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2021-09-29Cleanup: spelling in commentsCampbell Barton
2021-09-28Path util: BLI_path_contains() case-insensitive on WindowsSybren A. Stüvel
Make `BLI_path_contains()` case-insensitive on Windows. This behaviour is dependent on the platform Blender is running on, like the rest of BLI_path, and not on the style of paths (Windows-style paths will be treated case-sensitively when Blender is running on Linux/macOS).
2021-09-27BLI Path: add function `BLI_path_contains()`Sybren A. Stüvel
Add function `BLI_path_contains(container, containee)` that returns true if and only `container` contains `containee`. Paths are normalised and converted to native path separators before comparing. Relative paths are *not* made absolute, to simplify the function call; if this is necessary the caller has to do this conversion first.
2021-09-24UUID: add less-than operatorSybren A. Stüvel
Add `operator<` to C++ class to allow lexicographic ordering of UUIDs. This will be necessary when writing asset catalogs to disk in a predictable (i.e. ordered) manner.
2021-09-24BLI: expose more noise hash functions in headerJacques Lucke
This is a follow up of the previous commit. These functions are useful for other areas of Blender as well.
2021-09-24BLI: make noise hash functions available in headerJacques Lucke
2021-09-23Cleanup: UUID, fix clang-tidy warningsSybren A. Stüvel
Use explicit `uint32_t` instead of `uint`, add a missing end-of-namespace comment, and change `auto` to `const auto *`. No functional changes.
2021-09-23UUID: add `!=` operator for comparing UUIDsSybren A. Stüvel
Make it possible to unit test with `EXPECT_NE(uuid1, uuid2)`.
2021-09-23UUID: place C++ code in correct namespaceSybren A. Stüvel
Put the `bUUID` class in the `blender` namespace, instead of the `blender::bke` namespace. As a result, some C++ code now correctly uses the C++ class, where previously it would use the C struct and use implicit casting where necessary. As a result, support for initializer lists had to be explicitly coded and in another place an explicit `::bUUID` was necessary to avoid ambiguity.
2021-09-23Assets: add Asset Catalog systemSybren A. Stüvel
Catalogs work like directories on disk (without hard-/symlinks), in that an asset is only contained in one catalog. See T90066 for design considerations. #### Known Limitations Only a single catalog definition file (CDF), is supported, at `${ASSET_LIBRARY_ROOT}/blender_assets.cats.txt`. In the future this is to be expanded to support arbitrary CDFs (like one per blend file, one per subdirectory, etc.). The current implementation is based on the asset browser, which in practice means that the asset browser owns the `AssetCatalogService` instance for the selected asset library. In the future these instances will be accessible via a less UI-bound asset system. The UI is still very rudimentary, only showing the catalog ID for the currently selected asset. Most notably, the loaded catalogs are not shown yet. The UI is being implemented and will be merged soon. #### Catalog Identifiers Catalogs are internally identified by UUID. In older designs this was a human-readable name, which has the problem that it has to be kept in sync with its semantics (so when renaming a catalog from X to Y, the UUID can be kept the same). Since UUIDs don't communicate any human-readable information, the mapping from catalog UUID to its path (stored in the Catalog Definition File, CDF) is critical for understanding which asset is stored in which human-readable catalog. To make this less critical, and to allow manual data reconstruction after a CDF is lost/corrupted, each catalog also has a "simple name" that's stored along with the UUID. This is also stored on each asset, next to the catalog UUID. #### Writing to Disk Before saving asset catalogs to disk, the to-be-overwritten file gets inspected. Any new catalogs that are found thre are loaded to memory before writing the catalogs back to disk: - Changed catalog path: in-memory data wins - Catalogs deleted on disk: they are recreated based on in-memory data - Catalogs deleted in memory: deleted on disk as well - New catalogs on disk: are loaded and thus survive the overwriting #### Tree Design This implements the initial tree structure to load catalogs into. See T90608, and the basic design in T90066. Reviewed By: Severin Maniphest Tasks: T91552 Differential Revision: https://developer.blender.org/D12589
2021-09-23Fileops: call `BLI_path_slash_native()` in `BLI_dir_create_recursive()`Sybren A. Stüvel
Make the Windows version of `BLI_dir_create_recursive()` call `BLI_path_slash_native()` before it tries to handle the path. This should make it possible to call it with non-native path separators. This change was provided by our Windows platform maintainer @LazyDodo in P2414, so I assume he agrees with this change.
2021-09-21UUIDs: rename UUID to bUUIDSybren A. Stüvel
Rename the `UUID` struct to `bUUID`. This avoids a symbol clash on Windows, which also defines `UUID`. This only pops up when a `UUID` field is used in the DNA code, which is why it wasn't a problem before (it will be once D12589 lands). No functional changes.
2021-09-20UUID: add nil value for UUIDsSybren A. Stüvel
Add `BLI_uuid_nil()` that returns the nil UUID (used to indicate "not set") and `BLI_uuid_is_nil(uuid)` to do an equality test with the nil value.
2021-09-20UUID: fix seeding the RNG clock on macOSSybren A. Stüvel
On Apple machines, call `clock_gettime()` instead of `timespec_get()`. macOS only introduced `timespec_get()` in version 10.15 (introduced approx two years ago, so in 2019), even though the function is from C11.
2021-09-20UUID: include 'seconds' field of current time in RNG seedSybren A. Stüvel
XOR the 'seconds' and 'nanoseconds' fields of the current time to seed the RNG used for generating random UUIDs. This ensures a better seed just in case the clock as no sub-second resolution.
2021-09-18Cleanup: add missing includesJacques Lucke
2021-09-17Cleanup: clang-tidy warnings in UUID codeSybren A. Stüvel
Use C++ version of C headers, and avoid static function call on instance. No functional changes.
2021-09-17Blenlib: introduce a UUID typeSybren A. Stüvel
Add `BLI_uuid` and `DNA_uuid_types.h` with a UUID implementation following RFC4122 (https://datatracker.ietf.org/doc/html/rfc4122.html). The following features are implemented: - A struct of 128 bits that can be used in DNA definitions. - Generation of version 4 UUIDs, that is, purely random ones. - UUID equality function. - String to UUID and UUID to string conversion functions that are compatible with RFC4122. - C++ stream operator that outputs the UUID as string. This UUID will be used by the asset system, to uniquely identify asset catalogs. Reviewed By: Severin, jacqueslucke Differential Revision: https://developer.blender.org/D12475
2021-09-15Geometry Nodes: multi threaded field evaluationJacques Lucke
This adds a new `ParallelMultiFunction` which wraps another multi-function and evaluates it with multiple threads. The speeds up field evaluation quite a bit (the effect is most noticeable when the number of evaluations and the field is large). There are still other single-threaded performance bottlenecks in field evaluation that will need to be solved separately. Most notably here is the process of copying the computed data into the position attribute in the Set Position node. Differential Revision: https://developer.blender.org/D12457
2021-09-10VFont: Refactor of check_freetypefont()Harley Acheson
Refactor of our Vfont check for font validity. See D12068 for further details. Differential Revision: https://developer.blender.org/D12068 Reviewed by Campbell Barton
2021-09-10BLI: Add Cycles compatible Perlin noiseOmar Emara
This patch adds new Perlin noise functions to BLI. The noises are compatible with the shading texture noises in EEVEE, SVM, and OSL. The existing Jenkins hash functions couldn't be used because they are not compatible with the shading implementations and an attempt at adjusting the implementation will break compatibility in various areas of Blender. So the simplest approach is to reimplement the relevant hashing functions inside the noise module itself. Additionally, this patch also adds a minimal float4 structure to use in the interface of the noise functions. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12443
2021-09-06Cleanup: comment unused functionsCampbell Barton
2021-09-04RNA: support extracting names from paths without allocating memoryCampbell Barton
Support extracting identifiers RNA paths into fixed size buffer since the maximum size of the identifier is known all cases. - Add BLI_str_unescape_ex to support limiting the destination buffer. - Add BLI_str_quoted_substr to copy values into a fixed size buffer.
2021-09-01BLI_string: return string length from BLI_string_flip_side_nameCampbell Barton
Useful for callers that need the string length.
2021-09-01BLI_string: add BLI_str_quoted_substr_rangeCampbell Barton
This is a similar funciton to BLI_str_quoted_substrN that extracts the range of the quoted string instead of allocating a new string un-escaped string.
2021-08-31Cleanup: Use C style comments for descriptive textCampbell Barton
2021-08-29Fix BLI_strncpy_wchar_from_utf8 result on WindowsCampbell Barton
This function was documented to return the length but returned an error value for WIN32. While this doesn't cause any bugs at the moment, it could cause problems in the future. Oversight in 5496d8cd361385268316f91afa150e69b5345ab0.
2021-08-28BLI_string_utf8: add buffer size arg to BLI_str_utf8_from_unicodeCampbell Barton
Besides helping to avoid buffer overflow errors this reduces complexity of BLI_str_utf32_as_utf8 which needed a special loop for the last 6 characters to avoid writing past the buffer bounds. Also add BLI_str_utf8_from_unicode_len which only returns the length.
2021-08-27Cleanup: utf8 stepping functionsCampbell Barton
Various changes to reduce risk of out of bounds errors in utf8 seeking. - Remove BLI_str_prev_char_utf8 This function could potentially scan past the beginning of a string. Use BLI_str_find_prev_char_utf8 instead which takes a limiting string start argument. - Swap arguments for BLI_str_find_prev_char_utf8 so the stepping argument is first and the limiting argument is last. This matches BLI_str_find_next_char_utf8. - Change behavior of these functions to return it the start or end pointers instead of NULL, which complicated use of these functions to calculate offsets. Callers that need to check if the limits were reached can compare the return value with the start/end pointers. - Return 'const char *' from these functions so they don't remove const from the input arguments.
2021-08-26Cleanup: use BLI_UTF8_MAX defineCampbell Barton
2021-08-25Fix assert caused by 38630711a02e553f209ace9a8627a7a851820a2dCampbell Barton
2021-08-25Correct error in 38630711a02e553f209ace9a8627a7a851820a2dCampbell Barton
2021-08-25BLI_string_utf8: remove unnecessary utf8 decoding functionsCampbell Barton
Remove BLI_str_utf8_as_unicode_and_size and BLI_str_utf8_as_unicode_and_size_safe. Use BLI_str_utf8_as_unicode_step instead since it takes a buffer bounds argument to prevent buffer over-reading.
2021-08-25BLI_string_utf8: simplify utf8 stepping logicCampbell Barton
There were multiple utf8 functions which treated errors slightly differently. Split BLI_str_utf8_as_unicode_step into two functions. - BLI_str_utf8_as_unicode_step_or_error returns error value when decoding fails and doesn't step. - BLI_str_utf8_as_unicode_step always steps forward at least one returning the byte value without decoding (needed to display some latin1 file-paths). Font drawing uses BLI_str_utf8_as_unicode_step and no longer check for error values.
2021-08-24Fix BLI_str_utf8_as_unicode_step reading past intended boundsCampbell Barton
Add a string length argument to BLI_str_utf8_as_unicode_step to prevent reading past the buffer bounds or the intended range since some callers of this function take a string length to operate on part of the string. Font drawing for example didn't respect the length argument, potentially causing a buffer over-read with multi-byte characters that could read past the end of the string. The following command would read 5 bytes past the end of the input. `BLF_draw(font_id, (char[]){252}, 1);` In practice strings are typically null terminated so this didn't crash reading past buffer bounds. Nevertheless, this wasn't correct and could cause bugs in the future. Clamping by the length now has the same behavior as a null byte. Add test to ensure this is working as intended.
2021-08-24Cleanup: spellingCampbell Barton
2021-08-23Using relative threshold for floats in mesh comparisonHimanshi Kalra
Changes the threshold comparison from absolute to relative. Removes threshold for MLoopCol comparison. Adds a compare relative threshold function. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12273
2021-08-23Compositor: Full frame Bokeh Blur and Blur nodesManuel Castilla
Adds full frame implementation to these nodes operations. When enabling "extend bounds" node option, tiled implementation result is slightly different because it's using `TranslateOperation` with bilinear sampling for centering. Full frame always uses nearest to don't lose image quality. It has the disadvantage of causing image jiggling on backdrop when switching size values as it's not pixel perfect. This is fixed by rounding to even. No functional changes. Part of T88150. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12167
2021-08-23Cleanup: use BLI_str_utf8 prefixCampbell Barton
Rename: - BLI_str_utf8_invalid_byte (was BLI_utf8_invalid_byte) - BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-21Use Zstandard compression for the sequencer cacheLukas Stockner
Reviewed By: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D5799
2021-08-21Add support for Zstandard compression for .blend filesLukas Stockner
Compressing blendfiles can help save a lot of disk space, but the slowdown while loading and saving is a major annoyance. Currently Blender uses Zlib (aka gzip aka Deflate) for compression, but there are now several more modern algorithms that outperform it in every way. In this patch, I decided for Zstandard aka Zstd for several reasons: - It is widely supported, both in other programs and libraries as well as in general-purpose compression utilities on Unix - It is extremely flexible - spanning several orders of magnitude of compression speeds depending on the level setting. - It is pretty much on the Pareto frontier for all of its configurations (meaning that no other algorithm is both faster and more efficient). One downside of course is that older versions of Blender will not be able to read these files, but one can always just re-save them without compression or decompress the file manually with an external tool. The implementation here saves additional metadata into the compressed file in order to allow for efficient seeking when loading. This is standard-compliant and will be ignored by other tools that support Zstd. If the metadata is not present (e.g. because you manually compressed a .blend file with another tool), Blender will fall back to sequential reading. Saving is multithreaded to improve performance. Loading is currently not multithreaded since it's not easy to predict the access patterns of the loading code when seeking is supported. In the future, we might want to look into making this more predictable or disabling seeking for the main .blend file, which would then allow for multiple background threads that decompress data ahead of time. The compression level was chosen to get sizes comparable to previous versions at much higher speeds. In the future, this could be exposed as an option. Reviewed By: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D5799
2021-08-21Refactor low-level blendfile reading into separate filesLukas Stockner
Instead of handling mmap, compression etc. all directly in readfile.c, refactor the code to use a generic FileReader. This makes it easier to add new compression methods or similar, and allows to reuse the logic in other places (e.g. thumbnail reading). Reviewed By: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D5799
2021-08-13Revert "Mesh: replace saacos with acosf for normal calculation"Campbell Barton
This reverts commit 41e650981861c2f18ab0548e18851d1d761066ff. This broke "CubeMaskFirst" test. Any value even slightly outside the [-1.0..1.0] range caused the result to be nan, which can happen when calculating the dot-product between two unit length vectors.
2021-08-13Mesh: replace saacos with acosf for normal calculationCampbell Barton
The clamped version of acos isn't needed as degenerate (nan) coordinates result in zeroed vectors which don't need clamping.
2021-08-13Docs: note that normalize_v# functions zero out input containing nanCampbell Barton
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-08-04VSE: Allow Wingdings and Symbol FontsHarley Acheson
This patch makes us less restrictive on the allowed types of FreeType font character maps we allow, rather than primarily unicode-only. This allows us to use some legacy, symbol, specialty, and proprietary fonts like Wingdings. Note we were a little less restrictive with vfonts, used for 3D Text Objects, so this patch primarily helps VSE. See D12124 for details and examples. Differential Revision: https://developer.blender.org/D12124 Reviewed by Brecht Van Lommel
2021-08-04UI: VFont Display NamesHarley Acheson
When displaying the names of fonts for 3D Text objects, use the same format as shown in File Browser: Family name + Style name. They are currently shown with Postscript Name, which doesn't match well. see D12069 for more details. Differential Revision: https://developer.blender.org/D12069 Reviewed by Campbell Barton
2021-08-04BLI: add double version of 'scaleform'Germano Cavalcante
No functional changes. New utility.
2021-08-04Cleanup: use C comments for descriptive textCampbell Barton