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2020-09-07BLI: improve exception safety of VectorSetJacques Lucke
For more information see rB2aff45146f1464ba8899368ad004522cb6a1a98c.
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-20BLI: add typedefs for containers that use raw allocatorsJacques Lucke
Those are useful when you have to create containers with static storage duration. If those would use Blender's guarded allocator, it would report memory leaks, that are not actually leaks.
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
2020-07-07Cleanup: remove redundant commentsJacques Lucke
Searching in these files for "_as" will reveal a comment at the top, that explains what these methods are for. There is no need to duplicate that knowledge all over the place.
2020-07-03Cleanup: add const in various placesJacques Lucke
2020-07-03Cleanup: bring operator overloads closer togetherJacques Lucke
2020-07-03Cleanup: Use trailing underscore for non-public data membersJacques Lucke
This makes the code conform better with our style guide.
2020-06-13Cleanup: spellingCampbell Barton
2020-06-11BLI: fix printing name in print_stats methods of Map, Set and VectorSetJacques Lucke
2020-06-09BLI: rename ArrayRef to SpanJacques Lucke
This also renames `MutableArrayRef` to `MutableSpan`. The name "Span" works better, because `std::span` will provide similar functionality in C++20. Furthermore, a shorter, more concise name for a common data structure is nice.
2020-06-09BLI: put C++ data structures in "blender" namespace instead of "BLI"Jacques Lucke
We plan to use the "blender" namespace in other modules as well.
2020-06-09BLI: generally improve C++ data structuresJacques Lucke
The main focus here was to improve the docs significantly. Furthermore, I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually) faster, simpler and more customizable. I also rewrote `Stack` to make it more efficient by avoiding unnecessary copies. Thanks to everyone who helped with constructive feedback. Approved by brecht and sybren. Differential Revision: https://developer.blender.org/D7931
2020-05-20BLI: Fix VectorSet copy constructorJacques Lucke
Thanks to Howard for pointing that out.
2020-04-28BLI: add VectorSet.is_empty methodJacques Lucke
2020-04-23BLI: various data structure improvementsJacques Lucke
* Rename template parameter N to InlineBufferCapacity * Expose InlineBufferCapacity parameter for Set and Map * Add some comments * Fixed an error that I introduced recently
2020-04-23BLI: optimize VectorSet implementationJacques Lucke
Instead of building on top of `BLI::Vector`, just use a raw array and handle the growing in `BLI::VectorSet`. After this change, the existing `EdgeSet` can be reimplemented using `BLI::VectorSet` without performance regressions.
2020-04-21BLI: Use .hh extension for C++ headers in blenlibJacques Lucke