Age | Commit message (Collapse) | Author |
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Clang-tidy reported that those parameters could be const,
but that is not true on windows.
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shobjidl_core.h only exists in the windows 10 SDK in the 8.1
SDK ShObjIdl.h will have the definitions we need, which still
exists in the 10 SDK and implicitly includes shobjidl_core.h.
so ShObjIdl.h will work on both SDK versions.
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I don't see the need for a BVH Tree to have root but not have leafs.
But apparently this case is possible.
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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This adds `blender::RandomNumberGenerator` in `BLI_rand.hh`.
Furthermore, `RNG` is now implemented in terms of this new generator.
No functional changes are expected, the generated random numbers
are not changed by this commit.
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D8259
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This makes adding to the end of a linked list simpler,
In most cases we avoid this in favor of BLI_linklist_append.
For one off operations it's OK.
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Copy-paste mistake.
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affected by the knife tool
The knife code currently calls the `BLI_bvhtree_overlap` function that
tests the overlap between the mesh tree and an AABB that encompasses the
points projected in the clip_start, clip_end and or clip_planes of the
view.
This resulted in many false positives since the AABB is very large.
Often all the triangles "overlapped".
The solution was to create a new function that actually tests the
intersection of AABB with a plane.
Even not considering the clip_planes of the view, this solution is more
appropriate than using overlap.
Differential Revision: https://developer.blender.org/D8229
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Also remove the code in the ghash that is no longer used.
This change simplifies the existing code.
Differential Revision: https://developer.blender.org/D8219
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According to our style guide, namespaces should have
lower case names.
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This makes the code conform better with our style guide.
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When building without TBB use native to the platform spin lock
implementation. For Windows it is an atomic-based busy-wait,
for Linux it is pthreads' spin lock.
For macOS it is a mutex lock. The reason behind this is to stop
using atomics library which has been declared deprecated in SDK
version 10.12. So this changes fixes a lot of noisy warnings on
the newer SDK.
Differential Revision: https://developer.blender.org/D8180
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Allows to use C++ primitives in the primitive implementation.
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Needs to compile with `CMAKE_OSX_DEPLOYMENT_TARGET` of 10.14 at least to
have `std::optional<>::value()` available. So we have to increase the
minimum required compiler version, but that requires more changes. Just
fix the build error for now.
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The matrix interpolation function `interp_m3_m3m3()` decomposes the
matrices into rotation and scale matrices, converts the rotation
matrices to quaternions, SLERPs the quaternions, and converts the result
back to a matrix. Since quaternions cannot represent axis flips, this
results in interpolation problems like described in T77154.
Our interpolation function is based on "Matrix Animation and Polar
Decomposition", by Ken Shoemake & Tom Duff. The paper states that it
produces invalid results when there is an axis flip in the rotation
matrix (or negative determinant, or negative scale, those all indicate
the same thing). Their solution is to multiply the rotation matrix with
`-I`, where `I` is the identity matrix. This is the same as element-wise
multiplication with `-1.0f`. My proposed solution is to not only do that
with the rotation matrix `R`, but also with the scale matrix `S`. This
ensures that the decomposition of `A = R * S` remains valid, while also
making it possible to conver the rotation component to a quaternion.
There is still an issue when interpolating between matrices with
different determinant. As the determinant represents the change in
volume when that matrix is applied to an object, interpolating between a
negative and a positive matrix will have to go through a zero
determinant. In this case the volume collapses to zero. I don't see this
as a big issue, though, as without this patch Blender would also produce
invalid results anyway.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D8048
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This commit changes the behavior of 4 snapping combinations:
**1. While constraining to a plane, snap to an edge element:**
The snap is made at the intersection between the edge direction and the
constraint plane.
**2. While constraining to a plane, snap to a face element:**
The snap is made to the nearest point between the snap point and the
line that intersects the face plane with the constraint plane.
**3. While constraining to an axis, snap to an edge/line element:**
The snap is made to the nearest point on the axis to the edge/line.
**4. While constraining to an axis, snap to a face element:**
The snap is made at the intersection of the axis and the plane defined
by the face.
To avoid unpredictable jumps outside view boundaries, an alignment
check is made for each of these snapping combinations.
Resolve/fix T66422
Differential Revision: https://developer.blender.org/D5608
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Was a mistake from the very beginning of implementation.
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This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
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We plan to use the "blender" namespace in other modules as well.
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The main focus here was to improve the docs significantly. Furthermore,
I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually)
faster, simpler and more customizable. I also rewrote `Stack` to make
it more efficient by avoiding unnecessary copies.
Thanks to everyone who helped with constructive feedback.
Approved by brecht and sybren.
Differential Revision: https://developer.blender.org/D7931
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This implements a generic color datalayer and its functions. Based on
D5975.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7838
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Adds support for Windows Shell Links (shortcuts) to the File Browser. Extended Mac Alias usage. Better visualization of linked items.
Differential Revision: https://developer.blender.org/D7380
Reviewed by Campbell Barton
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interp_weights_poly_v2 would have too large epsilon values for small
polygons. To solve this we now calculate the appropriate epsilon value
so it can gracefully handle big and small values.
To make sure there was no regression, these changes were tested with the
files in T36105, T31581. Also with a surface deform modifier test file
attached in the differential below.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D7772
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Add TBB::flow graph scheduling to BLI_task.
Using flow graphs, a graph of nodes (tasks) and links can be defined.
Work can flow though the graph. During this process the execution of the nodes will be
scheduled among the available threads.
We are planning to use this to improve the threading in the draw manager.
The implemented API is still limited it only supports sequential flows. Joins and buffers
are not supported. We could eventually support them as part of an CPP API. These features
from uses compile time templates and are hard to make a clean C-API for this.
Reviewed By: Sergey Sharybin, Brecht van Lommel
Differential Revision: https://developer.blender.org/D7578
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Previously this would be enabled when threads were used, but threads are now
basically always in use so there is no point. Further, this is only needed for
guarded allocation with --debug-memory which is not performance critical.
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