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2022-06-11Fix T98517: Curve Fill Node creating extra edges.Howard Trickey
The delaunay2d function, with mode CDT_CONSTRAINTS_VALID_BMESH_WITH_HOLES sometimes didn't eat away all of the edges. Doing a prepass to remove the outer edges until they hit the constraints solves this problem.
2022-06-09Cleanup: use const variables & argumentsCampbell Barton
2022-06-09Cleanup: spelling in comments & variablesCampbell Barton
2022-06-08Fix: Incorrect curves and pointcloud bounding boxesHans Goudey
The generic bounds utility used an incorrect initial value. The value cannot be zero-initialized, because that breaks the case where all values are greater than zero.
2022-06-08Curves: Port set type node to new data-blockHans Goudey
This commit ports the "Set Spline Type" node to the new curves type. Performance should be improved in similar ways to the other refactors from the conversion task (T95443). Converting to and from Catmull Rom curves is now supported. There are a few cases where a lot of work can be skipped: when the number of points doesn't change, and when the types already match the goal type. The refactor has a few other explicit goals as well: - Don't count on initialization of attribute arrays when they are first allocated. - Avoid copying the entire data-block when possible. - Make decisions about which attributes to copy when changing curves more obvious. - Use higher-level methods to copy data between curve points. - Optimize for the common cases of single types and full selections. - Process selected curves of the same types in the same loop. The Bezier to NURBS conversion is written by Piotr Makal (@pmakal). Differential Revision: https://developer.blender.org/D14769
2022-06-07BLI: Math: Add description and test to `ceil_to_multiple` and `divide_ceil`Clément Foucault
I took the decision to assert on unexpected value as the behavior of these functions are not consistent across the whole integer domain.
2022-06-07BLI: Math: Add `math::divide_ceil` and `math::ceil_to_multiple`Clément Foucault
`math::divide_ceil` is just the vector implementation of `divide_ceil_u`. `math::ceil_to_multiple` is similar but finaly multiply by the divisor. It is handy to handle tile buffers resolutions.
2022-06-07Cleanup: spelling in comments, minor formatting tweaksCampbell Barton
2022-06-07Cleanup: spelling in comments, additional white spaceCampbell Barton
2022-06-06BLI: fix memory error when moving VArray_SpanJacques Lucke
The issue was that the new span still referenced data that was potentially stored in the old VArray_Span.
2022-06-05Curves: use uv coordinates to attach curves to meshJacques Lucke
This implements the new way to attach curves to a mesh surface using a uv map (based on the recent discussion in T95776). The curves data block now not only stores a reference to the surface object but also a name of a uv map on that object. Having a uv map is optional for most operations, but it will be required later for animation (when the curves are supposed to be deformed based on deformation of the surface). The "Empty Hair" operator in the Add menu sets the uv map name automatically if possible. It's possible to start working without a uv map and to attach the curves to a uv map later on. It's also possible to reattach the curves to a new uv map using the "Curves > Snap to Nearest Surface" operator in curves sculpt mode. Note, the implementation to do the reverse lookup from uv to a position on the surface is trivial and inefficient now. A more efficient data structure will be implemented separately soon. Differential Revision: https://developer.blender.org/D15125
2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-05-31Functions: speedup preparing multi-function parametersJacques Lucke
My benchmark which spend most time preparing function parameters takes `250 ms` now, from `510 ms` before. This is mainly achieved by doing less unnecessary work and by giving the compiler more inlined code to optimize. * Reserve correct vector sizes and use unchecked `append` function. * Construct `GVArray` parameters directly in the vector, instead of moving/copying them in the vector afterwards. * Inline some constructors, because that allows the compiler understand what is happening, resulting in less code. This probably has negilible impact on the user experience currently, because there are other bottlenecks. Differential Revision: https://developer.blender.org/D15009
2022-05-31Cleanup: Simplify dependencies for GMP math headerHans Goudey
Previously, the base math headers included GMP headers in all cases. This was problematic because we don't want all modules that use the math headers to depend on GMP, and the unnecessary includes could theoretically have detrimental effects to compile times. Now `BLI_math_mpq.hh` depends on `BLI_math_base.hh`, so if a file needs to use exact arithmatic, it can just include the former. Differential Revision: https://developer.blender.org/D15079
2022-05-30Cleanup: fix various typosBrecht Van Lommel
Contributed by luzpaz Differential Revision: https://developer.blender.org/D15057
2022-05-30Merge branch 'blender-v3.2-release'Jacques Lucke
2022-05-30Curves: make tangent computation more robustJacques Lucke
Previously, when there were multiple curve points at the same or almost the same position, the computed tangent was unpredictable. Now, the handling of this case is more explicit, making it more predictable. In general, when there are duplicate points, it will just use tangents from neighboring points now. Also fixes T98209. Differential Revision: https://developer.blender.org/D15016
2022-05-25BLI: use no_unique_address attributeJacques Lucke
Even though the `no_unique_address` attribute has only been standardized in C++20, compilers seem to support it with C++17 already. This attribute allows reducing the memory footprint of structs which have empty types as data members (usually that is an allocator or inline buffer in Blender). Previously, one had to use the empty base optimization to achieve the same effect, which requires a lot of boilerplate code. The types that benefit from this the most are `Vector` and `Array`, which usually become 8 bytes smaller. All types which use these core data structures get smaller as well of course. Differential Revision: https://developer.blender.org/D14993
2022-05-23Merge branch 'blender-v3.2-release'Brecht Van Lommel
2022-05-23Fix Eevee blackbody wrong with non-default scene linear color spaceBrecht Van Lommel
* Port over new code tables from Cycles * Convert Rec.709 to scene linear for lookup table. * Move code for wavelength and blackbody to IMB so they can access the required transforms, which are not in blenlib. * Remove clamping from blackbody shader to bypass the texture read. Since it's variable now easiest to just always read from the texture than pass additional parameters. * Fold XYZ to RGB conversion into the wavelength table. Ref T68926
2022-05-20Cleanup: don't use variable name that matches type aliasJacques Lucke
2022-05-19Cleanup: BLI_math_base.h: Document `power_of_2_max|min()`Clément Foucault
2022-05-19BLI: float4x4: Add == and != operatorsClément Foucault
2022-05-19BLI: float4x4: Add << operatorClément Foucault
Use nice formating to have lining up rows.
2022-05-18Merge branch 'blender-v3.2-release'Sergey Sharybin
2022-05-18Fix T97761: incorrect mixing of integersJacques Lucke
Sometimes integers are mixed using float weights. In those cases the mixed result has to be converted from into float again. Previously, this was done using a simple cast, which was unexpected because e.g. 14.999 would be cast to 14 instead of 15. Now, the values are rounded properly. This can affect existing files unfortunately without a good option for versioning. Gladly, very few files seem to depend on the details of the old behavior. Differential Revision: https://developer.blender.org/D14892
2022-05-18Cleanup: use "filepath" instead of "filename" for full paths, fileops.cCampbell Barton
Handle separately as fileops.c had to be tested on multiple platforms.
2022-05-18Cleanup: suppress dangling-pointer warning for GCC 12.1+Campbell Barton
2022-05-17Cleanup: Use `BLI_assert_unreachable()` as example in comment of ↵Bastien Montagne
`_BLI_assert_abort`. Using `BLI_assert(0)` should typically be avoided now that we have `BLI_assert_unreachable`...
2022-05-17Cleanup: Use `switch` and `BLI_assert_unreachable()` more.Bastien Montagne
Replace some `if/else if` chains by proper `switch` statement. Replace some `BLI_assert(0)` calls by `BLI_assert_unreachable()` ones.
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-05-11Fix: Build error on windows.Ray Molenkamp
Issue introduced by rBeef98e66cf9e BLI_math_rotation.h uses M_PI which gets defined inside BLI_math_base.h
2022-05-11Cleanup: rename BLI_str_format_attribute_domain_sizeCampbell Barton
This is useful without any functionality specific to attribute domains, rename to `BLI_str_format_decimal_unit` to follow naming of a similar function `BLI_str_format_byte_unit`.
2022-05-11Cleanup: spelling in comments/stringsCampbell Barton
D14918 from @linux_dr with some other changes included.
2022-05-11Cleanup: use 'num' / 'size' suffix instead of 'sz'Campbell Barton
GPU code used `sz` as an abbreviation for size, as well as a few other places. Use size where this represents a size in bytes, see: T85728.
2022-05-11Cleanup: use '_num' suffix, mostly for curves & spline codeCampbell Barton
Replace tot/amount & size with num, in keeping with T85728.
2022-05-10Merge branch 'blender-v3.2-release'Clément Foucault
2022-05-09Fix T97906: OpenEXR files with lower case xyz channel names not read correctlyBrecht Van Lommel
Adds some utility functions to avoid using toupper() which depends on the locale and should not be used for this type of parsing.
2022-05-09BLI: Avoid invoking tbb for small parallel_reduce callsHans Goudey
Apply a change similar to e1309030603980c6b2f33486 for `parallel_reduce`, just like `parallel_for`. I measured a performance improvement in viewport FPS of at least 10% with 1 million small instances (one bottleneck was computing many small bounding boxes).
2022-05-06BLI: Add float3x3Omar Emara
This patch adds a float3x3 class that represents a 3x3 matrix. The class can be used to represent a 2D affine transformation stored in a 3x3 matrix in column major order. The class provides various constructors and processing methods, which utilizes the existing mat3 utilities in BLI. Corresponding tests were also added. This is needed by the upcoming viewport compositor to represent domain transformations. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14687
2022-05-05Cleanup: sort cmake file listsCampbell Barton
2022-05-04Nodes: Add general Combine/Separate Color nodesHallam Roberts
Inspired by D12936 and D12929, this patch adds general purpose "Combine Color" and "Separate Color" nodes to Geometry, Compositor, Shader and Texture nodes. - Within Geometry Nodes, it replaces the existing "Combine RGB" and "Separate RGB" nodes. - Within Compositor Nodes, it replaces the existing "Combine RGBA/HSVA/YCbCrA/YUVA" and "Separate RGBA/HSVA/YCbCrA/YUVA" nodes. - Within Texture Nodes, it replaces the existing "Combine RGBA" and "Separate RGBA" nodes. - Within Shader Nodes, it replaces the existing "Combine RGB/HSV" and "Separate RGB/HSV" nodes. Python addons have not been updated to the new nodes yet. **New shader code** In node_color.h, color.h and gpu_shader_material_color_util.glsl, missing methods hsl_to_rgb and rgb_to_hsl are added by directly converting existing C code. They always produce the same result. **Old code** As requested by T96219, old nodes still exist but are not displayed in the add menu. This means Python scripts can still create them as usual. Otherwise, versioning replaces the old nodes with the new nodes when opening .blend files. Differential Revision: https://developer.blender.org/D14034
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
This commit introduce back support for all geometry types and all nodetree support. Only the forward shading pipeline is implemented for now. Vertex Displacement is automatically enabled for now. Lighting & Shading is placeholder. Related Task: T93220 # Conflicts: # source/blender/draw/engines/eevee_next/eevee_engine.cc # source/blender/gpu/CMakeLists.txt
2022-04-28Cleanup: fix warning due to unused variableJacques Lucke
This warning exists in gcc 9.4.0, apparently because the variable is not used in some `constexpr` code paths.
2022-04-28Cleanup: spelling in commentsCampbell Barton
Also use back-slashes for doxy commands.
2022-04-26Fix: some multi-functions are executed more than onceJacques Lucke
The good thing is that this fix also makes function evaluation a bit faster.
2022-04-26Geometry Nodes: refactor array devirtualizationJacques Lucke
Goals: * Better high level control over where devirtualization occurs. There is always a trade-off between performance and compile-time/binary-size. * Simplify using array devirtualization. * Better performance for cases where devirtualization wasn't used before. Many geometry nodes accept fields as inputs. Internally, that means that the execution functions have to accept so called "virtual arrays" as inputs. Those can be e.g. actual arrays, just single values, or lazily computed arrays. Due to these different possible virtual arrays implementations, access to individual elements is slower than it would be if everything was just a normal array (access does through a virtual function call). For more complex execution functions, this overhead does not matter, but for small functions (like a simple addition) it very much does. The virtual function call also prevents the compiler from doing some optimizations (e.g. loop unrolling and inserting simd instructions). The solution is to "devirtualize" the virtual arrays for small functions where the overhead is measurable. Essentially, the function is generated many times with different array types as input. Then there is a run-time dispatch that calls the best implementation. We have been doing devirtualization in e.g. math nodes for a long time already. This patch just generalizes the concept and makes it easier to control. It also makes it easier to investigate the different trade-offs when it comes to devirtualization. Nodes that we've optimized using devirtualization before didn't get a speedup. However, a couple of nodes are using devirtualization now, that didn't before. Those got a 2-4x speedup in common cases. * Map Range * Random Value * Switch * Combine XYZ Differential Revision: https://developer.blender.org/D14628
2022-04-26BLI: small optimization to retrieving CPPType from static typeJacques Lucke
2022-04-26Utils: Add macro for C++ default arguments in C headersJulian Eisel
This macro allows defining a default argument for when the translation unit is compiled in C++. Otherwise (in C), the argument has to be passed explicitly. A couple of benefits: * Default arguments are a nice quality-of-life feature in C++. It's annoying if these can't be used in C++ files, just because the header with the function declaration still needs to be C compatible. * Adds useful information to the API declaration. E.g. that an argument can be nullptr. * Should help us to move to using default arguments more, helping readability (arguably) Used in D14653. Reviewed By: LazyDodo Differential Revision: https://developer.blender.org/D14654
2022-04-25Fix build error on Linux + Clang 10 after recent changes to BLI_anyBrecht Van Lommel
Differential Revision: https://developer.blender.org/D14749