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2012-04-22style cleanup: commentsCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-03-25style cleanup: issues missed last commitCampbell Barton
2012-03-25style cleanup: conform to style guide - mostly operator whitespace changesCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-18spelling cleanupCampbell Barton
2012-03-14mathutils py api:Campbell Barton
Vector.angle_signed(other) for 2D vectors to get the clockwise angle between them. in BLI math its called - angle_signed_v2v2() shorthand for... atan2f((v1[1] * v2[0]) - (v1[0] * v2[1]), dot_v2v2(v1, v2)) also corrects compile error in last commit.
2012-03-13workaround [#30480] Knife tool flickerCampbell Barton
the problem was numeric precision when in ortho mode the start/end points for the view vector would be 2000 apart which caused trouble for the intersection test.
2012-03-13better fix for [#30529], find the right axis rather then checking for folded ↵Campbell Barton
quads.
2012-03-13fix [#30529] BMesh: Wrong Indizes of FacesCampbell Barton
problem was bow-tie quads would add opposite normals together and result in zero vector which was used for projection. Now is_quad_convex_v3() checks if quad contains 2 faces which point away from eachother when split by either direction. Theres another fix for this bug which can be done since creating the face can use existing edges in the example given so it wont have to guess which order of verts to use.
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-03-08style cleanup - spelling.Campbell Barton
2012-03-07style cleanup - braces & else / if'sCampbell Barton
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-28code cleanup: use float vector size in function definitions, and const's ↵Campbell Barton
where the values are unchanged.
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-23code style cleanup, no functional changes.Campbell Barton
2012-01-22use inline BLI_math functions for dot product and length calculation.Campbell Barton
2012-01-20misc changes from bmesh, syncing across to trunk, no functional changesCampbell Barton
2011-12-15vertex group changes,Campbell Barton
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls. - remove defgroup_find_index(), use BLI_findlink instead since they both work the same way. - move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3() - ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before). - more consistant error checking of ob->actdef.
2011-12-03de-duplicate dominant axis calculation, exact same checks were in 6 ↵Campbell Barton
different places. added function: axis_dominant_v3(...)
2011-11-20- pyapi mathutils.geometry.intersect_plane_planeCampbell Barton
- isect_plane_plane_v3 uses better method - minor refactor - arg name changes & some args as const.
2011-11-19replace fabs with fabsf where both input and output are floats.Campbell Barton
2011-11-13new math utility function isect_plane_plane_v3Campbell Barton
2011-11-12mathutils.geometry.distance_point_to_plane(pt, plane_co, plane_no) - utility ↵Campbell Barton
function, BLI math version too.
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-28Dynamic Paint:Miika Hamalainen
* More code changes pointed by Brecht in codereview. * Some user interface improvements. * Updating brush settings now also updates canvas preview.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-05Merge with trunk r39928Miika Hamalainen
2011-09-01spaces -> tabs (configure you're editors right!)Campbell Barton
2011-08-21Merge with trunk r39589Miika Hamalainen
2011-08-19warning cleanup for -Wdouble-promotionCampbell Barton
2011-07-08Merge with trunk r38225Miika Hamalainen
2011-07-04fix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectorsCampbell Barton
2011-06-27Merge with trunk r37849Miika Hamalainen
2011-06-262d version of line/circle intersec function.Campbell Barton
2011-06-26renamed math functions and made publicCampbell Barton
lambda_cp_line --> line_point_factor_v3 lambda_cp_line2 --> line_point_factor_v2 correction to previous commit function name isect_seg_sphere_v3 --> isect_line_sphere_v3 ... since its not clipped. added a clip argument to the python version of the function.
2011-06-26math func to find the intersection(s) between a segment and a sphere for ↵Campbell Barton
C/python. from python: i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
2011-06-16Merge with trunk r37546Miika Hamalainen
2011-06-06Bake from multires meshSergey Sharybin
======================= Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. If this option is enabled, then no additional hi-res meshes and render structures would be created . This saves plenty of memory and meshes with millions of faces could be successfully baked in few minutes. Baking happens from highest level against viewport subdivision level, so workflow is following: - Set viewport level to level at which texture would be applied during final rendering. - Choose Displacement/Normals baking. - Enable "Bake From Multires" option. - You're ready to bake. Displacement baker had aditional option named "Low Resolution Mesh". This option is used to set if you want texture for realtime (games) usage. Internally it does the following: - If it's disabled, displacement is calculated from subdivided viewport level, so texture looks "smooth" (it's how default baked works). - If it's enabled, dispalcement is calculated against unsubdivided viewport levels. This leads to "scales". This isn;t useful for offline renders much, but very useful for creating game textures. Special thanks to Morten Mikkelsen (aka sparky) for all mathematics and other work he've done fr this patch!
2011-05-24Applied Dynamic Paint 1.18f patch as a codebase for GSoC.Miika Hamalainen
2011-05-19added math function isect_line_plane_v3(), use for window_to_3d rather then ↵Campbell Barton
having it inline.
2011-05-12for bug [#27358] Transform bug when transform > 500Campbell Barton
mouse coords would with cont. grab would wrap at short. use mouse coords as int rather then short. this problem still happens on linux because of XTranslateCoordinates
2011-05-08comment some unused code.Campbell Barton
2011-05-07fix [#27298] Alt + RMB always extends selectionCampbell Barton
2011-05-02=trunk=Joseph Eagar
Recommitted eltopo collision code (but disabled by default) with Genscher's permission. To use, you need to install liblapack and libblas
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton