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2021-04-06BLI: return pointer to added resourceJacques Lucke
Without this, the caller often has to get the pointer to the resource before adding it to the resource scope.
2021-04-05BLI: fix axis order in 'BLI_array_iter_spiral_square'Germano Cavalcante
x and y were inverted.
2021-04-01BLI: rename resource collector to resource scopeJacques Lucke
Differential Revision: https://developer.blender.org/D10857
2021-04-01Curve: Remove 'CU_2D' flag used for nurbsGermano Cavalcante
This fixes T86440 As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D. But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set. So remove this specific flag for nurbs. This may break old files, since 2D curves with mixed 3D are now set as 3D. Differential Revision: https://developer.blender.org/D10738
2021-04-01Cleanup: spellingCampbell Barton
2021-04-01BLI: add call_safe method for FunctionRefJacques Lucke
This is useful to avoid nullity checks in some places.
2021-04-01BLI: return early when copying empty arrayJacques Lucke
2021-04-01BLI_math: add orthogonalize_m#_zero_axesCampbell Barton
Expose a this function to initialize any zeroed axes to an orthogonal vector based on other non-zeroed axes. This functionality already existed for `invert_m#_m#_safe_ortho`, expose as a public function as it's useful to be able to fill in zeroed axes of transformation matrices since they may be used in matrix multiplication which would create degenerate matrices.
2021-03-30MSVC: ASAN support for VS 16.9Ray Molenkamp
This enables ASAN support when used with VS 16.9 enable as usual in cmake with the WITH_COMPILER_ASAN option, or when using make.bat just tag on `asan' to the invocation, ie: `make lite 2019 asan` MSVC: Asan support for 16.9 This enables ASAN support when used with VS 16.9 enable as usual in cmake with the WITH_COMPILER_ASAN option, or when using make.bat just tag on `asan' to the invocation, ie: `make lite 2019 asan` Differential Revision: https://developer.blender.org/D7794 Reviewed By: brecht, sergey
2021-03-29Compositor: Add Anti-Aliasing nodeHabib Gahbiche
This is an implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) The algorithm was proposed by: Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez This node provides only SMAA 1x mode, so the operation will be done with no spatial multisampling nor temporal supersampling. See Patch for comparisons. The existing AA operation seems to be used only for binary images by some other nodes. Using SMAA for binary images needs no important parameter such as "threshold", so we perhaps can switch the operation to SMAA, though that changes existing behavior. Notes: 1. The program code assumes the screen coordinates are DirectX style that the vertical direction is upside-down, so "top" and "bottom" actually represent bottom and top, respectively. Thanks for Habib Gahbiche (zazizizou) to polish and finalize this patch. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D2411
2021-03-26CMake: add headers to source lists, sort file-listsCampbell Barton
2021-03-25BLI: simplify using DefaultHashJacques Lucke
2021-03-25BLI: fix Set.lookup_key_or_addJacques Lucke
2021-03-24Fix T86891: only sort query results for shortest string if there is a queryDirk
Differential Revision: https://developer.blender.org/D10802
2021-03-24Cleanup: remove stdio.h header from MEM_guardedalloc.hCampbell Barton
This was included for `FILE *` which isn't used in the header. Ref D10799
2021-03-23Cleanup: use BLI_assert_unreachable in some placesJacques Lucke
2021-03-23BLI: add macro to indicate unreachable codeJacques Lucke
This adds a `BLI_assert_unreachable()` macro, that should be used instead of `BLI_assert(false)` in many places. * `BLI_assert_unreachable` provides more information than `BLI_assert(false)` to people reading the code. * `BLI_assert_unreachable` will print an error to `stderr` in a release build. This makes it more likely that we will get bug reports when the assumptions of a developer were wrong. Differential Revision: https://developer.blender.org/D10780
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly
Cycles, Eevee, OSL, Geo, Attribute Based on outdated refract patch D6619 by @cubic_sloth `refract` and `faceforward` are standard functions in GLSL, OSL and Godot shader languages. Adding these functions provides Blender shader artists access to these standard functions. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10622
2021-03-23Cleanup: single quotes for Python enums, spellingCampbell Barton
2021-03-22Functions: devirtualize virtual arrays in simple functionsJacques Lucke
In some multi-functions (such as a simple add function), the virtual method call overhead to access array elements adds significant overhead. For these simple functions it makes sense to generate optimized versions for different types of virtual arrays. This is done by giving the compiler all the information it needs to devirtualize virtual arrays. In my benchmark this speeds up processing a lot of data with small function 2-3x. This devirtualization should not be done for larger functions, because it increases compile time and binary size, while providing a negilible performance benefit.
2021-03-22BLI: Add "identity" constructor to float4x4 typeHans Goudey
2021-03-22Cleanup: spelling, expand on commentsCampbell Barton
2021-03-21Functions: refactor virtual array data structuresJacques Lucke
When a function is executed for many elements (e.g. per point) it is often the case that some parameters are different for every element and other parameters are the same (there are some more less common cases). To simplify writing such functions one can use a "virtual array". This is a data structure that has a value for every index, but might not be stored as an actual array internally. Instead, it might be just a single value or is computed on the fly. There are various tradeoffs involved when using this data structure which are mentioned in `BLI_virtual_array.hh`. It is called "virtual", because it uses inheritance and virtual methods. Furthermore, there is a new virtual vector array data structure, which is an array of vectors. Both these types have corresponding generic variants, which can be used when the data type is not known at compile time. This is typically the case when building a somewhat generic execution system. The function system used these virtual data structures before, but now they are more versatile. I've done this refactor in preparation for the attribute processor and other features of geometry nodes. I moved the typed virtual arrays to blenlib, so that they can be used independent of the function system. One open question for me is whether all the generic data structures (and `CPPType`) should be moved to blenlib as well. They are well isolated and don't really contain any business logic. That can be done later if necessary.
2021-03-21Cleanup: correct variable name mixup in BLI_str_quoted_substrNCampbell Barton
Also expand doc-string for `BLI_str_escape_find_quote`
2021-03-21Cleanup: use static local variablesCampbell Barton
2021-03-21Cleanup: spelling, doxygen comment formattingCampbell Barton
2021-03-20BLI: improve support for generic algorithms with c++ containersJacques Lucke
Some generic algorithms from the standard library like `std::any_of` did not work with all container and iterator types. To improve the situation, this patch adds various type members to containers and iterators. Custom iterators for Set, Map and IndexRange now have an iterator category, which soe algorithms require. IndexRange could become a random access iterator, but adding all the missing methods can be done when it is necessary.
2021-03-19BLI: Add accessors for translation, rotation, and scale of float4x4Hans Goudey
2021-03-19BLI: Add location, rotation, scale constructor to float4x4Hans Goudey
This is simply a convenience when using this type. More similar constructors can be added in the future when they are useful. Differential Revision: https://developer.blender.org/D10714
2021-03-18Cleanup: spellingCampbell Barton
2021-03-17BLI: support equality operator on Span and VectorJacques Lucke
This is quite convenient sometimes and is available for `std::vector` as well.
2021-03-17BLI: improve implicit conversions of spansJacques Lucke
Some conversions that should work did not work before. For example, `MutableSpan<int *> -> MutableSpan<const int *>`.
2021-03-17Cleanup: clang formatJacques Lucke
2021-03-17BLI: provide a default hash for enumsJacques Lucke
This avoids some boilerplate code that was necessary when using enums as keys in maps or sets.
2021-03-17Cleanup: Use blender::MultiValueMap.Jeroen Bakker
Fixed concern raise on {93e2491ee724}.
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758
2021-03-15BLI: Add "is_zero" method to float2 and float3 typesHans Goudey
This is not necessary, but a nice convenience to avoid using `is_zero_v3`. Differential Revision: https://developer.blender.org/D10713
2021-03-14Fix T86390 Exact Boolean crash.Howard Trickey
The code has to keep track of "zero volume" cells and I forgot that there were cases where that needed be be invalidated.
2021-03-10Cleanup: spellingCampbell Barton
2021-03-10Cleanup: compiler warning (ignored-qualifiers)Campbell Barton
2021-03-09BLI: New 'BLI_array_iter_spiral_square'Germano Cavalcante
No functional changes. This function replaces some of the logic in `DRW_select_buffer_find_nearest_to_point` that traverses a buffer in a spiral way to search for a closer pixel (not the closest). Differential Revision: https://developer.blender.org/D10548
2021-03-08Geometry Nodes: Improve performance of point distribute nodeHans Goudey
This commit refactors the point distribute node to skip realizing the instances created by the point instance node or the collection and object info nodes. Realizing instances is not necessary here because it copies all the mesh data and and interpolates all attributes from the instances when this operation does not need to modify the input geometry at all. In the tree leaves test file this patch improves the performance of the node by about 14%. That's not very much, the gain is likely larger for more complicated input instances with more attributes (especially attributes on different domains, where interpolation would be necessary to join all of the instances). Another possible performance improvement would be to parallelize the code in this node where possible. The point distribution code unfortunately gets quite a bit more complicated because it has to handle the complexity of having many inputs instead of just one. Note that this commit changes the randomness of the distribution in some cases, as if the seed input had changed. Differential Revision: https://developer.blender.org/D10596
2021-03-08Revert "Fix modernize-raw-string-literal complaints from clang-tidy."Howard Trickey
This reverts commit 7a34bd7c2886dfc812345c0b1649d63a9ee4666f. Broke windows build. Can apparently fix with /Zc:preprocessor flag for windows but need a Windows dev to make that fix.
2021-03-08Cleanup: rename offs to offsetCampbell Barton
2021-03-08Speedup for usual non-manifold exact boolean case.Howard Trickey
The commit rB6f63417b500d that made exact boolean work on meshes with holes (like Suzanne) unfortunately dramatically slowed things down on other non-manifold meshes that don't have holes and didn't need the per-triangle insideness test. This adds a hole_tolerant parameter, false by default, that the user can enable to get good results on non-manifold meshes with holes. Using false for this parameter speeds up the time from 90 seconds to 10 seconds on an example with 1.2M triangles.
2021-03-08Fix modernize-raw-string-literal complaints from clang-tidy.Howard Trickey
2021-03-07Geometry Nodes: simplify allocating dynamically sized buffer on stackJacques Lucke
2021-03-07Fix T85632 Improve Exact boolean in cell fracture of Suzanne.Howard Trickey
The Exact boolean used in the cell fracture addon incorrectly kept some outside faces: due to some raycasts going into open eye socket then out of the head, leading to one ray direction (out of 8) saying the face was inside the head. The current code allowed 1 of 8 rays only as "inside" to accommodate the case of a plane used in boolean to bisect. But this cell fracture case needs more confidence of being inside. So changed the test for intersection to require at least 3 of 8 rays to be inside. Maybe the number of rays to indicate insideness should be exposed as an option, to allow user tuning according to the degree of "non-volumeness" of the arguments, but will try at least for now to magically guess the right value of the rays-inside threshold. Note: all of this only for the case where the arguments are not all PWN (approx: manifold). The all-PWN case doesn't use raycast.
2021-03-07Cleanup: fix implicit conversion warningJacques Lucke
2021-03-07BLI: make it harder to forget to destruct a valueJacques Lucke
Instead of returning a raw pointer, `LinearAllocator.construct(...)` now returns a `destruct_ptr`, which is similar to `unique_ptr`, but does not deallocate the memory and only calls the destructor instead.