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2010-02-12correct fsf addressCampbell Barton
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-09-14use static functions where possible for some local functions.Campbell Barton
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-24merging trunk 17520:19093Martin Poirier
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-232.5: multiple small fixesBrecht Van Lommel
- wm draw method is now initialized correct when reading older files, but the SDNA bug causing the problem is still unsolved. is due to // char pad[8]; not being recognized as commented. - triple buffer proxy texture test follows spec better now, was disabling triple buffer unnecessarily on some drivers. - some cmake compile fixes related to sequencer pthread usage and removed bad level calls lib for player. - show outliner header buttons in oops mode as well until that can be switched in the UI. - fix region data free issue for tooltips - warning fixes
2009-01-172.5: various warning fixes.Brecht Van Lommel
2008-12-16Patch from Banlu KemiyatornCampbell Barton
replace VecMulf(var,-1) with new VecNegf(var) function.
2008-11-29Step 3/3, merging subdivision/bone creation methods using iteratorsMartin Poirier
This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).
2008-11-05Sketch retargetting. Templating from other armature objects.Martin Poirier
Moving stuff home, saving doesn't work ok yet, will finish this later today, demo video when done. Also a couple of bug fixes for crashing and some text reformulation and the like.
2008-09-16Benchmarkings timer cleanupMartin Poirier
Don't number groups with only one arc (easy fix for fly model, need a two pass arc match for real fix)
2008-08-21Finish yesterday's bugfixing.Martin Poirier
Making shape function work on cyclic graphs requires tracking the current graph level, which wasn't done correctly when this was implemented. Done properly now so going up and down on graph works as it did before.
2008-08-21transfering some ongoing work for home, nothing to see here.Martin Poirier
2008-08-20Control bone commit from yesterday broke root bones. This is now fixed in a ↵Martin Poirier
much more elegant way. Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting).
2008-08-19Make subgraph tagging use own index, to not interfere with flagging used to ↵Martin Poirier
prevent backtracking in different other functions Better deal with chains starting with control bones
2008-08-04Option to hide embedding dots on displayMartin Poirier
Merge internal and external filtering in a single loop (solve problems caused by order of filtering) Made graph length calculations work on cyclic graphs (it unrolls them)
2008-07-30Bug fixes:Martin Poirier
Retag subgraphs when merging, to prevent loops Mark missing up link in multi resolution as NULL Ignore hidden vertices when propagating weight between islands
2008-07-24Axial symmetry stability bug fix.Martin Poirier
Axial symmetry tagging was depending on the order of the nodes, so it might tag left side as right and vice versa depending on the order. Stability test ensures the tagging is order independant (what it tags as right and left might not be the real right and left, but at least they are consistant between mesh graph and armature graph, so it doesn't flip limbs)
2008-07-16More merging goodnessMartin Poirier
fix adjacency list inline instead of having to rebuild fully reweight joined graphs properly
2008-07-15Optimization method selectable at runtimeMartin Poirier
Start multi resolution match from node, not arc (solve problem with Rinky) various uglyness being cleaned up or factored out
2008-07-10Use tree length as parameter for multi resolution filtering.Martin Poirier
This is the begining of the simplification phase (meaning less parameters to mess up users)
2008-07-08Start multi resolution search on first arc and smarter search (match first ↵Martin Poirier
two levels only). Now need a way to go back to lower levels at shared nodes.
2008-07-08First draft: Use multiresolution graph for retargetting (enables bypassing ↵Martin Poirier
small appendages that don't correspond to anything on the armature).
2008-07-06Filter according to arc length, not weight different (more logic physical ↵Martin Poirier
filtering)
2008-07-03Remove some debugging printsMartin Poirier
Better symmetry detection using subtree shapes instead of depth Fix the bug with flipping arcs caused by internal filtering
2008-06-26Starting to debug the elusive graph spliting bugMartin Poirier
Better check for RigGraph head Fix harmonic weighting for quads
2008-06-24More robust primary symmetry axis algorithm (support branch in two)Martin Poirier
Draw primary axis and weight delta
2008-06-03Fix mem leak in graph rem doublesMartin Poirier
2008-05-30More and less debug printsMartin Poirier
Also, setting the merge limit to be non-zero for armature graphs (since very small yet non-zero differences would prevent merges and correct graph creation)
2008-05-30RetargettingMartin Poirier
More refined symmetry grouping (can take care of tails properly) and better matching between symmetry groups (based on relative length of arcs)
2008-05-28Generalizing the graph code used for Reeb graphs and Rig (Armature) graphsMartin Poirier
Removing a lot of duplicated code