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2022-07-21Geometry Nodes: add debug check for whether AttributeWriter.finish is calledJacques Lucke
Calling `finish` after writing to generic attributes is currently necessary for correctness. Previously, this was easy to forget. Now there is a check for this in debug builds.
2022-07-12Fix: set dangling pointer to nullJacques Lucke
The data has been moved somewhere else, the span should not keep a pointer to it.
2022-07-07BLI: make some spans default constructibleJacques Lucke
`GSpan` and spans based on virtual arrays were not default constructible before, which made them hard to use sometimes. It's generally fine for spans to be empty. The main thing the keep in mind is that the type pointer in `GSpan` may be null now. Generally, code receiving spans as input can assume that the type is not-null, but sometimes that may be valid. The old #type() method that returned a reference to the type still exists. It asserts when the type is null.
2022-07-04BLI: Use simpler sliced generic virtual arrays when possibleHans Goudey
This is just a theoretical improvement currently, I won't try to justify it with some microbenchmark, but it should be better to use the specialized single and span virtual arrays when slicing a `GVArray`, since any use of `GVArrayImpl_For_SlicedGVArray` has extra overhead. Differential Revision: https://developer.blender.org/D15361
2022-07-02BLI: improve span access to virtual arraysJacques Lucke
* Make the class names more consistent. * Implement missing move-constructors and assignment-operators.
2022-06-25Cleanup: add missing overrideJacques Lucke
2022-06-25BLI: improve check for common virtual array implementationsJacques Lucke
This reduces the amount of code, and improves performance a bit by doing more with less virtual method calls. Differential Revision: https://developer.blender.org/D15293
2022-05-31Functions: speedup preparing multi-function parametersJacques Lucke
My benchmark which spend most time preparing function parameters takes `250 ms` now, from `510 ms` before. This is mainly achieved by doing less unnecessary work and by giving the compiler more inlined code to optimize. * Reserve correct vector sizes and use unchecked `append` function. * Construct `GVArray` parameters directly in the vector, instead of moving/copying them in the vector afterwards. * Inline some constructors, because that allows the compiler understand what is happening, resulting in less code. This probably has negilible impact on the user experience currently, because there are other bottlenecks. Differential Revision: https://developer.blender.org/D15009
2022-04-25BLI: optimize constructing new virtual arrayJacques Lucke
Differential Revision: https://developer.blender.org/D14745
2022-04-07Cleanup: Compilation warning about virtual functionsSergey Sharybin
Method which overrides a base class's virtual methods are expetced to be marked with `override`. This also gives better idea to the developers about what is going on.
2022-04-07BLI: add missing materialize methods for virtual arraysJacques Lucke
This does two things: * Introduce new `materialize_compressed` methods. Those are used when the dst array should not have any gaps. * Add materialize methods in various classes where they were missing (and therefore caused overhead, because slower fallbacks had to be used).
2022-03-24Geometry Nodes: Improve performance writing to vertex groupsHans Goudey
In a test file from T96282, this commit reduces the runtime of the delete geometry node from 82 ms to 23 ms, a 3.6x improvement. Writing to vertex groups in other cases should be faster too. The largest improvement comes from not writing a new weight of zero if the vertex is not in the group. This mirrors the behavior of custom data interpolation in `layerInterp_mdeformvert`. Other improvements come from using `set_all` for writing output attributes and implementing that method for vertex groups. I also implemented `materialize` methods. Though I didn't obverse an improvement from this, I think it's best to remove virtual method call overhead where it's simple to do so. The test file for the delete geometry node needs to be updated. These methods could be parallelized too, but better to do that later. Differential Revision: https://developer.blender.org/D14420
2022-03-19BLI: move generic data structures to blenlibJacques Lucke
This is a follow up to rB2252bc6a5527cd7360d1ccfe7a2d1bc640a8dfa6.