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2009-09-08Made Nurb->type only store the type rather then mixing the type with flags.Campbell Barton
moved CU_2D to Nurb->flag in do_versions This made simple type checks confusing to read. many... if( (nu->type & 7)==CU_BEZIER) replaced with ... if(nu->type == CU_BEZIER) made setting rna curve_2d clamp the Z values. still more RNA/UI changes to do.
2009-09-07svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r23023:HEADCampbell Barton
2009-09-07svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22935:23022Campbell Barton
looks like 2 merges are needed to skip a commit.
2009-09-072.5 - Rotation Order TweaksJoshua Leung
* Copy Rotation constraint should now work ok with this new code again. Previously, it was the only thing that really went beserk when the typos were still uncaught. * Fixed one other case of a potential case where typos would cause problems. * Made changing the rotation order setting perform conversions of the current rotation to an equivalent representation in the other orders/forms. This is done at RNA level, so maybe not that great for switching representations while animating?
2009-09-06* cleaning up warnings (mostly windows). A collection of other warning fixes ↵Nathan Letwory
too (undefined function, assuming int, etc.) This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
2009-09-062.5 Anim Bugfixes:Joshua Leung
* Rotation order code should be more correct now. Previously was only shuffling axes, and was also doing some evil things to provided that that it shouldn't have been doing, which was causing some flipping issues. * Built-in keyingsets for 'visual' options should now be more correct. The old code had typos, giving wrong array indices to start from.
2009-09-06easier to re-apply the replacement table then merge from 2.4x, same as 23023Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-06remove MTC_ functions, (don't merge)Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-05Option to correct for 3D curve twist error. example before and after.Campbell Barton
http://www.graphicall.org/ftp/ideasman42/curve_auto_twist.png Access next to the "3D" edit button. details... - open curves use the first points orientation and minimize twist for each new segment. - cyclic curves calculate the least twist in both directions and blend between them - AxisAngleToQuat replaced inline code. - Notice the model on the right now has more even corners. added Vec3ToTangent to arithb.c.
2009-09-04* remove mtio.h - no magnetic tape support has been coded. Helps compilation ↵Nathan Letwory
on osx10.6.
2009-09-04== SCons ==Nathan Letwory
* first working changes to get blenderplayer linking * blenderplayer/ moved into source/ (CMakeLists.txt changed for that too) * added externs for bprogname to gp_ghost, so that it links properly
2009-09-04* New and improved voxel interpolation methods, from Alfredo.Matt Ebb
Now there is (in order of speed): * Nearest neighbour (very rough quality) * Linear (medium quality) * Quadratic (good quality) * Cubic Catmull-rom (very good quality, crisp) * Cubic B-spline (very good quality, smooth) Thanks!
2009-09-03Fix thread hanging problem (mostly seen with material preview, but that ↵Martin Poirier
sneaky f*er could strike any time). Story time: Once upon a time, in the green valley of fileselect, BLI_end_threads would get called on an empty threadbase, depending on the result of a previous call to readdir(). The function would then gladly decrement thread_level to -1 which would cause all kinds of fun havoc. THE END. Made sure thread_level is only incremented and decremented when needed. The caller should never have to make sure of that, especially since it already lets you call with a null threadbase. Please report any further hang (and how to reproduce, if possible).
2009-09-022.5 - Rotation order is now taken into account for constraintsJoshua Leung
* Added a 'rotOrder' parameter for constraint evaluation objects and constraint targets, which describes the rotation mode used for the matrices there. Todos: * Constraint targets default to using XYZ only for now. This will need be be addressed eventually. * Copy Rotation constraint currently cannot use the new rotation order code for the target matrix. What's surprising is that even though it's just using XYZ as the old code did, it doesn't work, and yet everything else works nicely. Silly constraint! (it is almost impossible to improve this constraint further without breaking a rig out there)
2009-09-022.5 - Rotation Order Tweaks for Armature BonesJoshua Leung
* All tools where rotation order matters for armature bones have now been adjusted to use the new code * Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
2009-09-012.5 - Rotation Orders for Bones [Durian Rigging Request]Joshua Leung
This commit is the start of an implementation of (euler) rotation orders for Bones (later to be extended to Objects too). Technical details and references can be found at: http://wiki.blender.org/index.php/User:Aligorith/EulerRotationOrder In short, I've added a new set of Euler conversion functions (EulO... and ...EulO), coexisting with the old functions for now, which can handle different rotation orders. Changes have only been made to the basic evaluation code. However, the following places will still need modifications: * Transform code - needs to be made to use functions which take rotation order into account instead of using XYZ only * Rotation constraints - same story * Other rotation editing tools for armatures also need a check up, since there might have been some missing code when I ported eulers earlier
2009-09-012.5 - Code shuffling in arithb.c Joshua Leung
* Moved all the euler-rotation functions so that they were near each other in the file. * Tagged all functions relevant to axis-angle rotations
2009-08-19svn merge -r 22450:22627 ↵Matt Ebb
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
2009-08-18* Point density texture works againMatt Ebb
2009-08-16- typos in boxpack comments (incorrectly had comment that it was from NAN)Campbell Barton
- removed unused defines STREQ, STREQ2, STREQ3 and MINSIZE
2009-08-152.5: Screen/Scene New/Delete operators.Brecht Van Lommel
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
2009-08-152.5: warning fixesBrecht Van Lommel
Directories intern/ and source/blender/ now compile warning free again here with scons/gcc.
2009-08-14some fixes for netbsd with cmakeCampbell Barton
- CMake, use FIND_PACKAGE(Freetype) for unix/linux - Only link with libdl.so on linux - use statvfs rather then statfs for netbsd (size of statfs wasnt available) - add x11 include path with ghost, glu.
2009-08-13* First commit merging 2.4-based sim_physics in to volume25 branch.Matt Ebb
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983 More to come, but this makes things much easier to work on for me :)
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-02remove own postscript font loading code (rely on freetype now)Campbell Barton
2009-07-30BF2.5: First commit of smoke code.Daniel Genrich
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)
2009-07-282.5 file browserAndrea Weikert
Bugfix: revert to previous behaviour of BLI_rename, is used for safe blendfile saving. Added guard in file browser though to prevent user from invoking this.
2009-07-282.5: File browserBrecht Van Lommel
* Side panels now use list widgets. * Enabled theme colors for side panel. * Add button in bookmarks panel. * Operator panel title now uses operator name. * For unix, added / to system, and home and desktop to bookmarks. * For opening fileselect with filter, cleaned up the code a bit, adding WM_operator_properties_filesel instead of duplicating code. * Also added filter for all operators calling fileselect, only image and file open did it before. * Hide . files by default, and also hide files ending with ~. * Added back .. (but not .) in the file list, I really missed this. * File highlight now only happens when you're actually over a file, instead staying after you move the mouse away. * Fix some redraw/refresh issues.
2009-07-262.5 file browserAndrea Weikert
* operator for create new directory activated (IKEY) * operator for rename (works on files and directories so far) (CTRL+LMB) Note: fail to rename is rather quiet, no message popup, just doesn't rename if it can't. So far checked that (On Windows Vista) rename fails on system directories, which I think acceptable. Note: I removed the code that (silently) deletes file if I rename file to an existing one. Considered harmful :)
2009-07-262.5 file browserAndrea Weikert
* enable large file size for WIN64 too.
2009-07-262.5 filebrowserAndrea Weikert
Bugfixes: * crash when loading file that has filebrowser open * file size over 2GB/4GB? shows negative number Other: * tried to improve drawing speed a bit by only drawing the files actually shown and improving refresh behaviour a bit. Note: Solution I found so far is to use the non-standard _stat64, as far as I could see, WIN64 should work without that patch (Genscher, please check and if needed you can enable this too by removing the !defined(WIN64) ) This probably needs to be fixed in at least one other place (BLI_filesize), will look into this once this fix proves stable enough)
2009-07-262.5: PaintingBrecht Van Lommel
Various fixes for painting, sculpting and particle edit, still much to be done... * Move RNA paint and sculpt structs into rna_sculpt_paint.c, * Added Particle Edit RNA. * Some tweaks to existing Paint RNA. * Put texture paint and particle edit object in context. * Fix some errors in the brush layout, properly doing None checks, fixing some wrong property identifiers. * Added tool enum for texture paint and particle edit in panels. * Allow editing brush textures in the texture buttons, still with a stupid toggle, ideas for how to make the connection better are welcome.
2009-07-212.5:Brecht Van Lommel
* Windows fixes for texture filter & bump patches, thanks Jean-Michel Soler for noting. * Added sqrtf/sinf/fabsf/... fallback #ifdefs in BLI_arithb.h, those should be safe to use now. Replacing the double for the float version throughout the code can be done once, but would need proper testing.
2009-07-212.5: Bump MappingBrecht Van Lommel
Patch by Alfredo de Greef. Considerably improves the quality of bump mapping, and texture filtering for displacement and warp too. Mainly this is achieved by getting the texture derivatives just right in various cases, many thanks to Alfredo for figuring this one out, works great. This is enabled by default now, but disabled still for existing textures to preserve backwards compatibility. Can be enabled with the "New Bump" option in the material texture slot in the outliner. Also, I made the range for the normal factor a bit smaller since this gives stronger effects, but note that you can still type in larger values than the slider allows.
2009-07-21BLI_setenv, use instead of copying ifdefs about for setting env vars.Campbell Barton
set PYTHONHOME as well as PYTHONPATH, quiets some warnings.
2009-07-21Initial code for boids v2Janne Karhu
Too many new features to list! But here are the biggies: - Boids can move on air and/or land, or climb a goal object. - Proper interaction with collision objects. * Closest collision object in negative z direction is considered as ground. * Other collision objects are obstacles and boids collide with them. - Boid behavior rules are now added to a dynamic list. * Many new rules and many still not implemented. * Different rule evaluation modes (fuzzy, random, average). - Only particle systems defined by per system "boid relations" are considered for simulation of that system. * This is in addition to the boids own system of course. * Relations define other systems as "neutral", "friend" or "enemy". - All effectors now effect boid physics, not boid brains. * This allows forcing boids somewhere. * Exception to this is new "boid" effector, which defines boid predators (positive strength) and goals (negative strength). Known issue: - Boid health isn't yet stored in pointcache so simulations with "fight" rule are not be read from cache properly. - Object/Group visualization object's animation is not played in "particle time". This is definately the wanted behavior, but isn't possible with the current state of dupliobject code. Other new features: - Particle systems can now be named separately from particle settings. * Default name for particle settings is now "ParticleSettings" instead of "PSys" - Per particle system list of particle effector weights. * Enables different effection strengths for particles from different particle systems with without messing around with effector group setting. Other code changes: - KDTree now supports range search as it's needed for new boids. - "Keyed particle targets" renamed as general "particle targets", as they're needed for boids too. (this might break some files saved with new keyed particles) Bug fixes: - Object & group visualizations didn't work. - Interpolating pointcache didn't do rotation.
2009-07-202.5 - Constraints Editing + Keyframe Drawing TweaksJoshua Leung
Constraints: * Adding constraints with targets should now work. -- (When no target is provided, the code to create a new target is not yet in place again yet) * Constraints can be added in Object and PoseModes again using the Ctrl-Shift-C hotkey. * All constraints can now be cleared from the active Object or selected Bones using the Ctrl-Alt-C hotkey. * Added warnings when adding constraints invalid for the current context, and removed the old add_constraint() function. * Buttons window updates correctly after adding keyframes now Keyframes Drawing: * Removed un-necessary extra function-call for RB-Tree implementation, by inlining a special one-off case. * Keyframe diamonds which are not within the viewable area are now not drawn (but filtering will still need to find them).
2009-07-19- Support for importing python packages. (directories of python scripts ↵Campbell Barton
containing an __init__.py) - BLI_add_slash returns the new string length. - BLI_where_am_i() would often have /./ in the path (not incorrect but annoying, got into python exceptions) - release/ui/space_image.py, py error referencing invalid keyword args.
2009-07-19SVN maintenance.Guillermo S. Romero
2009-07-182.5 - Optimisations for Keyframe Drawing in DopeSheetJoshua Leung
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*). I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. Stats (using keyframes from an imported .bvh animation file): * When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms. * When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here). Assorted Notes: * Added missing headers for some files * Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2009-07-132.5: bugfix for BLI_is_writable, made render with Save BuffersBrecht Van Lommel
not work anymore. Now it first tries to open the file without truncating, and only then tries to create a new file.
2009-07-122.5 filebrowser Andrea Weikert
* bugfix: parent on linux didn't account for first slash * added some BLI_cleanup_dir to prevent weird directory names * revert to old directory if user types bogus text.
2009-07-102.5 filebrowserAndrea Weikert
* bugfix: don't allow parent dir to go beyond root * bugfix: only attempt to change directory if it exists New (WIP) feature: autocomplete for directory * works on TAB * so far only one level (in current directory)
2009-07-092.5Ton Roosendaal
Monthly cleaning round to make it compile warning free. Mostly it was const stuff (strings, Context), but also a couple useful fixes, like wrong use of temp pointers. Only Mathutils callback struct I left alone... design issue.
2009-07-012.5 filebrowserAndrea Weikert
* show only name of the last directory for the bookmark * small fix of projectfile: header BLI_fileops.h was moved Note: full path should appear in tool tip later, also for renaming bookmarks later on.
2009-06-302.5 file browserAndrea Weikert
* remove '.' and '..' from file browser list. sigh! * removed delete buttons from automatically added bookmarks (Desktop and Documents) Note: please check on non-Windows platforms
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-222.5: warning fixesBrecht Van Lommel
Mostly harmless ones, except for one about "gzopen64" being undeclared. This needs some defines in BLI_storage.h to be set before <unistd.h> is included. Might fix a crash in compressed file reading, though I'm not sure since it's hard to repeat the crash consistently.