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2021-06-15BLI: use explicit task isolation, no longer part of parallel operationsBrecht Van Lommel
After looking into task isolation issues with Sergey, we couldn't find the reason behind the deadlocks that we are getting in T87938 and a Sprite Fright file involving motion blur renders. There is no apparent place where we adding or waiting on tasks in a task group from different isolation regions, which is what is known to cause problems. Yet it still hangs. Either we do not understand some limitation of TBB isolation, or there is a bug in TBB, but we could not figure it out. Instead the idea is to use isolation only where we know we need it: when holding a mutex lock and then doing some multithreaded operation within that locked region. Three places where we do this now: * Generated images * Cached BVH tree building * OpenVDB lazy grid loading Compared to the more automatic approach previously used, there is the downside that it is easy to miss places where we need isolation. Yet doing it more automatically is also causing unexpected issue and bugs that we found no solution for, so this seems better. Patch implemented by Sergey and me. Differential Revision: https://developer.blender.org/D11603
2021-06-08BLI: support disabling task isolation in task poolJacques Lucke
Under some circumstances using task isolation can cause deadlocks. Previously, our task pool implementation would run all tasks in an isolated region. Now using task isolation is optional and can be turned on/off for individual task pools. Task pools that spawn new tasks recursively should never enable task isolation. There is a new check that finds these cases at runtime. Right now this check is disabled, so that this commit is a pure refactor. It will be enabled in an upcoming commit. This fixes T88598. Differential Revision: https://developer.blender.org/D11415
2021-04-08Cleanup: enable modernize-use-equals-default checkJacques Lucke
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
2021-02-10TBB: fix deprecation warnings with newer TBB versionsBrecht Van Lommel
* USD and OpenVDB headers use deprecated TBB headers, suppress all deprecation warnings there since we have no control over them. * For our own TBB includes, use the individual headers rather than the tbb.h that includes everything to avoid warnings, rather than suppressing all. This is in anticipation of the TBB 2020 upgrade in D10359. Ref D10361.
2021-01-22Fix T84745: more build errors with TBB 2021Brecht Van Lommel
* tbb::blocked_range moved to a different namespace and since the fix is non-trivial, remove some unused code that used this. * Task group priorities are no longer supported. It's unclear if they are useful at all right now and even set correctly, for now all tasks are equal priority with TBB 2021.
2021-01-15Fix T84745: build error with TBB 2021Brecht Van Lommel
task_group::is_canceling() was removed.
2020-12-09Cleanup: various clang tidy fixesJacques Lucke
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
No functional changes.
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-05-20Cleanup: make guarded memory allocation always thread safeBrecht Van Lommel
Previously this would be enabled when threads were used, but threads are now basically always in use so there is no point. Further, this is only needed for guarded allocation with --debug-memory which is not performance critical.
2020-05-14Fix: Broken build with TBB disabled.Ray Molenkamp
Lite builds without TBB and still needs the alternative codepath
2020-05-14Fix T76553: Blender Freezes When Playing Back AnimationJeroen Bakker
In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen. For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to. During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7688
2020-05-09Fix T76427: edit mesh undo hanges when building without TBBBrecht Van Lommel
Background task pools would not restart threads if reused multiple times, thanks to Jeroen for identifying the cause of this problem. Differential Revision: https://developer.blender.org/D7659
2020-05-09Cleanup: spellingCampbell Barton
2020-05-05Tasks: support build with TBB version 2017Brecht Van Lommel
Make the task pool implementation compatible with older versions that are used by install_deps.sh.
2020-04-30Cleanup: unused variable warningsCampbell Barton
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-04-21CleanUp: Remove thread_id from `TaskFreeFunction`Jeroen Bakker
It isn't used; cleanup related to {D7475}
2020-04-21CleanUp: Renamed `BLI_task_pool_userdata` to `BLI_task_pool_user_data`Jeroen Bakker
In preparation for {D7475}
2020-04-09TaskScheduler: Minor Preparations for TBBBrecht Van Lommel
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636} Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0} Differential Revision: https://developer.blender.org/D7385