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AgeCommit message (Collapse)Author
2013-10-31code cleanup: spellingCampbell Barton
2013-08-07code cleanup: more zero as NULL pointers.Campbell Barton
2013-03-22code cleanup: use NULL rather then 0 for pointers, and make vars static ↵Campbell Barton
where possible. also found unintentionally defined enum/struct variables that where only meant to be defining the type.
2012-11-09style cleanup: indentationCampbell Barton
2012-11-03code cleanup: float <> double conversion.Campbell Barton
2012-10-27use min/max inline functions where MIN2/MAX2 were doing type conversion.Campbell Barton
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-08-18style cleanup: also correct some doxy commentsCampbell Barton
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-11Fixes for keying screen:Sergey Sharybin
- Fixed issue with black areas appearing when too many sites are defined. Currently tweak epsilon value for this, but probably actual issue is somewhere else, can't see it yet. - Fixed issue with bright pixels appearing in the sites, was caused by accumulating color for pixels, which isn't needed. Once color for pixel was set stop iterating via triangles. Could give some speedup too. - Ignore markers which are outside of frame bounds, they were giving bad triangulation and they can't affect on gradient due to color fir such sites is not known. - Sites used to be created at position without track offset taken into account.
2012-06-27style cleanupCampbell Barton
2012-06-26Optimization of keying screen nodeSergey Sharybin
When creating tile data include only triangles which have got intersection with tile's rectangle only. This saves quite a lot of per-pixel iterations through triangles which simply can not affect on current tile. In fact, it's AABB check is used here. It could be improved further, but it'll slowdown tile data generation with questionable speedup. Another major slowdown is in fact caused by voronoi triangulation code. Currently it's used naive algorithm which is O(N^2) where N is number of edges. Added few euristics there and removed unused part of code, which gave quite noticeable speedup already. This could be improved further, but this node is not ment to be used for lots of markers. It's also generates wrong triangulation when there're many sites used. Need to be investigated further.
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-14Keying Screen node from tomato branchSergey Sharybin
Merge Keying Screen node developed in tomato branch into trunk. This node is aimed to make dealing with non-even greenscreens better by generating gradiented image which could be used a input for keyer nodes. Based on building voronoi diagram using motion tracking markers as sites position and average pattern color as color for that site. Pretty straignforward node, some documentation is there http://wiki.blender.org/index.php/User:Nazg-gul/Keying#Screen_color