.blender.org/D15421
2022-06-07Cleanup: spelling in comments, minor formatting tweaksCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-09Cleanup: remove "The Original Code is: ..." from code commentsCampbell Barton
This is almost always meaningless as most code has changed since the comment was added. Besides this, version control can be used to check if/when a file was modified. Some cases of this were kept when they contain details about the original copyright holder.
2022-02-08Fix T91253: Slow pose bone selection with many bonesCampbell Barton
Viewport cull bones during selection to avoid depth-picking reading the depth buffer for bones that aren't in the viewport. Files with thousands of bones could hang blender for seconds while selecting. The issue could still happen with overlapping bones or when zoomed out so all bones are under the cursor, however in practice this rarely happens. Now files with many bones select quickly. Related changes include: - Split `BKE_pchan_minmax` out of `BKE_pose_minmax`. - Add `mat3_to_size_max_axis` to return the length of the largest axis (used for scaling the radius). Reviewed By: sybren Maniphest Tasks: T91253 Ref D13990
2022-01-28DrawManager: Image engine support huge images.Jeroen Bakker
Adding better support for drawing huge images in the image/uv editor. Also solved tearing artifacts. The approach is that for each image/uv editor a screen space gpu texture is created that only contains the visible pixels. When zooming or panning the gpu texture is rebuild. Although the solution isn't memory intensive other parts of blender memory usage scales together with the image size. * Due to complexity we didn't implement partial updates when drawing images tiled (wrap repeat). This could be added, but is complicated as a change in the source could mean many different changes on the GPU texture. The work around for now is to tag all gpu textures to be dirty when changes are detected. Original plan was to have 4 screen space images to support panning without gpu texture creation. For now we don't see the need to implement it as the solution is already fast. Especially when GPU memory is shared with CPU ram. Reviewed By: fclem Maniphest Tasks: T92525, T92903 Differential Revision: https://developer.blender.org/D13424
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-20Docs: use doxygen formatting for BLICampbell Barton
Differentiate doc-strings from title/section text.
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-09Cleanup: move public doc-strings into headers for 'blenlib'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-10-20Split and extend unit tests for vec_roll_to_mat3_normalized.Alexander Gavrilov
Separate the huge test into huge logical parts and add more cases to check. Also add a utility to check that the matrix is orthogonal, with arbitrary epsilon values and calculations in double. A couple of tests deliberately fail, to be fixed in following commits. Ref D9551
2021-10-16Remove math for 2D affine transformRichard Antalik
Commit e1665c3d3190 added math to do 2D affine transformations with 3x3 matrices, but these matrices are also used for 3D transformations. Remove added functions and use 4x4 matrices for 2D transformation. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12510
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-07-02Copy Transforms: implement Remove Target Shear and more Mix options.Alexander Gavrilov
This constraint can be naturally viewed as a prototype for a future 4x4 matrix math node (or subset thereof), since its basic semantics already is matrix assignment. Thus it makes sense to add math options to this constraint to increase flexibility in the meantime. This patch adds support for several operations that would be useful: - An option to remove shear in the incoming target matrix. Shear is known to cause issues for various mathematical operations, so an option to remove it at key points is useful. Constraints based on Euler like Copy Rotation and Limit Rotation already have always enabled shear removal built in, because their math doesn't work correctly with shear. In the future node system shear removal would be a separate node (and currently Limit Rotation can be used as a Remove Shear constraint). However removing shear from the result of the target space conversion before mixing (similar to Copy Rotation) has to be built into Copy Transforms itself as an option. - More ways to combine the target and owner matrices. Similar to multiple Inherit Scale modes for parenting, there are multiple ways one may want to combine matrices based on context. This implements 3 variants for each of the Before/After modes (one of them already existing). - Full implements regular matrix multiplication as the most basic option. The downside is the risk of creating shear. - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode, and basically uses Full for location, and Split for rotation/scale. (This choice already existed.) - Split Channels combines location, rotation and scale separately. Looking at D7547 there is demand for Split Channels in some cases, so I think it makes sense to include it in Copy Transforms too, so that the Mix menu items can be identical for it and the Action constraint. Differential Revision: https://developer.blender.org/D9469
2021-04-28Cleanup: Fix inconcistent array lengths in function declarationsHans Goudey
In some cases functions were defined with arguments of different array lengths in headers vs. implementations. This commit fixes some of the cases I ran into, but probably not all of them.
2021-04-01BLI_math: add orthogonalize_m#_zero_axesCampbell Barton
Expose a this function to initialize any zeroed axes to an orthogonal vector based on other non-zeroed axes. This functionality already existed for `invert_m#_m#_safe_ortho`, expose as a public function as it's useful to be able to fill in zeroed axes of transformation matrices since they may be used in matrix multiplication which would create degenerate matrices.
2021-03-08Geometry Nodes: Improve performance of point distribute nodeHans Goudey
This commit refactors the point distribute node to skip realizing the instances created by the point instance node or the collection and object info nodes. Realizing instances is not necessary here because it copies all the mesh data and and interpolates all attributes from the instances when this operation does not need to modify the input geometry at all. In the tree leaves test file this patch improves the performance of the node by about 14%. That's not very much, the gain is likely larger for more complicated input instances with more attributes (especially attributes on different domains, where interpolation would be necessary to join all of the instances). Another possible performance improvement would be to parallelize the code in this node where possible. The point distribution code unfortunately gets quite a bit more complicated because it has to handle the complexity of having many inputs instead of just one. Note that this commit changes the randomness of the distribution in some cases, as if the seed input had changed. Differential Revision: https://developer.blender.org/D10596
2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2020-11-03VSE: Media transform redesignRichard Antalik
This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02Revert "VSE: Media transform redesign"Richard Antalik
This reverts commit 0277579b2850f0ba097741ca22eb8ae9ccd9bcea. This commit caused build errors on Linux.
2020-11-02VSE: Media transform redesignRichard Antalik
This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-08-25BLI_math_matrix: add invert_m4_m4_safe_ortho (m3 version too)Campbell Barton
Unlike invert_m4_m4_safe, this calculates zeroed axes. Useful when we need to use the inverse of an objects matrix, keeping the valid axis, only filling in the zeroed ones.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-03-06Cleanup: Fix forward declaration of headersDalai Felinto
2020-02-20BLI_math: add 2x2 matrix utilitiesTiago Chaves
2020-02-20Cleanup: rename mul_m2v2 to mul_m2_v2Campbell Barton
Matches mul_m3_v3
2020-02-15Modifiers: Add option to directly specify a 2D transform for UVWarpLukas Stockner
Currently the only option is to warp based on the transform of other objects, which is inconvenient if you want to e.g. control it through a driver - you need to set up a dummy object and go through that, which is clunky and should be unneccessary. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6690
2019-12-24Action Constraint: introduce a mix mode setting.Alexander Gavrilov
Currently the action channels are applied after the existing transformation, as if the action controlled a child of the bone. This is not very natural, but more importantly, the transform tools are not designed to work conveniently with an additional 'pseudo-child' transformation, resulting in effects like an unexpected pivot location. Implementing a Before mode that integrates the action channels as if applied to a parent allows using the special transform tool code intended for dealing with such constraints. Note that in either mode, Action constraints should be added in reverse order, putting a new constraint before the existing ones that the Action was keyframed to work together. In order to implement the option, extract a utility from the Copy Transform constraint code for combining transforms with special anti-shear scale handling that matches the Aligned Inherit Scale mode. The Before mode also requires switching the constraint to the Local owner space, while the After mode can still use the World space for efficiency as before. Since the constraint doesn't have an Owner space option in the UI, this has to be handled in an RNA setter. For full backward compatibility, the original simple matrix multiplication mode is preserved as the third option, but it is not recommended due to creating shear. Differential Revision: https://developer.blender.org/D6297
2019-09-06Copy Rotation: implement new mixing modes that actually work.Alexander Gavrilov
Upon close inspection, the way the Offset mode works in the Copy Rotation constraint makes no sense, and in fact, destroys the rotation of its owner unless either it's single axis, or the order is set specifically to `ZYX Euler`. Since it can't simply be changed because of backward compatibility concerns, replace the checkbox with a dropdown that provides a set of new modes that actually make sense. Specifically, add a mode that simply adds Euler components together, and two options that use matrix multiplication in different order. The Python use_offset property is replaced with compatibility stubs. Reviewers: brecht Differential Revision: https://developer.blender.org/D5640
2019-09-04Armature: add Inherit Scale options to remove shear or average the scale.Alexander Gavrilov
As an inherent property of matrix-based transformation math, non- uniform scaling of a parent bone induces shear into the transform matrix of any rotated child. Such matrices cannot be cleanly decomposed into a combination of location/rotation/scale, which causes issues for rigging and animation tools. Blender bones have options to exclude rotation and/or scale from the inherited transformation, but don't have any support for removing the often undesired shear component. That goal requires replacing simple parenting with a combination of multiple bones and constraints. The same is true about the goal of inheriting some scale, but completely avoiding shear. This patch replaces the old Inherit Scale checkbox with a enum that supports multiple options: * Full: inherit all effects of scale, like with enabled Inherit Scale. * Fix Shear: removes shear from the final inherited transformation. The cleanup math is specifically designed to preserve the main axis of the bone, its length and total volume, and minimally affect roll on average. It however will not prevent reappearance of shear due to local rotation of the child or its children. * Average: inherit uniform scale that represents the parent volume. This is the simplest foolproof solution that will inherit some scale without ever causing shear. * None: completely remove scale and shear. * None (Legacy): old disabled Inherit Scale checkbox. This mode does not handle parent shear in any way, so the child is likely to end up having both scale and shear. It is retained for backward compatibility. Since many rigging-related addons access the use_inherit_scale property from Python, it is retained as a backward compatibility stub that provides the old functionality. As a side effect of reworking the code, this also fixes a matrix multiplication order bug in the Inherit Rotation code, which caused the parent local scale to be applied in world space. In rigger opinion this option is useless in production rigs, so this fix should not be a problem. Reviewers: brecht Differential Revision: https://developer.blender.org/D5588
2019-08-20BLI: double version of some math functions.YimingWu
2019-05-07Fix T57767: Pivot point broken after scaling to 0 in a dimensionPhilipp Oeser
matrix inversion was changed in rB01c75c3765eb from own code to EIGEN for performance reasons. EIGEN would return a zero matrix on failure (resulting in the pivot always being at the object origin). This brings back the "old" matrix inversion code (which has the benifit of providing a partial solution which makes the local transform center appear correct) Reviewers: campbellbarton Maniphest Tasks: T57767 Differential Revision: https://developer.blender.org/D4804
2019-05-06Drivers: add an Average Scale option to the Transform Channel driver vars.Alexander Gavrilov
Unlike location and rotation, there is a meaningful definition of overall/average scaling via the total change in the volume. This adds an option to retrieve that via a single driver variable, instead of having to use three and an expression. Using the determinant to compute the volume scaling also allows detecting flipping due to negative scale - this is impossible to do via the three variable approach. The volume_scale functions are added purely for code readability: 'volume scale factor' is easier to understand than determinant. Differential Revision: https://developer.blender.org/D4803
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-14Complete the set of matrix multiplication functions.Alexander Gavrilov
Also, mul_m3_m3m4 was named incorrectly.
2019-04-13Fix T37500: implement Bendy bone segment deformation interpolation.Alexander Gavrilov
Previously B-Bone deformation mapped every vertex to just one B-Bone segment. This results in abrupt transformation differences between the sides of each threshold plane, reducing the quality of B-Bone deformation and making the use of shape keys impractical. This commit replaces this approach with a linear blend between the two closest segment transformations, effectively representing the B-Bone as two weight-blended plain bones for each vertex. In order to distribute the interpolation more evenly along the bone, segment matrices for deformation are now computed at points between the segments and at the ends of the B-Bone. The computation also uses the true tangents of the Bezier curve for the orientation. The nodes at the end of the bone require some special handling to deal with zero-length Bezier handles caused by a zero ease value. The Copy Transforms constraint now also smoothly interpolates rotation and scaling along the bone shape when enabled. The initial version of the patch was submitted by @Sam200. Differential Revision: https://developer.blender.org/D4635
2019-03-19Cleanup: comment blocksCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton