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2018-06-29Cleanup: trailing newlinesCampbell Barton
2017-12-19Math Lib: signed versions of quaternion angleCampbell Barton
There was no simple way to get the shortest quaternion angle.
2017-06-09Math Lib: Add mat3_from_axis_conversion_singleCampbell Barton
Single axis version of mat3_from_axis_conversion, when the second axis isn't important (orienting an arrow for eg).
2016-11-25Math Lib: rotate matrix cleanupCampbell Barton
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
2015-10-23BLI_math: add mat3_normalized_to_* functionsCampbell Barton
Many uses of matrices for rotation keep them normalized, so no need to normalize each time.
2015-10-23BLI_math: add invert_qt_normalizedCampbell Barton
When the quat is known to be unit length, so we can avoid scaling (just conjugate_qt which asserts on non unit quats).
2015-10-22BLI_math: axis_angle_to_quat_singleCampbell Barton
Useful to avoid defining a vector for an axis-aligned rotation. Matches axis_angle_to_mat3_single behavior.
2015-02-01mathutils: added exponential map to QuaternionSybren A. Stüvel
Added conversion to and from exponential map representation. This representation is useful for interpolation of > 2 quaternions, or in PD controllers. Implementation in C functions quat_to_expmap, quat_normalized_to_expmap, and expmap_to_quat with Python API, unit tests and documentation. Added Quaternion.to_exponential_map() and Quaternion(3-vector) to Python API. Reviewers: campbellbarton Projects: #bf_blender Differential Revision: https://developer.blender.org/D1049
2014-04-20Math Lib: faster version of rotation_between_vecs_to_mat3Campbell Barton
Use axis/angle calculation but avoid calls to sin/cos
2014-04-19Math Lib: add rotation_between_vecs_to_mat3Campbell Barton
- behaves like rotation_between_vecs_to_quat - avoids calling sin,cos calls (approx 1.6x faster).
2014-03-31Py API: Vector.slerp(). also added interp_v3_v3v3_slerp(_safe) functionsCampbell Barton
2014-03-30Convenience macro for print_ funcs, saves passing id each timeCampbell Barton
2014-03-20Math Lib: add angle_qt functionsCampbell Barton
2014-02-27Fix T38858: Crazy spaces was unpredictable with co-linear edgesCampbell Barton
2014-02-01Math lib: add axis_angle_normalized_to_quat, use when length is knownCampbell Barton
2013-09-11add angle_to_mat2 utility function.Campbell Barton
2013-08-23set function args in BLI_math_rotation as const where possible.Campbell Barton
2013-06-23remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3()Campbell Barton
2013-04-15rename axis_angle_to_mat3_no_norm() --> axis_angle_normalized_to_mat3().Campbell Barton
this matches closer to convention from existing functions - angle_v3v3() angle_normalized_v3v3(). also added assert to ensure argument given to axis_angle_normalized_to_mat3() is in fact normalized.
2013-04-15New implementation for twist brushes.Antony Riakiotakis
It has much better rotation and avoids the compression effect that old twist brushes have. Also twisting is now non periodic, meaning you can twist beyond 180 degrees. The amount of twist is also calculated relative to the angle formed after first translating the mouse away from the brush center.
2013-03-26style cleanup:Campbell Barton
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-02-19fix for [#34283] wasn't working in my tests (attached to original report),Campbell Barton
made bone roll get compatible angle values with the original roll.
2013-01-21mesh-cache deform modifier,Campbell Barton
supports MDD and PC2 formats. see wiki docs: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Mesh_Cache
2012-09-27incorrect spelling in commentsCampbell Barton
2012-09-25fix [#32646] Duplifaces can have wrong orientation with ngonsCampbell Barton
concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
2012-08-25add conjugate_qt_qt(), also some code cleanup and use const for 'rotOrders' ↵Campbell Barton
var in math_rotation.c
2012-08-25minor code cleanupCampbell Barton
2012-07-22code cleanup: remove unused math functions (where already noted as deprecated)Campbell Barton
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-11-04Configurable sensor size:Sergey Sharybin
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-19Move function out of mathutils to: BLI_math_rotation --- ↵Campbell Barton
single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().
2011-08-27remove deprecated & unused mat3_to_vec_rot and mat4_to_vec_rot functions.Campbell Barton
2011-04-02add angle wrapping functions: angle_wrap_rad(), angle_wrap_deg().Campbell Barton
use with mathutils.
2011-03-27interface: floats were being implicitly promoted to doubles, adjust to use ↵Campbell Barton
floats (in most cases) otherwise cast to double.
2011-03-08remove unused RegionView3D retopo pointer and set quat printing to const args. Campbell Barton
2011-02-18doxygen: add blenlib under core as module.Nathan Letwory
2011-02-02- some parts of the code to remove rotation were not removing axis/angle ↵Campbell Barton
rotation (only functional change of this commit). - use BLI_math functions for removing rotations from objects and pose channels. - add unit_axis_angle() to avoid setting the Y axis inline anywhere rotation needs removing.
2011-01-15remove/comment unused defines.Campbell Barton
2010-12-07Added an assert() check for normalized quats which exposed a number of bugs ↵Campbell Barton
where normalized quat was incorrectly assumed. This would have made bug #25003 very simple to find. - Objects had their quats normalized when calculating their matrix, this is inconstant with pose bones and isn't useful for animation. Also it wasn't normalizing the delta rotation so these would give bad rotations. - Converting between rotation modes BKE_rotMode_change_values() assumed normal length quat. changing quat to euler rotation for eg could change the bone. - Clear rotation and transform were not normalizing the quat when 4d loc was disabled on quat rotation, corrected and also made it so the quat scale is restored after conversion so animations curves dont jump. There is 1 case in mat3_to_quat_is_ok() where quat_to_mat3 on an unnormalized quat is needed, for this I had to add an ugly static function quat_to_mat3_no_assert(), but overall its worthwhile IMHO to be able to find incorrect use of rotation conversion.
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-10-22Fix for snapping pose bones with axis-angle rotation.Campbell Barton
- armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions.
2010-10-08bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a ↵Campbell Barton
Curve. use the curve's twist for follow path constraint and parent-path.
2010-10-08move tracking functions into math_rotation.c (no functional changes)Campbell Barton
2010-09-24Fix for [#21875] Copy rotation only on y axiesJanne Karhu
2010-08-02python mathutils changeCampbell Barton
quat * quat was returning the dot product (a float), rather then the cross product. Use BLI_math's mul_qt_qtqt() function.
2010-07-26bugfix [#22836] Alt+MMB view alignment don't respect all axes directionsCampbell Barton
also moved rotation_between_quats_to_quat into BLI_math from python mathutils.
2010-04-17move camera lens/angle conversion to BLI_mathCampbell Barton
2010-02-12correct fsf addressCampbell Barton