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2012-03-08Fix ##30455: Orthographic grid alignment jumps/shifts when zoomingSergey Sharybin
Issue was caused by precision errors with floats. Made internal grid drawing stuff using doubles and also added some functions to multiply double vector by float matrix which also makes all intermediate calculation in doubles.
2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-12use vector size and const args where possible (no functional change)Campbell Barton
2011-09-06Merged the particles-2010 branch with node improvements into trunk.Lukas Toenne
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-05-20rename mul_project_m4_v4 to mul_project_m4_v3.Campbell Barton
2011-02-18doxygen: add blenlib under core as module.Nathan Letwory
2011-01-15remove/comment unused defines.Campbell Barton
2011-01-06print_m3/m4 didnt use const char *, which gave an errror with passing ↵Campbell Barton
strings & pedantic warnings. also minor rename in bvh export
2010-11-22- blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.Campbell Barton
- python/mathutils api matrix.lerp(other, factor) - new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
2010-10-27dont use const for matrix arg, since it needs to be cast in most cases.Campbell Barton
2010-10-26move matrix decomposition out of object.c into BLI_math_matrix function: ↵Campbell Barton
mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers. also added access to this in python's mathutils.Matrix() loc, quat, scale = matrix.decompose()
2010-10-22Add some missing const'sNathan Letwory
2010-10-22Fix for snapping pose bones with axis-angle rotation.Campbell Barton
- armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions.
2010-10-18enable DEBUG define in CMake and scons, also change booleans debug option to ↵Campbell Barton
BOP_DEBUG, which was used inconsistently, and had to add a define for superlu.
2010-10-18bugfix [#24291] Error parenting a child with any negative scaling coordinateCampbell Barton
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation. Blender 2.4x also had this problem, surprising nobody noticed!.
2010-06-22Merge a few small blenlib changes from the render25 branch:Brecht Van Lommel
* define for missing hypotf on msvc. * svd_m4 and pseudoinverse_m4_m4 functions. * small tweak to perlin noise, use static function instead of macro. * BLI_linklist_find and BLI_linklist_insert_after functions. * MALWAYS_INLINE define to force inlining.
2010-04-15Merge various small changes from render branch:Brecht Van Lommel
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-02-12correct fsf addressCampbell Barton
2010-01-30utility functions is_negative_m3 & is_negative_m4, added python Mathutils ↵Campbell Barton
access Matrix.is_negative renamed Mathutils attribute wrapped -> is_wrapped
2009-11-28Math Lib: merging over some changes from the sculpt branch:Brecht Van Lommel
* swap v2/v3 * multiply-and-add (madd) v3 * inline v3 short/float conversion * mul_v3_m3v3
2009-11-10Math LibBrecht Van Lommel
* Fix remaining issues before conversion. * Inline various vector functions, currently enabled for all platforms. I expect this to work in GCC/MSVC at least, if other platforms don't support it, #ifdef's can be added.
2009-11-10Math Lib ReorganizationBrecht Van Lommel
* New header and source files. * Still need a few tweaks before switching code to use them.