Age | Commit message (Collapse) | Author |
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*some simd stuff on bvh
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on bvh trees
*tree pushdowns after the pushsups :P (its still not local optimum)
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-r17434:HEAD
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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Made nice crashes that way... but not in !@%@$ OSX because it seems to
clear memory unwanted. Solve dit with adding API call in MemArena to default
to callocs.
Also removed malloc() from MemArena, replaced with MEM_mallocN().
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will be caught by containing structure)
- fixed off-by-one bug (reallocated one byte before necessary)
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added a casts to:
blender/blenlib/intern/BLI_memarena.c
gameengine/Rasterizer/RAS_TexVert.cpp
Removed unused vars from:
blender/python/api2_2x/vector.c
gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
gameengine/Rasterizer/RAS_FramingManager.cpp
gameengine/Rasterizer/RAS_Polygon.cpp
gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
Kent
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
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