Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-08-09Sound Branch:Joerg Mueller
* Last commit before merge to 2.5 * Merge until revision 22324 of 2.5 branch * Fixes for some compiler warnings * Updated some build system files
2009-08-06Code cleanup for the merge.Joerg Mueller
2009-08-05Merge to revision 22221 of 2.5 branch.Joerg Mueller
2009-08-04- allow changing game engine physics types in RNACampbell Barton
- allow appending with a NULL scene (only used to add object bases into the current scene)
2009-08-04Merge with 2.5 branch to revision 22207.Joerg Mueller
2009-08-03Ignoring BGE world setting from previously files. Dalai Felinto
* That also means you can't really change them and save it before we actually do a do_version. * Marking the old variables in DNA_world_types.h to be removed.
2009-08-032.5 - MetaBalls are now animateableJoshua Leung
2009-08-03Sound settings from pre 2.5 files are now loaded into SoundActuators.Joerg Mueller
2009-08-03Graph Editor Bugfixes:Joshua Leung
* Tools such as set handle type, etc. were not being called correctly from the menus. There were missing operator-context calls to make sure that the invoke methods would get skipped. * Hack for loading old files - buttons region for Graph Editor now gets added. Dunno why this didn't work automatically as for NLA despite the two having the same code.
2009-08-03Loading pre 2.5 files now works flawlessly.Joerg Mueller
2009-08-02Fix for sound structures to work with makesdna.Joerg Mueller
2009-07-31* Merge with 2.5 branch revision 21915 to 22079Joerg Mueller
* SoundActuator update
2009-07-31Smoke:Daniel Genrich
a) Crash fixed when loading files with smoke b) changed presets to be more low-cpu friendly c) smoke looks thicker Unsolved: a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30Added audio device settings. You can even switch them while playing!Joerg Mueller
2009-07-30BF2.5: First commit of smoke code.Daniel Genrich
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)
2009-07-302.5: Buttons ViewBrecht Van Lommel
* When resizing the window, the top position is now preserved, instead of the center position. * Fix zoom level not being preserved in various cases, when changing both with and height. This replaces some earlier code which did this at screen level but wasn't very reliable. * Different tabs now each preserve their own scroll. * When switching between tabs, it now scrolls to show as many buttons as possible, instead of possibly showing empty space. There is a trade-off here between doing that keeping the buttons in the same place, no ideal solution exists I think. * Change zooming in/out to be symmetric, for example doing numpad + then - did not give the original zoom level back. * Added some calls to avoid hanging tooltips when manipulating the view. Internals: * Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom rather than the center. * Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate), and make V2D_KEEPZOOM preserve the zoom level.
2009-07-292.5 MetaBallsJiri Hnidek
- It is possible to work with MetaBalls in edit mode now - Added basic UI to the button window (feel free to change it :-)) - Header menus should work - Undo & redo should work - Removed global variable editelems and lastelem (moved it to the MetaBall struct) - All tools from old editmball.c was converted to the operators - Added lastelem to the RNA - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode. Tested with scons at Linux and mac OS X TODO: - Recalc data after Undo or Redo - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold) - Fix orientation of manipulator in "Normal mode"
2009-07-28Sound BranchJoerg Mueller
Sequencer audio update, still not perfect, but improving.
2009-07-26* 2.5 merge revision 21713 to 21915Joerg Mueller
* fixed a bug in the OpenAL Device resulting in a crash when exiting while sounds are playing
2009-07-262.5: MaterialsBrecht Van Lommel
* Diffuse/specular ramps works again. * Wire is now a material type next to Surface and Halo. * Removed Volume material type option until it is actually there. * Some button layout tweaks.
2009-07-26svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899Campbell Barton
missing commits from peter 20942, 21165, 21170, 21174, 21597 these files still need manual merging source/blender/makesdna/DNA_sequence_types.h source/blender/src/sequence.c source/blender/src/seqeffects.c source/blender/src/editseq.c source/blender/include/BSE_sequence.h
2009-07-24ParticleSettings animdata wasn't shown in graph editor, dope sheet and nla ↵Janne Karhu
editor. Tiny bug fix too: Had forgotten particle child length setting from do_versions so old files with child hair showed all hair with zero length.
2009-07-24Initial (ugly) sequencer sound support.Joerg Mueller
2009-07-242.5: Various FixesBrecht Van Lommel
* Fix crash loading particle AnimData. This crashed many BBB files. If you have a .blend file that crashes when loading it in 2.5, please mail me, I'd like to know. * Image window zoom ratio did not work correct with py 2.x. * Other minor fixes for image window RNA. * Buttons window now remembers the tab that was last clicked by the user, even if that tab is no longer available due to context, and then enable the tab again if the context for it is back. * Cleaned up buttons space DNA a bit, removing unused vars. * Armature bone rename outside edit mode did not call right function yet. * Armature layers are now editable even if lib linked. This is useful for proxies. For this purpose a PROP_LIB_EXCEPTION flag was added. Need to think over proxy / RNA a bit though, not sure what the requirements are yet. * Parent to Armature Deform now has options to create vertex groups, instead of always creating them.
2009-07-22Added support for 3D audio and other GE stuff, like volume, pitch and ping ↵Joerg Mueller
pong looping.
2009-07-22remove scriptlinks,Campbell Barton
they were not working and we have plans for better script integration in 2.5
2009-07-212.5: fix crash on load when saving with a filebrowser open.Brecht Van Lommel
2009-07-212.5: Bump MappingBrecht Van Lommel
Patch by Alfredo de Greef. Considerably improves the quality of bump mapping, and texture filtering for displacement and warp too. Mainly this is achieved by getting the texture derivatives just right in various cases, many thanks to Alfredo for figuring this one out, works great. This is enabled by default now, but disabled still for existing textures to preserve backwards compatibility. Can be enabled with the "New Bump" option in the material texture slot in the outliner. Also, I made the range for the normal factor a bit smaller since this gives stronger effects, but note that you can still type in larger values than the slider allows.
2009-07-21blender sound structure internals update:Joerg Mueller
* file writing/loading * bSample removed * blenkernel/BKE_sound.h updated * fixed a bug in AUD_OpenALDevice that crashed the app if quitted after no sound played
2009-07-212.5: Texture FilteringBrecht Van Lommel
Patch by Alfredo de Greef with high quality image texture filters. This adds 3 new filters: * SAT: Summed Area Tables. This is like mipmaps, but using somewhat more memory avoids some artifacts. * EWA: Ellipitical Weighted Average, anisotropic filter. * FELINE: Fast elliptical lines for anisotropic texture mapping. The one change I made to this was to try to fix an alpha/premul problem, hopefully I didn't break anything, it looks compatible with the existing filter now for me.
2009-07-21Initial code for boids v2Janne Karhu
Too many new features to list! But here are the biggies: - Boids can move on air and/or land, or climb a goal object. - Proper interaction with collision objects. * Closest collision object in negative z direction is considered as ground. * Other collision objects are obstacles and boids collide with them. - Boid behavior rules are now added to a dynamic list. * Many new rules and many still not implemented. * Different rule evaluation modes (fuzzy, random, average). - Only particle systems defined by per system "boid relations" are considered for simulation of that system. * This is in addition to the boids own system of course. * Relations define other systems as "neutral", "friend" or "enemy". - All effectors now effect boid physics, not boid brains. * This allows forcing boids somewhere. * Exception to this is new "boid" effector, which defines boid predators (positive strength) and goals (negative strength). Known issue: - Boid health isn't yet stored in pointcache so simulations with "fight" rule are not be read from cache properly. - Object/Group visualization object's animation is not played in "particle time". This is definately the wanted behavior, but isn't possible with the current state of dupliobject code. Other new features: - Particle systems can now be named separately from particle settings. * Default name for particle settings is now "ParticleSettings" instead of "PSys" - Per particle system list of particle effector weights. * Enables different effection strengths for particles from different particle systems with without messing around with effector group setting. Other code changes: - KDTree now supports range search as it's needed for new boids. - "Keyed particle targets" renamed as general "particle targets", as they're needed for boids too. (this might break some files saved with new keyed particles) Bug fixes: - Object & group visualizations didn't work. - Interpolating pointcache didn't do rotation.
2009-07-21fix for recent stereo changes+tweaksDalai Felinto
(it's the 3rd commit in a row. But as they say, the 3rd is always a charm ;) I still think we have a little mess with the DEFINE parameters in BGE (as in RAS_IRasterizer::StereoMode). We used to have them duplicated and hardcoded in 2.4xx, but I think we can do it in another way now. (I didn't change gameplayer, but I can do it once we have it linking and building properly)
2009-07-21BGE panels: wipDalai Felinto
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
2009-07-19Store sketch in armature instead of ugly global.Martin Poirier
Like edit data, this isn't saved, just a temp pointer used during work session. Also bring back sketching panel for 3d view.
2009-07-17- Scrollbars for the console (use View2D functions)Campbell Barton
- Set View2D operators not to register, got in the way a lot with the console. - Made autocomplete Ctrl+Enter so Tab can be used. - Should work with python 2.5 now. (patch from Vilda) - Moved report struct definitions into DNA_windowmanager_types.h, could also have DNA_report_types.h however the reports are not saved, its just needed so the report list can be used in the wmWindowManager struct. Fixes a crash reported by ZanQdo. - Store the report message length in the report so calculating the total height including word wrap is not so slow.
2009-07-162.5 - Silencing various compiler warnings (mingw)Joshua Leung
2009-07-16Console Space TypeCampbell Barton
* interactive console python console. * display reports and filter types. defaults to operator display so you can see the python commands for tools as you use them, eventually it should be possible to select commands and make macto/tools from them. Example use of autocomp. b<tab>, bpy.<tab>, bpy.<tab>, bpy.data.<tab> etc. basic instructions are printed when opening the console. Details... * Console exec and autocomp are done with operators written in python. * added CTX_wm_reports() to get the global report list. * The window manager had a report ListBase but reports have their own struct, switched to allocate and assign when initializing the WM since the type is not available in DNA. * changed report types flags for easier display filtering. * added report type RPT_OPERATOR * logging operators also adds a python-syntax report into CTX_wm_reports() so they can be displayed in the console as well as calling a notifier for console to redraw. * RnaAPI context.area.tag_redraw() to redraw the current area from a python operator. Todo... * better interactions with the console, scrolling, copy/paste. * the text displayed doesnt load back. * colors need to be themed. * scroll limit needs to be a user pref. * only tested with cmake and scons.
2009-07-152.5: User PreferencesBrecht Van Lommel
* Added basic infrastructure to layout user preferences. The intention is that you open a user preferences space in place of the buttons space, and have panels there. * The existing sections don't have to be followed, it's easy to create different ones, just change the user_pref_sections enum in RNA. * This will get separated from the info header later.
2009-07-142.5 - Scrollbars are now shown when a list of panels can't fit in viewJoshua Leung
Notes: - These may be taking up a bit too much room in some situations. Perhaps an option to turn these on/off is needed? - I've added a quick hack in area.c -> ED_region_panels_init() to set the flags to make scrollbars show up in regions whose View2D data has already been initialised. This is primarily aimed at the Buttons Window in the 2.5 defaults file, which seems to have been saved in 2.5 or so - The expand icons on either end of the scrollers don't really seem to be necessary? (or not working yet)
2009-07-132.5: RenderBrecht Van Lommel
* UI layout for scene buttons has quite some changes, I tried to better organize things according to the pipeline, and also showing important properties by default, and collapsing less important ones. Some changes compared to 2.4x: * Panorama is now a Camera property. * Sequence and Compositing are now enabled by default, but will only do something when there is a node tree using nodes, or a strip in the sequence editor. * Enabling Full Sample now automatically enables Save Buffers too. * Stamp option to include info in file is removed, it now simply always does this if one of the stamp infos is enabled. * Xvid, H.264 and Ogg Theora are now directly in the file format menu, but still using FFMPEG. Unfortunately Ogg is broken at the moment (also in 2.4x), so that's disabled. And Xvid crashes on 64bit linux, maybe solvable by upgrading extern/xvidcore/, using ubuntu libs makes it work. * Organized file format menu by image/movie types. Added: * Render layers RNA wrapped, operatorized, layouted. * FFMPEG format/codec options are now working. Defaults changed: * Compositing & Sequencer enabled. * Tiles set to 8x8. * Time/Date/Frame/Scene/Camera/Filename enabled for stamp.
2009-07-132.5Brecht Van Lommel
* Objects now support up to 32767 material slots. It's easy to increase this further, but I prefer not to increase the memory usage of mesh faces, it seems unlikely that someone would create 32767 distinct materials? * Forward compatibility: the only thing you can potentially lose reading a 2.5 file in 2.4 is object linking (instead of default data), though usually that will go fine too. Reading files with > 32 material slots in 2.4 can start giving issues. * The ob->colbits variable is deprecated by the array ob->matbits but I didn't remove the ob->colbits updates in very few places it is set. * I hope I changed all the relevant things, various places just hardcoded the number 16 instead of using the MAXMAT define. * Join Objects operator back. This is using the version from the animsys2 branch coded by Joshua, which means it now supports joining of shape keys. * Fix for crash reading file saved during render.
2009-07-13Keyed physics refresh:Janne Karhu
- Keyed targets in one list instead of "chaining", this opens up many more possibilities than before and is much less obscure. - Better keyed timing possibilities (time & duration in frames). - Looping over keyed targets list. Other changes: - New child setting "length" with threshold (great for guard & underfur with a single particle system) - Modularization of path interpolation code. - Cleared "animateable" flags from many particle settings that shouldn't be animateable. Fixes: - Keyed particles weren't copied properly (ancient bug). - Hair rotations depended on global z-axis for root rotation so downward facing strands could flip rotation randomly. Now initial hair rotation is derived from face dependent hair matrix. (This caused for example ugly flipping of child strands on some cases). - Children from faces weren't calculated straight after activating them. - Multiple disk cache fixes: * Disk cache didn't work correctly with frame steps. * Conversion from memory cache to disk cache didn't work with cloth. * Disk cache crashed on some frames trying to close an already closed cache file. * Trails didn't work with disk cached particles. - Child rough effects were effected by emitter object loc/rot making them next to useless with animation, why didn't anybody tell me this!! - Lots of random code cleanup.
2009-07-122.5 file browserAndrea Weikert
* bugfix: adding back adding the region on read of old files * tweak: buttons for increment/decrement file number now have icons and size adjusted to UI_UNIT_X/UI_UNIT_Y
2009-07-11NLA SoC: Merge from 2.5 soc-2009-aligorithJoshua Leung
21470 to 21512 Next up, NLA-branch to 2.5 :)
2009-07-102.5Ton Roosendaal
Render usability: - Option back to render to imagewindow, or fullscreen. The latter is default. Setting is stored in Scene. - Added button in output panel, the option "to new window" will follow! - F11 again toggles render view (moved MS Windows "full screen" to shift+F11 for now)
2009-07-10NLA SoC: Merge from 2.5Joshua Leung
21330 to 21469
2009-07-092.5: VariousBrecht Van Lommel
* Weight paint: brush strength was changed to both define weight and strength, this can't work, made them separate buttons. * Allow adding particle system as modifier (fix crash). * 3D view modal ops (zoom ..) could not be ended when invoked from a button. * Fix some warnings. * Fix spelling in particle RNA property.
2009-07-08fix for loading YoFrankie levels in blender 2.5. Multires pointer was ↵Campbell Barton
corrupt on linked meshes. Note that the files didnt use multires so something odd is going on, but for now this stops the crash.
2009-07-072.5 filebrowser: previous/next + bugfix + elubie's changes and cleanupDalai Felinto
* Previous/Next Folder browser * bugfix: "open most recently opened directory". * Previous and Next functionalities: - use BACKSPACE to navigate to previous folders - use SHIFT+BACKSPACE to navigate forward - once you change the folder by other ways the forward folder list is cleared * bug fix: the sfile->params->dir set through ED_fileselect_set_params wasn't correct. According to the code taking the settings from the existing (previous) filebrowser is a temp solution. In that case this is a fix for a temp solution :) (changes in: wm_event_system.c, filesel.c and ED_fileselect.h) ** Andrea(elubie): we can get away of the folderlist_clear_next test if we manually pass a boolean to file_change_dir (e.g. file_change_dir(sfile, true)). I tried not to mess up with your changes here. It's slightly slower (and maybe hacky) but its's more conservative IMHO. (my first commit to 2.5 ... that was a good reason to put my paper on hold :p)
2009-07-06NLA SoC: Start of 'Meta' StripsJoshua Leung
Refactored the backend code/API's to support 'meta' strips (i.e. strips containing other strips). These have been implemented to be nested to 'unlimited' depths (in terms of common usages that is, though there is a very remote chance of stack-overflow in theoretrical evil cases only that shouldn't ever be encountered in production). This paves the way for implementing the necessary tweaks needed for the transform code (in addition to some cool user-level tricks)