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2010-02-12correct fsf addressCampbell Barton
2008-08-18a) New unified effector system by Janne (jahka) + Me (genscher): particle ↵Daniel Genrich
and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :)
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-12-04ParticlesBrecht Van Lommel
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
2005-08-25Random() issues with rendering...Ton Roosendaal
- AO and soft shadow AreaLight tables were generated without fixed seed, causing animations to give unwanted amounts of noise. - Made sure these tables now are calculated before render, with fixed seed - Then found out the BLI_rand() has very bad seeding... it showed up as patterns. After some experimenting, found a nice method using noise.c hash tables. For compatibility with old code, named it BLI_srandom() to use this next to the BLI_srand(). This follows libc rand() and random() naming convention. - Then of course threading should work... so made a BLI_thread_rand version of the calls. Now supports up to 16 threads, comments added in .h and .c Result is stable animation render with AO and soft shadow. But, please test and feedback!
2005-07-26 - mixed up RNG type definitionDaniel Dunbar
2005-07-26 - added RNG abstract random object rng_{new/free/seed/get{Int,Double,Float}}Daniel Dunbar
to avoid use of global generator. at the moment the renderer owns the number generator and this is important for retaining render consistency.
2005-07-20 - added an array shuffling function to BLI_randDaniel Dunbar
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont