Age | Commit message (Collapse) | Author |
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This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.
This conversion is only done on outputs that are enabled for eevee.
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Shader nodes are now shared with Eevee, so makes more sense to have it in
the core and not be Cycles specific.
Fix T62415: issues with append/link of old Cycles settings.
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Node versioning code was added before there was a mechanism to do versioning
after lib linking. Now integrate with that system and make it less of a strange
exception. Node versioning is now skipped on undo, like other versioning code.
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D4693 by @miqlas
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Regression in 358e07f447e9ed7 for ms-windows since off_t is an int32_t
even on 64bit systems causing files over 2gb not to load.
Poison off_t so this doesn't happen again.
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Having the name matching the type isn't so meaningful.
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Allows for different behavior w/ compressed files,
will also make it simpler to support other compression types,
see: T56162
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Should work for 4gb+ files too however I wasn't able to test that.
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Delay loading all DATA sections of the blend file until they're needed.
Loading all data-blocks caused high peak memory usage especially with
libraries - since a lot of data may exist which isn't used directly.
In one test (spring project: 10_010_A.anim.blend),
peaked at ~12.5gig, dropping back to ~2.5gig once loaded.
With this change peaks memory usage reaches ~2.7gig while loading.
Besides this there are some minor gains from not having to read data
from the file-system and we can skip an alloc + memcpy reading data
written with the same version of Blender.
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Prepare for seek callback to be added.
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Also add macro for accessing BHeadN from BHead.
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Harmless but not renamed as intended.
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- blo_bhead_first (was blo_firstbhead)
- blo_bhead_next (was blo_nextbhead)
- blo_bhead_prev (was blo_prevbhead)
- blo_bhead_id_name (was bhead_id_name)
- blo_filedata_free (was blo_freefiledata)
- blo_filedata_from_file (was blo_openblenderfile)
- blo_filedata_from_memory (was blo_openblendermemory)
- blo_filedata_from_memfile (was blo_openblendermemory)
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Also remove unused members headerdone, inbuffer & filedes,
use typed enum for file data flags.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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This is only to be used rarely because it's not forwards compatible.
Replace version patching of old 2.80 DNA with a more generic API.
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Causes errors including in some cases.
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Also replace intptr_t -> int (no good reason to cast to intptr here).
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).
The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.
There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
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Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
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Internal change needed for template support.
Loading the user preferences first so it's possible
for preferences to control startup behavior.
In general it's useful to load preferences before data-files,
so we know security settings for eg.
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Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
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This is much more flexible solution which will allow doing some
more procedural features.
Reviewers: brecht, dfelinto, mont29
Reviewed By: mont29
Subscribers: Severin
Differential Revision: https://developer.blender.org/D2403
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Avoids decoding the SDNA string every undo step.
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function is used.
Root of the issue is that we do not re-read lib data blocks and ID placholders (ID_ID bheads)
in undo context (in `blo_read_file_internal`), because `BLO_read_from_memfile` copies
lib datablocks and Main data directly from oldmain.
The idea being, linked data do not change from undo/redo.
This is valid as long as linked data was not changed by the undo step - but if some
was deleted or localized, it will be missing from oldmain, leading to data loss
(note that does not only concern objects, all linkable data types can be affected,
at least in theory).
This commit addresses that issue by carefully mixing reuse of needed data from oldmain,
and "normal" re-reading of missing one. Makes us swimming in some rather dark waters,
and gives a rather non-easy-to-follow code, but it seems to work quite well,
and only other solution would be to get rid of that optimization
(not re-reading all libs on undo/redo), which is not acceptable.
Also, thanks to @carlosdp for initial investigation of the issue.
Differential Revision: https://developer.blender.org/D1485
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This patch avoids looping over bhead's linked list when looking up values by name.
Used during appaned and library loading.
Gives noticeable overall speedup loading files that used libraries. (nearly 2x on some Mango files)
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This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.
What is included:
* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D904
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Summary:
Makes readfile.c more clear and easier to navigate in.
We would need to do such a move when we'll do 2.70 bump
anyway. So better be prepared.
In fact, as soon 2.70 bumo is done i would think we'd
better create versioning_270 file and do version code
there. Otherwise readfile.c will grow up dramatically
again.
Reviewers: brecht, campbellbarton
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D60
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PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.
=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.
Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].
=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].
The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.
[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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values passed as pointers.
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- Packing .blend files
If you work a lot with dynamic linked .blend files ("Libraries"), it's always hard to
share your work with others (or for bug reports!).
This new option packs all used external .blend files, and - on save - combines it together
in one .blend file. You can save that file on any location.
Loading a packed .blend file then loads all library data usual - not editable.
Just use unpack to save out all linked .blend files. This will only save out the files
according the directory structure as was used on linking - relative to the current .blend.
It will create new directories, so be careful with unpacking when relative paths go up.
This feature also works fine for linked compressed .blend files.
It also works for many levels deep linked .blend hierarchies.
Access is hidden for now - I need to get some people to give it serious testing first.
You can find the options via spacebar search (try pack or unpack).
- Packed data and Undo
Now all packed data is excluded from the Undo buffer storage. Keeps undo memory smaller
and makes faster redo possible.
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