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2020-11-09Merge branch 'master' into geometry-nodesJacques Lucke
2020-11-06Cleanup: remove unused includes in readfile.c and writefile.cJacques Lucke
2020-11-06Cleanup: fix naming and remove unnecessary codeJacques Lucke
2020-11-06Refactor: move Screen .blend data read to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move Ipo .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-11-06Refactor: move Object .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-11-06Merge remote-tracking branch 'origin/master' into geometry-nodesDalai Felinto
2020-11-06Refactor: move Pose .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move Constraint .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move MotionPath .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move gpencil modifier .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move modifier .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move ShaderFx .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move ParticleSystem .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move Scene .blend expand to IDTypeInfo callbackJacques Lucke
2020-11-06Refactor: move Scene .blend lib reading to IDTypeInfo callbackJacques Lucke
2020-11-06Blenloader: access report list via apiJacques Lucke
2020-11-06Blenloader: expose BLO_reportf_wrap in apiJacques Lucke
This function is used by a couple of functions that are moved out of blenloader.
2020-11-06Refactor: move Scene .blend data reading to IDTypeInfo callbackJacques Lucke
2020-11-06Refactor: move PointCache .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move sequencer modifier .blend I/O to sequencer moduleJacques Lucke
Ref T76372.
2020-11-06Refactor: move Paint lib linking to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move color settings .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move LightCache .blend I/O to eevee_lightcache.cJacques Lucke
Ref T76372.
2020-11-06Refactor: move Paint .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-06Refactor: move wmWindowManager .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-11-06Cleanup: de-duplicate code for instancing objects when linkingCampbell Barton
Ref D8843
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-05Rename extern rendering and proxy functionsRichard Antalik
Replace BKE_sequencer wirh SEQ_render or SEQ_proxy prefixes. In cases where function is very generic, only SEQ prefix is used. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9439
2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross ↵Bastien Montagne
memfile undos This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
2020-11-03Merge branch 'blender-v2.91-release'Hans Goudey
2020-11-02Fix crash opening some 2.4x .blend files with drivers or NLA editorBrecht Van Lommel
For example, outlinertest.blend from test240.zip.
2020-11-02Merge branch 'master' into geometry-nodesJacques Lucke
2020-11-01Rename BKE_sequencer.hRichard Antalik
Reviewed By: sergey Differential Revision: https://developer.blender.org/D9349
2020-10-30Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-30Refactor: move WorkSpace .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-10-30Refactor: move bScreen .blend I/O to IDTypeInfo callbacksJacques Lucke
I could not easily move `direct_link_screen` yet, because it has a return value. That has to be solved differently at some point.
2020-10-30Refactor: move Area .blend I/O to blenkernelJacques Lucke
There should be no functional changes. Eventually, it would be good to handle the different space types using callbacks. Ref T76372.
2020-10-30Refactor: move view3dshading .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-10-30Refactor: move ParticleSettings .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-10-29Refactor: move Collection .blend I/O to IDTypeInfo callbacksJacques Lucke
This one was a bit more tricky, because the file loading is mixed with versioning code and because collections are embedded into scenes. All tests that passed before, still pass.
2020-10-21Nodes: rename Simulation to Geometry node treeJacques Lucke
2020-10-19Spelling: Loose Versus LoseHarley Acheson
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-19Spelling: Then Versus ThanHarley Acheson
Corrects incorrect usages of the words 'then' and 'than'. Differential Revision: https://developer.blender.org/D9246 Reviewed by Campbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-16Fix T81027: Multires objects in sculpt mode can't be linked via collections.Bastien Montagne
Just clear all non-object mode flags from linked objects at read time. Reviewers: brecht Subscribers:
2020-10-15Cleanup: Do not compare bool value to 0.Bastien Montagne
2020-10-10Cleanup: remove unnecessary commentsCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.