Age | Commit message (Collapse) | Author |
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Thanks wiseman!
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'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
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- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
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- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
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124-126 but isnt used by any build systems now.
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library loading was using some non-public OS X functions, which give
linking issues for me. Since OS X 10.3 standard unix dlopen() is
supported, so I just removed this code, we don't support earlier
versions anyway.
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Thanks to Lguillaume for helping with this one.
Had to go back to bug: [#17631] PIL_dynlib_get_error_as_string() returns NULL, causes crash
and revert the fix and make some new updates.
function needs to return NULL so fix the functions that were assuming it
always returns a string.
Kent
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His log:
One of the calls to PIL_dynlib_get_error_as_string was assuming that
it would return a valid string and not NULL (perhaps by converting
to std::string).
This patch simply changes it to always return a string, even when the
error is not recognized.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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- Moved all 'render pipeline control' options out of the Material panels
into the (now renamed) "Links and Pipeline" Panel. These are the options
that are not per material-node, but global for the entire Material tree.
It includes ZTransp, Zinvert, Strands, Halo, Wire, etc.
- To further make Node editing clear, when you enable Nodes for the first
time, the link button to the first Material node is drawn red, to note
that here needs something linked or added.
- Protected Node editing for Library data
- Fixed header buttons to work OK for Node Window
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lot of casts, added prototypes, missing includes and some true errors
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Code from Peter O'Gorman <ogorman@users.sourceforge.net which has
been credited in the source.
Basically the dlopen() and dlerror() calls have been recreated wrapping
the standard OSX methods.
Names used are osxdlopen() and osxdlerror(). So no naming conflict will
occur.
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Kent
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something other than plugins not supported on macosx.
Kent
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The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...
I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.
Kent
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the thread wasn't getting reset). Somebody with more windows
saavy might want to check that this doesn't break other stuff.
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
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