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2011-02-18doxygen: add blenlib under core as module.Nathan Letwory
2011-01-15remove/comment unused defines.Campbell Barton
2011-01-06print_m3/m4 didnt use const char *, which gave an errror with passing ↵Campbell Barton
strings & pedantic warnings. also minor rename in bvh export
2010-11-22- blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.Campbell Barton
- python/mathutils api matrix.lerp(other, factor) - new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
2010-10-27dont use const for matrix arg, since it needs to be cast in most cases.Campbell Barton
2010-10-26move matrix decomposition out of object.c into BLI_math_matrix function: ↵Campbell Barton
mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers. also added access to this in python's mathutils.Matrix() loc, quat, scale = matrix.decompose()
2010-10-22Add some missing const'sNathan Letwory
2010-10-22Fix for snapping pose bones with axis-angle rotation.Campbell Barton
- armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions.
2010-10-18enable DEBUG define in CMake and scons, also change booleans debug option to ↵Campbell Barton
BOP_DEBUG, which was used inconsistently, and had to add a define for superlu.
2010-10-18bugfix [#24291] Error parenting a child with any negative scaling coordinateCampbell Barton
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation. Blender 2.4x also had this problem, surprising nobody noticed!.
2010-06-22Merge a few small blenlib changes from the render25 branch:Brecht Van Lommel
* define for missing hypotf on msvc. * svd_m4 and pseudoinverse_m4_m4 functions. * small tweak to perlin noise, use static function instead of macro. * BLI_linklist_find and BLI_linklist_insert_after functions. * MALWAYS_INLINE define to force inlining.
2010-04-15Merge various small changes from render branch:Brecht Van Lommel
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-02-12correct fsf addressCampbell Barton
2010-01-30utility functions is_negative_m3 & is_negative_m4, added python Mathutils ↵Campbell Barton
access Matrix.is_negative renamed Mathutils attribute wrapped -> is_wrapped
2009-11-28Math Lib: merging over some changes from the sculpt branch:Brecht Van Lommel
* swap v2/v3 * multiply-and-add (madd) v3 * inline v3 short/float conversion * mul_v3_m3v3
2009-11-10Math LibBrecht Van Lommel
* Fix remaining issues before conversion. * Inline various vector functions, currently enabled for all platforms. I expect this to work in GCC/MSVC at least, if other platforms don't support it, #ifdef's can be added.
2009-11-10Math Lib ReorganizationBrecht Van Lommel
* New header and source files. * Still need a few tweaks before switching code to use them.