Age | Commit message (Collapse) | Author |
|
sequencer for the first time.
* Added WM_OT_tweak_gesture operator for select, drag
* Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
|
|
-r17853:HEAD
|
|
- wm draw method is now initialized correct when reading older
files, but the SDNA bug causing the problem is still unsolved.
is due to // char pad[8]; not being recognized as commented.
- triple buffer proxy texture test follows spec better now,
was disabling triple buffer unnecessarily on some drivers.
- some cmake compile fixes related to sequencer pthread usage
and removed bad level calls lib for player.
- show outliner header buttons in oops mode as well until that
can be switched in the UI.
- fix region data free issue for tooltips
- warning fixes
|
|
Cleanup warnings from Joshua's commit (mostly unused variables,
but also used functions that were not prototyped).
Two bugfixes; passing on &ob->adt instead of ob->adt
But; the DNA system is now messed up, with two structs using
the same ID (nAction and bAction), that goes horrible wrong!
|
|
|
|
- Depricated another bunch of globals; all the totobj,
totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.
Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.
|
|
Also supressed cmake/gcc warnings about unused parameters since these are everywhere (sometimes with good reason, for callbacks)
|
|
12k lines of sequencer back! Only seqaudio.c skipped for now.
Notes:
- it only draws now, nothing refreshes or edits.
- fixed bug in view2d.c with vertical grid step being 0.0f
- render code and fileselect code is #ifdeffed out
- sequence evaluation code moved to blenkernel, so it can
be used for render without bad level calls
General note; sequencer code is very untidy, mixing styles too
much. Tried to clean it some, but it would be nice if formatting
is kept consistant from now on.
|
|
- remove Verse support. This will be brought back in The Future (probably jiri + me)
This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
|
|
From the anti-globalization department:
G.obedit terminated!
Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
|
|
- Put back vertex/edge/face select
- Mode menu allows going in/out editmode
- Tested some tweak event stuff in WM, made tweak event follow
user preset for 'action' or 'select' mouse.
(Wanted to try this for transform, but better get advise from
Martin first :)
|
|
Editmesh code cleaned and compiling/linking. A whopping
20k lines back! :)
Not that it does stuff... editmode in/out has to be done,
and loads of operators. Also linking/exporting editmesh
calls has to be reviewed.
Also: added a blender_test_break() mechanism in BKE.
|
|
* Added a report list to operator, to which they can report errors and
warnings. When the operator ends, it will display them with a popup. For
python these should become exceptions when calling operators.
* Added a function to make a popup menu from a report list.
* Also added a utility function to prepend a string before the reports to
indicate what they relates to. Also made the report functions used
BLI_dynstr to simplify the code.
* Made file reading and writing report errors to the user again using this
system, also replacing the left over uncommented bad level error() calls.
|
|
Transform:
First working port of the transform code:
- Object mode only (other conversions need to be ported)
- Contraints (global and local only) working
- Snap (no edit mode, obviously) working
- Numinput working
- Gears (Ctrl and Shift) working
- Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible
- No manipulator
- No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...)
- No NDOF support
I've only tested Scons support, though Makefil *should* work, I *think*.
Misc:
-QuatIsNull function in arith
-Exporting project_* and view[line|ray] functions from view3d
|
|
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
|
|
* fix lost declaration and missing includes after blenlib cleanup.
* bump warning level to W3 for Debug in a few libraries for MSVC9 projectfiles. Others will follow.
|
|
DONE:
* moved almost all declarations from BLI_blenlib.h into their own proper header files.
* BLI_blenlib.h still includes all the declarations for convenience and to avoid changes in existing code
* split util.c into several files, where it wasn't done already
* DynamicList -> dynamiclist,
* ListBase -> listbase,
* String utility functions -> string.c
* removed a few unused macros and functions, if they're needed back, they're still in svn ;)
TODO:
* btempdir global
* further cleanup in the code of the different modules (especially util.c)
|
|
that is not supposed to be in the editor but at blenkernel level
to avoid bad level calls. Added sequencer free and strip iterator
functions there and used them to make sequencer data load/save
work again.
|
|
-r17434:HEAD
|
|
|
|
* added missing define in storage.c
|
|
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in
user-def.mk.
Other changes related to irix:
* compile solid from extern/
* don't build plugins (yet) with "make release" when using gcc (the shell
script used assumes MIPSpro is installed)
* use statvfs instead of statfs on irix, like done on solaris
* use external libs from $(LCGDIR) instead of /usr/freeware
* use glew header files from $(LCGDIR)/glew instead of the ones installed on
the system (this applies to other platforms as well)
* ffmpeg support currently is disabled on irix
|
|
Thankfully, very little code used it, the only exception being the retarget code in etch-a-ton.
|
|
with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
|
|
* BLI_linklist_index() - to get an items index in a LinkList
* BLI_memarena_use_malloc() - BLI_memarena_use_calloc alredy existed but there was no way to switch back to malloc.
also added texnodes to cmake
|
|
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
|
|
size buffer if it's big enough, and otherwise allocate memory.
* Added BLI_dynstr_appendf() to construct strings easily in printf
style, this should make it easier to construct menu strings for
example.
|
|
their includes when building.
writefile.c had usless include.
|
|
|
|
|
|
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
|
|
|
|
strncpy for overlapping strings.
source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char.
source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized
source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()
|
|
Thanks to Lguillaume for helping with this one.
Had to go back to bug: [#17631] PIL_dynlib_get_error_as_string() returns NULL, causes crash
and revert the fix and make some new updates.
function needs to return NULL so fix the functions that were assuming it
always returns a string.
Kent
|
|
|
|
renaming a file on win32 would delete it because it didnt test if the 2 filenames were the same (case insensitive), and remove the 'to' file to make way for the 'from' file.
|
|
|
|
any path starting with a '.' on win32 would be replaced with C:\ (or the default root)
this was added rev 6568 so the file selector would replace "." with C:\. should be moved to fileselector but for now compare with "." rather then checking the first char.
header_view3d.c - prop edit and render were aligning in curve edit mode.
|
|
|
|
|
|
It helps if the fonction to wait on all threads actual does that.
Use user parameter for number of threads (this is really looking like it should be in the userprefs and not render params).
|
|
to /c/foo.jpg
since there is C:\ prefix cant exist on a unix system this wont break any files.
|
|
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
|
|
were ordered clockwise.
now return 1 for clockwise, -1 for counter-clockwise and 0 for no intersection.
|
|
Will have to do a second pass tomorrow to fix some leftovers.
|
|
Correct parent is ..\ under Windows.
|
|
introduces "../" ad libitum + harcoded path?
bug was introduced when fixing BLI_cleanup_dir not to write to negative character indicies.
added a BLI_parent_dir(char *path)
|
|
Thanks matt for the typing work :)
|
|
His log:
One of the calls to PIL_dynlib_get_error_as_string was assuming that
it would return a valid string and not NULL (perhaps by converting
to std::string).
This patch simply changes it to always return a string, even when the
error is not recognized.
|
|
|