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2021-12-27BLI: add utility to check if type is any specific typeJacques Lucke
This adds `blender::is_same_any_v` which is the almost the same as `std::is_same_v`. The difference is that it allows for checking multiple types at the same time. Differential Revision: https://developer.blender.org/D13673
2021-12-25Cleanup: use new c++ guarded allocator APIAaron Carlisle
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-21Fix T93960: Asset Catalogs I/O fails with unicode file paths on WindowsSybren A. Stüvel
On Windows, encode file paths as UTF-16 before trying to open the file for reading/writing. This introduces a new class `blender::fstream`, which wraps `std::fstream` and provides this UTF-16 encoding. This class should also be used in other areas, like the Alembic importer/exporter. Manifest Task: T93960 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13633
2021-12-20BLI: fix Vector.prepend declarationJacques Lucke
Using `&&` there was a typo. With `&&` the `prepend` method could not be called with a const reference as argument.
2021-12-17Fix T94116: Drivers can have multiple variables with same nameSybren A. Stüvel
The RNA setter now ensures that driver variables are uniquely named (within the scope of the driver). Versioning code has been added to ensure this uniqueness. The last variable with the non-unique name retains the original name; this ensures that the driver will still evaluate to the same value as before this fix. This also introduces a new blenlib function `BLI_listbase_from_link()`, which can be used to find the entire list from any item within the list. Manifest Task: T94116 Reviewed By: mont29, JacquesLucke Maniphest Tasks: T94116 Differential Revision: https://developer.blender.org/D13594
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-11-23Cleanup: Suppress clang-tidy warning.Jeroen Bakker
2021-11-19Merge branch 'blender-v3.0-release'Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_blender_version.h source/blender/blenloader/intern/versioning_300.c
2021-11-19BLI_listbase: Add utils to search from string or index.Bastien Montagne
If a valid matching string is found, return that item, otherwise fallback to the item matching the given index, if any. This will be useful in RNA override code, and potentially other areas where data in lists can be referenced by their names or indices.
2021-11-16Geometry Nodes: refactor virtual array systemJacques Lucke
Goals of this refactor: * Simplify creating virtual arrays. * Simplify passing virtual arrays around. * Simplify converting between typed and generic virtual arrays. * Reduce memory allocations. As a quick reminder, a virtual arrays is a data structure that behaves like an array (i.e. it can be accessed using an index). However, it may not actually be stored as array internally. The two most important implementations of virtual arrays are those that correspond to an actual plain array and those that have the same value for every index. However, many more implementations exist for various reasons (interfacing with legacy attributes, unified iterator over all points in multiple splines, ...). With this refactor the core types (`VArray`, `GVArray`, `VMutableArray` and `GVMutableArray`) can be used like "normal values". They typically live on the stack. Before, they were usually inside a `std::unique_ptr`. This makes passing them around much easier. Creation of new virtual arrays is also much simpler now due to some constructors. Memory allocations are reduced by making use of small object optimization inside the core types. Previously, `VArray` was a class with virtual methods that had to be overridden to change the behavior of a the virtual array. Now,`VArray` has a fixed size and has no virtual methods. Instead it contains a `VArrayImpl` that is similar to the old `VArray`. `VArrayImpl` should rarely ever be used directly, unless a new virtual array implementation is added. To support the small object optimization for many `VArrayImpl` classes, a new `blender::Any` type is added. It is similar to `std::any` with two additional features. It has an adjustable inline buffer size and alignment. The inline buffer size of `std::any` can't be relied on and is usually too small for our use case here. Furthermore, `blender::Any` can store additional user-defined type information without increasing the stack size. Differential Revision: https://developer.blender.org/D12986
2021-10-26Cleanup: clang-formatBrecht Van Lommel
2021-10-26BlenLib: Add JSON Serialization/Deserialization Abstraction Layer.Jeroen Bakker
Adds an abstraction layer to switch between serialization formats. Currently only supports JSON. The abstraction layer supports `String`, `Int`, `Array`, `Null`, `Boolean`, `Float` and `Object`. This feature is only CPP complaint. To write from a stream, the structure can be built by creating a value (any subclass of `blender::io::serialize::Value` can do, and pass it to the `serialize` method of a `blender::io::serialize::Formatter`. The formatter is abstract and there is one implementation for JSON (`JsonFormatter`). To read from a stream use the `deserialize` method of the formatter. {D12693} uses this abstraction layer to read/write asset indexes. Reviewed By: Severin, sybren Maniphest Tasks: T91430 Differential Revision: https://developer.blender.org/D12544
2021-10-24Cleanup: cross-reference right pointing arrow literalCampbell Barton
This value is defined in the UI module, but happens to be used in string_search.cc too. Note that these references need to be kept in sync. Use escaped utf-8 sequence since the literal can be avoided. Also replace BLI_str_utf8_as_unicode calls with constant assignments as these values are known there is no need to decode a utf-8 sequence.
2021-10-22Cleanup: spelling in comments, use C style commentsCampbell Barton
2021-10-19BLI: Support removing keys from a set during iterationHans Goudey
This adds the ability to mark slots as removed while iterating through a mutable set. Differential Revision: https://developer.blender.org/D12867
2021-09-28Path util: BLI_path_contains() case-insensitive on WindowsSybren A. Stüvel
Make `BLI_path_contains()` case-insensitive on Windows. This behaviour is dependent on the platform Blender is running on, like the rest of BLI_path, and not on the style of paths (Windows-style paths will be treated case-sensitively when Blender is running on Linux/macOS).
2021-09-27BLI Path: add function `BLI_path_contains()`Sybren A. Stüvel
Add function `BLI_path_contains(container, containee)` that returns true if and only `container` contains `containee`. Paths are normalised and converted to native path separators before comparing. Relative paths are *not* made absolute, to simplify the function call; if this is necessary the caller has to do this conversion first.
2021-09-24UUID: add less-than operatorSybren A. Stüvel
Add `operator<` to C++ class to allow lexicographic ordering of UUIDs. This will be necessary when writing asset catalogs to disk in a predictable (i.e. ordered) manner.
2021-09-23bUUID: make it explicit the default constructor produces the nil valueSybren A. Stüvel
The implicit default constructor zeroes all plain data fields, and now this behaviour is explicit & tested for in a unit test.
2021-09-23UUID: add `!=` operator for comparing UUIDsSybren A. Stüvel
Make it possible to unit test with `EXPECT_NE(uuid1, uuid2)`.
2021-09-23UUID: place C++ code in correct namespaceSybren A. Stüvel
Put the `bUUID` class in the `blender` namespace, instead of the `blender::bke` namespace. As a result, some C++ code now correctly uses the C++ class, where previously it would use the C struct and use implicit casting where necessary. As a result, support for initializer lists had to be explicitly coded and in another place an explicit `::bUUID` was necessary to avoid ambiguity.
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-22BLI: support initializing empty FunctionRef with nullptrJacques Lucke
This may sometimes be desired because it is more explicitely shows that the `FunctionRef` will be empty.
2021-09-21UUIDs: rename UUID to bUUIDSybren A. Stüvel
Rename the `UUID` struct to `bUUID`. This avoids a symbol clash on Windows, which also defines `UUID`. This only pops up when a `UUID` field is used in the DNA code, which is why it wasn't a problem before (it will be once D12589 lands). No functional changes.
2021-09-20UUID: add nil value for UUIDsSybren A. Stüvel
Add `BLI_uuid_nil()` that returns the nil UUID (used to indicate "not set") and `BLI_uuid_is_nil(uuid)` to do an equality test with the nil value.
2021-09-20Cleanup: UUID, prevent "missing braces" warning on macOSSybren A. Stüvel
Add braces around initialization of sub-objects, as per the warning suggestion on macOS. No functional changes.
2021-09-17Blenlib: introduce a UUID typeSybren A. Stüvel
Add `BLI_uuid` and `DNA_uuid_types.h` with a UUID implementation following RFC4122 (https://datatracker.ietf.org/doc/html/rfc4122.html). The following features are implemented: - A struct of 128 bits that can be used in DNA definitions. - Generation of version 4 UUIDs, that is, purely random ones. - UUID equality function. - String to UUID and UUID to string conversion functions that are compatible with RFC4122. - C++ stream operator that outputs the UUID as string. This UUID will be used by the asset system, to uniquely identify asset catalogs. Reviewed By: Severin, jacqueslucke Differential Revision: https://developer.blender.org/D12475
2021-09-15BLI: Add a reverse method to MutableSpanJohnny Matthews
Add a method that allows a MutableSpan to reverse itself. This reverses the data in the original span object. This is a first step in extracting some functionality from nodes and making it more general. Differential Revision: https://developer.blender.org/D12485
2021-09-15Geometry Nodes: multi threaded field evaluationJacques Lucke
This adds a new `ParallelMultiFunction` which wraps another multi-function and evaluates it with multiple threads. The speeds up field evaluation quite a bit (the effect is most noticeable when the number of evaluations and the field is large). There are still other single-threaded performance bottlenecks in field evaluation that will need to be solved separately. Most notably here is the process of copying the computed data into the position attribute in the Set Position node. Differential Revision: https://developer.blender.org/D12457
2021-09-15Cleanup: doxy sections, parameter syntaxCampbell Barton
2021-08-31Cleanup: Use C style comments for descriptive textCampbell Barton
2021-08-27Cleanup: quiet maybe-used-uninitialized warningJacques Lucke
2021-08-24Fix BLI_str_utf8_as_unicode_step reading past intended boundsCampbell Barton
Add a string length argument to BLI_str_utf8_as_unicode_step to prevent reading past the buffer bounds or the intended range since some callers of this function take a string length to operate on part of the string. Font drawing for example didn't respect the length argument, potentially causing a buffer over-read with multi-byte characters that could read past the end of the string. The following command would read 5 bytes past the end of the input. `BLF_draw(font_id, (char[]){252}, 1);` In practice strings are typically null terminated so this didn't crash reading past buffer bounds. Nevertheless, this wasn't correct and could cause bugs in the future. Clamping by the length now has the same behavior as a null byte. Add test to ensure this is working as intended.
2021-08-23Cleanup: use BLI_str_utf8 prefixCampbell Barton
Rename: - BLI_str_utf8_invalid_byte (was BLI_utf8_invalid_byte) - BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-17Cleanup: unused definesCampbell Barton
2021-08-03Fix T90387: division by zero when trying to invert scaleSybren A. Stüvel
Fix division by zero when `BKE_bone_parent_transform_invert()` inverts a scale vector with zero components. Zero values in the to-be-inverted vector are now simply skipped, i.e. remain zero after inversion. This at least ensures that `invert_v3_safe(invert_v3_safe(vector))` results in the same vector. This commit does NOT fix the conceptual problem that an inversion of a potentially non-invertible vector is relied upon. It just avoids the division by zero.
2021-07-27Add `StringRef::trim()` functionsSybren A. Stüvel
Add three functions that trim characters from the front & end of a `StringRef`. All functions return a new `StringRef` that references a sub-string of the original `StringRef`. - `trim(chars_to_remove)`: strips all characters from the start and end that occur in `chars_to_remove`. - `trim(char_to_remove)`: same, but with a single character to remove. - `trim()`: remove leading & trailing whitespace, so same as `trim(" \r\n\t")` Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12031
2021-07-23Another slight increase in speed for Delaunay CDT.Howard Trickey
When the new "need_ids" flag is false and the output type is not one of the valid BMesh kinds, there is no need to propagate even a dummy id to all of the faces.
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-21Fix bug in assert in delaunay test.Howard Trickey
Assert was trying to say x coords of arcs lined up, and didn't do that.
2021-07-20Fix crash in delaunay C interface test.Howard Trickey
The test forgot to set the new need_ids field, which luckily exposed a bug in the C api for delaunay when that field is false. Fixed the bug and the test, and added a test for the need_ids false case.
2021-07-18Make it optional to track input->output mapping in delaunay_2d_calc.Howard Trickey
Some uses of delaunay_2d_calc don't need to know the original verts, edges, and faces that correspond to output elements. This change adds a "need_ids" value to the CDT input spec, default true, which tracks the input ids only when true. The python api mathutils.geometry.delaunay_2d_cdt gets an optional final bool argument that is the value of need_ids. If the argument is not supplied, it is true by default, so this won't break old uses of the API. On a sample text test, not tracking ids save about 30% of the runtime. For most inputs the difference will not be so dramatic: it only really kicks in if there are a lot of holes.
2021-07-18Greatly improve speed of Delaunay when have a lot of holes.Howard Trickey
Using part of a patch from Erik Abrahamsson, this replaces the use of linked lists for original id tracking by Sets. I had thought that the lists were unlikely to grow to more than a few elements, but when the mesh has a lot of holes (whose original ids go *outside* the hole, and therefore, most of the mesh), this assumption can be very wrong. On a Text regression test, the time went from 11.67s to 0.16s with this fix. I also tested to make sure that Boolean didn't slow down with this, and found it actually had a very slight speedup. Using Sets exposed a dependency on the ordering of the items in the id lists, luckily caught by a mesh intersect regression test, so fixed that.
2021-07-15Cleanup: use raw strings, quiet clang-tidy warningsCampbell Barton
2021-07-09BLI_array: add BLI_array_deduplicate_ordered utility & testsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-29Cleanup: clang-tidyCampbell Barton
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-06-27Fix T89330 Exact Boolean fails on a simple model.Howard Trickey
The problem was an optimization I put in to triangulate quads. It was wrong if the quad, after projecting onto a 2d plane, was not convex. Handling quads the same as other faces fixes the bug. Unfortunately, this will slow down Exact Boolean when the input has many quads (the usual case, of course). Will attempt to fix that with a later change, but for now, this at least restores correctness.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton