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2011-12-10Fix #29516: Twist brush giving crazy resultsSergey Sharybin
- Rotation now happens around initial stroke location rather than around scene origin - Added slider for rotation strength which helps in cases only few rotation is needed to be to increase the precision of such strokes
2011-12-05fix for dscale which was set to 0,0,0 from files saved between Nov 29 and Dec 4.Campbell Barton
2011-12-04remove mesh PartialVisibility, it wasnt being version patches or used ↵Campbell Barton
anywhere, other then save/load/free.
2011-12-04remove unused SpaceTime.redraws.Campbell Barton
now there are no more use of deprecated struct member warnings.
2011-12-04`#if 0` use of Object.nlastrips, there is no way to add or remove these from ↵Campbell Barton
blender so better not run.
2011-12-04remove old renderer struct member, was only used for setting yafray but was ↵Campbell Barton
still being checked in a few places,
2011-12-04add define for deprecated DNA struct members: DNA_DEPRECATED,Campbell Barton
this means use of deprecated struct members gives a warning. - makesdna.c preprocessor skips this. - DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings. - this exposes some use of deprecated struct members, will deal with this after.
2011-12-04add a new object member to store the dsize, since with my recent commit ↵Campbell Barton
broke forward compatibility. now the new values are copied into 'dscale' and existing ones remain. this is annoying since now we have dsize and dscale, will look into a way to deprecate struct members next.
2011-11-30Remove MTEX_BUMP_FLIPPED flag which was added temporary when white/black colorsSergey Sharybin
for bump maps were toggled.
2011-11-30fix [#29111] Wrong application of delta scaleCampbell Barton
apply delta scale as a multiplier & do-versions on existing files. - bumps subversion to 2.60.6
2011-11-28Reset V3D_RENDER_SHADOW flag on file loading.Sergey Sharybin
This flag shouldn't be saved in .blend files but because of strange reason some files contains this flags which leads to object disappearing when disabling buffer shadow in material. Current trunk shouldn't be saving this flag and most probably buggy files were saved in some intermediate version of blender where this flag can be be saved. This should fix remained issue in #29255: Object invisible and weird polygons appearance
2011-11-28Camera tracking: moved camera solver into it's own jobSergey Sharybin
In some cases solving can take a while (especially when refining is used) and keeping interface locked is a bit annoying. Now camera solver is moved to job system and interface isn't locking. Reporting progress isn't really accurate, but trying to make it more linear can lead to spending more effort on it than having benefit. Also, changing status in the information line helps to understand that blender isn't hang up and solving is till working nicely. Main changes in code: - libmv_solveReconstruction now accepts additional parameters: * progress_update_callback - a function which is getting called from solver algorithm to report progress back to Blender. * callback_customdata - a user-defined context which is passing to progress_update_callback so progress can be updated in needed blender-side data structures. This parameters are optional. - Added structure MovieTrackingStats which is placed in MovieTracking structure. It's supposed to be used for displaying information about different operations (currently it's only camera solver, but can be easily used for something else in the future) in clip editor. This statistics structure is getting allocated for time operator is working and not saving into .blend file. - Clip Editor now displays statistics stored in MovieTrackingStats structure like it's done for rendering.
2011-11-28Camera tracking: merging tracking presets stuff from tomato branchSergey Sharybin
This commit implements: - Configurable settings for newly creating tracks Now it's possible to set tracking algorithm and it's settings for all newly creating tracks including manual tracks creation and tracks creation by "Detect Features" operator. - Moves margin, frames limit and adjust frame inside per-track settings. Was request from Francois for this. - Adjust Frames replaced with menu called Pattern Match where it's possible to choose between matching pattern from keyframe frame or from previously tracked frame. Didn't see somebody used adjust frames values differ from 0 and 1, and this menu should make things more clear here/
2011-11-26replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAXCampbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
2011-11-22rename image type defines to be less ambiguous, also set BMP as not ↵Campbell Barton
supporting alpha (it reads but cant write)
2011-11-22move image settings into their own structure so the interface can be shared ↵Campbell Barton
where image saving settings are needed. currently file out node and render output share this struct & UI.
2011-11-20Fix #29322: 'Active Clip' not saving after appending.Sergey Sharybin
Address for active clip used to be updated in direct scene linking, should be in library linking.
2011-11-18Added methods new and remove to scene.render.layers, so now render layersSergey Sharybin
can be created and removed from scripts.
2011-11-16Fix #29293: NLA Strip modifiers don't survive save/reload. One letterBrecht Van Lommel
can make a big difference :)
2011-11-13Moving all node angle-type values to radians. This also fixes [#29151] ↵Bastien Montagne
rotate node wrong input (mixing up radians and degrees). Warning! Angles in nodes have just been moved to consistant Radians values (ANGLE subtype of RNA Float property). You will still see them as degrees in the GUI, though, unless you chose otherwise in Scene properties, Units panel. Conversion from degrees to radians for old files is obviously done at loading time, but if you use a mixed pipeline of trunk and releases, be carefull! Loading a 2.60.4 file (or higher) into any previous version of Blender, your angles in nodes will have odd values (well, radians interpreted as degrees)! And if you save such file in a pre-2.60.4 version, the angle node values will be converted again when loaded in Blender 2.60.4 or higher... This affects following nodes: * Compo: Rotate, Defocus, ChromaMatte, Glare and DirectionalBlur * Shader: Mapping And all future code using the TexMapping struct’s rotation part (its rot memember is now in radians).
2011-11-13add missing break in ocean_texture switch statement & quiet some warnings.Campbell Barton
2011-11-13Ocean Sim modifier patchLukas Toenne
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-11quiet -Wdouble-promotion warningsCampbell Barton
2011-11-10Nodes: fix crash loading old files that have node sockets changed, the versionBrecht Van Lommel
patch for the default value storage needs to be done before lib linking, otherwise this can crash. Fixes problem opening some old cycles files.
2011-11-09Merge with trunk r41701soc-2011-carrotMiika Hamalainen
2011-11-08Cycles: fix crash loading existing files, forgot to merge over this line.Brecht Van Lommel
2011-11-07Textures/Shaders: extend TexMapping to include projection options, and add aBrecht Van Lommel
ColorMapping struct for color manipulation of textures. These will be the standard built-in texture node options for manipulating the incoming texture coordinate and outgoing color.
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-07Bugfix [#29064] armature with curve contraint - crashJoshua Leung
Spline IK and Auto-IK working together on the same bone chain could crash due to the somewhat hacky way that they were sharing the same list for the "iktree" forest. Resolved by doing what I should have done from the beginning, and made Spline-IK save its ik chains off into a separate list. While this fixes the crash, it might be worth investigating outright disabling this from working in this case, since it can be a bit confusing to have it appear to not work.
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Rest of changes from camera tracking gsoc project. This commit includes: - New compositor nodes: * Movie Clip input node * Movie Undistortion node * Transformation node * 2D stabilization node - Slight changes in existing node to prevent code duplication
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-06more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.Campbell Barton
2011-11-06As discussed on the mailing list, removing the non-functional,Joshua Leung
incompatible, and unmaintainable Time Offset cruft. - Slow Parenting lives another day (just), although it now carries appropriate cautionary disclaimers. It's only really for the Game Engine nowadays, as that's the only place where it can possibly work with any reliability. - "Animation Hacks" panel is now "Relations Extras". I could've merged the two panels, though I figured these options weren't that frequently used to justify taking up screen-space by default along with the panel
2011-11-05remove po/ since the workflow for translations uses branches which isnt that ↵Campbell Barton
useful to have within blenders source dir. For now treat translations as binary files - just access from 'release/datafiles/locale'
2011-11-05Merge with trunk r41545Miika Hamalainen
2011-11-05more DNA object editsCampbell Barton
- remove 'path' pointer, wasnt used anywhere. - remove comments about what each game flag 'bit' does, these are defines now. - reduce the size of DupliObject 8 bytes. also commented some of the struct members.
2011-11-05- view bounds (now split from collision bounds) was still being used for bge ↵Campbell Barton
physics in one place, comparison was incorrectly treating it as a flag too. - cleanup Object struct - remove pad and unused flags, convert some shot's to char's, saving 24 bytes.
2011-11-04Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule typesSergey Sharybin
Separate DNA properties for bounding box used for bounding box display in 3d viewport and bounding box used for collision detection in game engine. Bumped subversion for proper updating old files to new system, but it need more complex testing.
2011-11-04Configurable sensor size:Sergey Sharybin
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
2011-11-04Do not run versioning code for new files. All stuff from current verisoningSergey Sharybin
block was written before 2.60 release, so it should be safe to move it into if'ed block checking version number. This patch should also fix bug #29147 which was caused by old->new particle rotation mode switch.
2011-11-02Nodes: add support for shader nodes on world and lamps, in addition to ↵Brecht Van Lommel
materials. The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
2011-11-02RenderEngine api: support for viewport rendering, details here:Brecht Van Lommel
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI * This adds a Rendered draw type in the 3D view, only available when the render engine implements the view_draw callback. * 3D view now stores a pointer to a RenderEngine. * view_draw() callback will do OpenGL drawing instead of the viewport. * view_update() callback is called after depsgraph updates.
2011-11-02quiet some warnings.Campbell Barton
2011-11-01== Removal of SpaceSound ==Thomas Dinges
* Removed old, unused Space Sound space * Removed data struct and Theme settings * Old files with an open Audio window will be loaded as Info Space
2011-11-01== Cleanup of SpaceImasel ==Andrea Weikert
* removed struct for SpaceType and all usages * SPACE_IMASEL in enum nees to be kept to identify it in old files * it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members * also removed theme settings
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-28Dynamic Paint:Miika Hamalainen
* More code changes pointed by Brecht in codereview. * Some user interface improvements. * Updating brush settings now also updates canvas preview.
2011-10-28replace VECCOPY and QUATCOPY with inline funcs.Campbell Barton