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2014-12-09Cleanup: remove scanfill define for polyfill codeCampbell Barton
also rename vars which were previously used for scanfill.
2014-06-14Polyfill2d: avoid calculating polygon winding (its known in all cases)Campbell Barton
2014-06-14Polyfill2d: replace array with linklist, faster resizingCampbell Barton
approx 4.0x speedup
2014-02-13Rework carve integration into boolean modifierSergey Sharybin
Goal of this commit is to support NGons for boolean modifier (currently mesh is being tessellated before performing boolean operation) and also solve the limitation of loosing edge custom data layers after boolean operation is performed. Main idea is to make it so boolean modifier uses Carve library directly via it's C-API, avoiding BSP intermediate level which was doubling amount of memory needed for the operation and which also used quite reasonable amount of overhead time. Perhaps memory usage and CPU usage are the same after all the features are implemented but we've got support now: - ORIGINDEX for all the geometry - Interpolation of edge custom data (seams, crease) - NGons support Triangulation rule is changed now as well, so now non-flat polygons are not being merged back after Carve work. This is so because it's not so trivial to support for NGons and having different behavior for quads and NGons is even more creepy. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D274
2013-11-30Geometry API: polyfill2d, ear clipping polygon filling functions.Campbell Barton
Simple/predictable polygon filling functions (no hole support) originally from libgdx which have some advantages over scanfill. - always creates the same number of triangles (never any missing faces). - gives same results for any affine transformation. - doesn't give so many skinny faces by default. made some changes for Blender. - remove last ears first (less to memmove) - step over the ears while clipping to avoid some verts becoming fans to most of the other.