Age | Commit message (Collapse) | Author |
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strings & pedantic warnings.
also minor rename in bvh export
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- python/mathutils api matrix.lerp(other, factor)
- new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
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mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
loc, quat, scale = matrix.decompose()
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- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
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BOP_DEBUG, which was used inconsistently, and had to add a define for superlu.
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the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation.
Blender 2.4x also had this problem, surprising nobody noticed!.
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* define for missing hypotf on msvc.
* svd_m4 and pseudoinverse_m4_m4 functions.
* small tweak to perlin noise, use static function instead of macro.
* BLI_linklist_find and BLI_linklist_insert_after functions.
* MALWAYS_INLINE define to force inlining.
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* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
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access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
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* swap v2/v3
* multiply-and-add (madd) v3
* inline v3 short/float conversion
* mul_v3_m3v3
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* Fix remaining issues before conversion.
* Inline various vector functions, currently enabled for all platforms.
I expect this to work in GCC/MSVC at least, if other platforms don't
support it, #ifdef's can be added.
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* New header and source files.
* Still need a few tweaks before switching code to use them.
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