Age | Commit message (Collapse) | Author |
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Adds the possibility of having a little number on top of icons.
At the moment this is used for:
* Outliner
* Node Editor bread-crumb
* Node Group node header
For the outliner there is almost no functional change. It is mostly a refactor
to handle the indicators as part of the icon shader instead of the outliner
draw code. (note that this was already recently changed in a5d3b648e3e2).
The difference is that now we use rounded border rectangle instead of
circles, and we can go up to 999 elements.
So for the outliner this shows the number of collapsed elements of a
certain type (e.g., mesh objects inside a collapsed collection).
For the node editors is being used to show the use count for the data-block.
This is important for the node editor, so users know whether the node-group
they are editing (or are about to edit) is used elsewhere. This is
particularly important when the Node Options are hidden, which is the
default for node groups appended from the asset libraries.
---
Note: This can be easily enabled for ID templates which can then be part
of T84669. It just need to call UI_but_icon_indicator_number_set in the
function template_add_button_search_menu.
---
Special thanks Clément Foucault for the help figuring out the shader,
Julian Eisel for the help navigating the UI code, and Pablo Vazquez for
the collaboration in this design solution.
For images showing the result check the Differential Revision.
Differential Revision: https://developer.blender.org/D16284
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Attribute copying often uses identical logic for copying selected
elements or copying with an index map. Instead of reimplementing
this in each file, use the common implementation in the array_utils
namespace. This makes the commonality more obvious, gives improved
performance (this implementation is multithreaded), reduces binary
size (I observed a 173KB reduction), and probably reduces compile time.
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Minor edits to recent commits.
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These functions are almost identical, the main difference being
BLI_join_dirfile didn't trim existing slashes when joining paths
however this isn't an important difference that warrants a separate
function.
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Using varargs had the disadvantages, replace with a macro which has
some advantages.
- Arguments are type checked.
- Less verbose.
- Unintended NULL arguments would silently terminate joining paths.
- Passing in a NULL argument warns with GCC.
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In some situations the zero axis can produce problems and need to add a small bias.
This function adds a small bias using the orthogonal result of the others valid axis.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16158
6d
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Noticed this while developing new code that used GArray.
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On GCC, the loops created by `BLI_VEC_OP_IMPL` were not always
unrolled, leading to branching. For `attribute_math::mix4<float3>`,
this lead to a significant performance regression compared to its
older `interp_v3_v3v3v3v3` counterpart.
Instead of a using macros to create the for loops, use variadic
templates to manually unroll them. The compiler might do it anyway
(I didn't observe any effect on Clang in my tests), but there should
be no reason not to unroll these small loops, and making it explicit
and removing use of macros seems better.
On a Ryzen 3700x, this commits doubles the performance of Catmull
Rom curve position evaluation (from 18-19ms to around 9-10ms).
Differential Revision: https://developer.blender.org/D16136
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This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
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Also replace "dm" for evaluated mesh in some comments.
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Rewrite PBVH draw to allocate attributes into individual VBOs.
The old system tried to create a single VBO that could feed
every open viewport. This required uploading every color and
UV attribute to the viewport whether needed or not, often exceeding
the VBO limit.
This new system creates one VBO per attribute. Each attribute layout is
given its own GPU batch which is cached inside the owning PBVH node.
Notes:
* This is a full C++ rewrite. The old code is still there; ripping it out
can happen later.
* PBVH nodes now have a collection of batches, PBVHBatches, that keeps
track of all the batches inside the node.
* Batches are built exclusively from a list of attributes.
* Each attribute has its own VBO.
* Overlays, workbench and EEVEE can all have different attribute
layouts, each of which will get its own batch.
Reviewed by: Clement Foucault
Differential Revision: https://developer.blender.org/D15428
Ref D15428
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This attribute only works on functions in clang, not function pointers.
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Also add missing task ID.
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Improve correctness, API, comments, memory usage and performance
of the 2D convex hull calculation.
Pre-requisite for UV packing improvements.
Differential Revision: https://developer.blender.org/D16055
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Corrections for caret insertion & movement and deletion for text
strings that include non-precomposed diacritical marks (Unicode
combining characters).
See D15659 for more details and examples.
Differential Revision: https://developer.blender.org/D15659
Reviewed by Campbell Barton
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Although rB67e23b4b2967 turned the problem more recurrent, the warning
messages in the console always appear when `BKE_fluid_cache_free_all`
is called.
This is because of a bug in `BLI_filelist_dir_contents` as this function
calls `BLI_strdupcat` instead of `BLI_join_dirfile`
NOTE: Other places in Blender avoid this problem by making sure to add
a `SEP_STR` to the end of the directory.
Differential Revision: https://developer.blender.org/D16043
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Match minimum supported versions from the WIKI [0] by raising them to:
- GCC 9.3.1
- CLANG 8.0
- MVCS 2019 (16.9.16 / 1928)
Details:
- Add CMake checks that ensure supported compiler versions early on.
- Previously GCC per-processor version checks served to exclude
`__clang__`, in some cases this has been replaced by explicitly
excluding `__clang__`. This was needed as CLANG treated some of these
flags differently to GCC, causing the build to fail.
- Remove USE_APPLE_OMP_FIX GCC-4.2 OpenMP workaround.
- Remove linking error workaround for old MSVC versions.
[0]: https://wiki.blender.org/wiki/Building_Blender
Reviewed by: brecht, LazyDodo
Ref D16068
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Use function style casts in C++ headers & source.
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This also simplifies using function style casts when moving to C++.
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Some changes missed from f68cfd6bb078482c4a779a6e26a56e2734edb5b8.
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Previously removing elements based on a predicate was a bit cumbersome,
especially for hash tables. Now there is a new `remove_if` method in some
data structures which is similar to `std::erase_if`. We could consider adding
`blender::erase_if` in the future to more closely mimic the standard library,
but for now this is using the api design of the surrounding code is used.
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https://wiki.blender.org/wiki/Style_Guide/C_Cpp#C.2B.2B_Type_Cast
This was discussed in https://devtalk.blender.org/t/rfc-style-guide-for-type-casts-in-c-code/25907.
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To use function style cast '(unsigned char)x' can't be replaced by
'unsigned char(x)'.
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This is already the case for most CMake usage.
Although some find modules are an exception to this, as they were
originally maintained externally they use some different conventions.
Also corrected bad indentation in: intern/cycles/CMakeLists.txt
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I'm adding some asset APIs/types in C++ that the file-listing code would
use. I prefer porting this code to C++ over adding a C-API for the asset
code.
Includes some minor cleanups that shouldn't change behavior, like using
`MEM_new()`/`MEM_cnew()`, C++ style C-library includes,
`LISTBASE_FOREACH()`, removing unnecessary typedefs, etc.
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This was used in early node based particle system development
but is not used anymore. The code also didn't match the standards
of other data structures in blenlib.
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Differential Revision: https://developer.blender.org/D16020
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In large node setup the threading overhead was sometimes very significant.
That's especially true when most nodes do very little work.
This commit improves the scheduling by not using multi-threading in many
cases unless it's likely that it will be worth it. For more details see the comments
in `BLI_lazy_threading.hh`.
Differential Revision: https://developer.blender.org/D15976
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Warning: P3204.
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Also make it more clear by avoiding repeating the name of the function.
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Switch to target_ functions to avoid this.
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Add new functions to `array_utils` namespace called `gather(..)`.
Versions of `GVArray::materialize_compressed_to_uninitialized(..)` with
threading have been reimplemented locally in multiple geometry node
contexts. The purpose of this patch is therefore to:
* Assemble these implementations in a single file.
* Provide a naming convention that is easier to recognize.
Differential Revision: https://developer.blender.org/D15786
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Returns a new range, that contains the intersection of the current one
with the given range.
This is helpful to select a portion of a range without having to deal with
all the asserts of other functions. The resulting range being always a
valid subrange, it can be used to iterate or copy a part of a vector.
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