Age | Commit message (Collapse) | Author |
|
For areas that require append, store the last node,
Previous behavior would too easily hide poorly performing code.
Also avoid (prepend, reverse) where possible.
|
|
Original code from eglib, modified for reuse with multiple linked-list implementations.
Adds sort functions: BLI_linklist_sort, BLI_linklist_sort_r
|
|
|
|
index) to a new position in the list.
|
|
Windows doesn't have __func__ and utildefines was never included.
|
|
|
|
|
|
the subset version of the function checks if any faces has all its verts in the given array.
also made some additions to linklist functions (arena and pool versions of append).
|
|
|
|
evidentially this works on x86 - but could cause issues later on.
add BLI_linklist_freeN() which MEM_freeN's each item.
|
|
|
|
else if's
|
|
|
|
(in keeping with most of blenders code)
also split some long lines in own code.
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
|
|
* define for missing hypotf on msvc.
* svd_m4 and pseudoinverse_m4_m4 functions.
* small tweak to perlin noise, use static function instead of macro.
* BLI_linklist_find and BLI_linklist_insert_after functions.
* MALWAYS_INLINE define to force inlining.
|
|
124-126 but isnt used by any build systems now.
|
|
|
|
|
|
|
|
* BLI_linklist_index() - to get an items index in a LinkList
* BLI_memarena_use_malloc() - BLI_memarena_use_calloc alredy existed but there was no way to switch back to malloc.
also added texnodes to cmake
|
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
main features are:
* Modifiers can now be in any order in the modifier stack
* DerivedMesh now has a standard framework for custom element data to be passed
through the stack with mesh data (being copied and interpolated as
appropriate), so modifiers can access whatever data they need
* The modifier stack code has been refactored and a number of bugs have been
removed
* The EdgeSplit modifier has been added:
http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier
* The DerivedMesh modifier has been added:
http://mediawiki.blender.org/index.php/BlenderDev/DisplaceModifier
* The UVProject modifier has been added:
http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier
For more info, see:
http://mediawiki.blender.org/index.php/User:Artificer/ModifierStackUpgrade
(currently undergoing reorganisation)
|
|
Ton has been pushing me to get this in and finish it up with help, so here is a run down of the commit
Revised Features
Subdivide now is Edge based, allows for multicut
Loopcut was recoded, now has multi option
Knife tool now has multi option
New Features
Edgeslide
Edgering select
Removed Features
Alt-B Edgeloop selection (use alt-RMB in edgemode)
Shift-R Faceloop selection (use alt-RMB in facemode)
Old Subdivide (Except for smooth which is left in until new one works)
Todo
Subdivide Smooth Math is broken - could use some help here (look for alter_co in editmesh_tools.c)
Tweak mouse control of Edgeslide is hackish ATM
Add Non-proportional movement to edgeslide
Add smooth option to new loopcut
I probably left something out.
See here for more info
http://wiki.blender.org/bin/view.pl/Blenderdev/EdgeSubdivision
|
|
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
|
|
|