Age | Commit message (Expand) | Author |
2009-09-25 | Shell script exit values should be non-negative. | Guillermo S. Romero |
2009-09-25 | Merge of itasc branch. Project files, scons and cmake should be working. Make... | Benoit Bolsee |
2009-09-24 | * fix snprintf error with mingw | Nathan Letwory |
2009-09-24 | mingw - silencing the warnings about '#pragma' warnings being unrecognised or... | Joshua Leung |
2009-09-24 | 3rd attempt to fix ssize_t problem in MSVC and mingw | Benoit Bolsee |
2009-09-24 | Fix more problem with mingw this time | Benoit Bolsee |
2009-09-24 | Fix compilation problem in Windows and update project files | Benoit Bolsee |
2009-09-24 | Initial sketch of file access wrappers. | Guillermo S. Romero |
2009-09-22 | - removed View3D->localview since it wasnt set on entering localview (making ... | Campbell Barton |
2009-09-21 | Better unix filesystem integration as documented here | Campbell Barton |
2009-09-18 | Move some static math functions out of paint_image.c into arithb.c | Campbell Barton |
2009-09-18 | VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees a... | Campbell Barton |
2009-09-17 | 2.5 - Animation Utility Function | Joshua Leung |
2009-09-17 | bugfix for LineIntersectLine() | Remigiusz Fiedler |
2009-09-14 | use static functions where possible for some local functions. | Campbell Barton |
2009-09-12 | Use curve radius for paths | Campbell Barton |
2009-09-12 | new struct PathPoint for each path element (replaces float[4]), Paths now sto... | Campbell Barton |
2009-09-12 | commit of mempool 64-bit fix for 2.5-er, trunk as well | Joseph Eagar |
2009-09-12 | simple error in recent arithb.c commit, have Mathutils.RotationMatrix use Axi... | Campbell Barton |
2009-09-12 | Rotation Math: | Joshua Leung |
2009-09-12 | 2.5 - More work on Axis-Angle Rotations | Joshua Leung |
2009-09-10 | UI: | Brecht Van Lommel |
2009-09-09 | 2.5: Object module | Brecht Van Lommel |
2009-09-08 | Made Nurb->type only store the type rather then mixing the type with flags. | Campbell Barton |
2009-09-07 | 2.5 - Armature/Pose Bugfixes: | Joshua Leung |
2009-09-07 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r23023:HEAD | Campbell Barton |
2009-09-07 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22935:23022 | Campbell Barton |
2009-09-07 | 2.5 - Rotation Order Tweaks | Joshua Leung |
2009-09-06 | * cleaning up warnings (mostly windows). A collection of other warning fixes ... | Nathan Letwory |
2009-09-06 | 2.5 Anim Bugfixes: | Joshua Leung |
2009-09-06 | white space commit. (2 spaces -> tab). | Campbell Barton |
2009-09-06 | easier to re-apply the replacement table then merge from 2.4x, same as 23023 | Campbell Barton |
2009-09-06 | remove MTC_ functions, (don't merge) | Campbell Barton |
2009-09-05 | Option to correct for 3D curve twist error. example before and after. | Campbell Barton |
2009-09-05 | == SCons == | Nathan Letwory |
2009-09-05 | * fix linking order. | Nathan Letwory |
2009-09-04 | * remove mtio.h - no magnetic tape support has been coded. Helps compilation ... | Nathan Letwory |
2009-09-04 | == SCons == | Nathan Letwory |
2009-09-04 | == SCons == | Nathan Letwory |
2009-09-04 | * New and improved voxel interpolation methods, from Alfredo. | Matt Ebb |
2009-09-03 | Fix thread hanging problem (mostly seen with material preview, but that sneak... | Martin Poirier |
2009-09-02 | 2.5 - Rotation order is now taken into account for constraints | Joshua Leung |
2009-09-02 | 2.5 - Rotation Order Tweaks for Armature Bones | Joshua Leung |
2009-09-01 | 2.5 - Rotation Orders for Bones [Durian Rigging Request] | Joshua Leung |
2009-09-01 | 2.5 - Code shuffling in arithb.c | Joshua Leung |
2009-08-26 | 2.5 - Warning cleanups (for mingw+scons) | Joshua Leung |
2009-08-23 | svn merge -r 22628:22714 https://svn.blender.org/svnroot/bf-blender/branches/... | Matt Ebb |
2009-08-20 | Smoke: | Daniel Genrich |
2009-08-19 | svn merge -r 22450:22627 https://svn.blender.org/svnroot/bf-blender/branches/... | Matt Ebb |
2009-08-18 | * Point density texture works again | Matt Ebb |