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2016-02-01Cleanup: FileData->flags: Convert defines to anonymous enum.Bastien Montagne
2016-01-16Cleanup: use enum constant for DNA comparisonCampbell Barton
2015-10-12Fix T34446: Make Local on linked mesh object: object gets removed if redo ↵Bastien Montagne
function is used. Root of the issue is that we do not re-read lib data blocks and ID placholders (ID_ID bheads) in undo context (in `blo_read_file_internal`), because `BLO_read_from_memfile` copies lib datablocks and Main data directly from oldmain. The idea being, linked data do not change from undo/redo. This is valid as long as linked data was not changed by the undo step - but if some was deleted or localized, it will be missing from oldmain, leading to data loss (note that does not only concern objects, all linkable data types can be affected, at least in theory). This commit addresses that issue by carefully mixing reuse of needed data from oldmain, and "normal" re-reading of missing one. Makes us swimming in some rather dark waters, and gives a rather non-easy-to-follow code, but it seems to work quite well, and only other solution would be to get rid of that optimization (not re-reading all libs on undo/redo), which is not acceptable. Also, thanks to @carlosdp for initial investigation of the issue. Differential Revision: https://developer.blender.org/D1485
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-12D1171: Use GHash for BHead idname lookupsCampbell Barton
This patch avoids looping over bhead's linked list when looking up values by name. Used during appaned and library loading. Gives noticeable overall speedup loading files that used libraries. (nearly 2x on some Mango files)
2015-03-12Cleanup: use POINTER_OFFSET macroCampbell Barton
2014-11-24Politically correct terrible consequencer changesAntony Riakiotakis
This patch includes the work done in the terrible consequencer branch that hasn't been merged to master minus a few controversial and WIP stuff, like strip parenting, new sequence data structs and cuddly widgets. What is included: * Strip extensions only when slipping. It can very easily be made an option but with a few strips with overlapping durations it makes view too crowded and difficult to make out. * Threaded waveform loading + code that restores waveforms on undo (not used though, since sound_load recreates everything. There's a patch for review D876) * Toggle to enable backdrop in the strip sequence editor * Toggle to easily turn on/off waveform display * Snapping during transform on sequence boundaries. Snapping to start or end of selection depends on position of mouse when invoking the operator * Snapping of timeline indicator in sequencer to strip boundaries. To use just press and hold ctrl while dragging. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D904
2014-03-05Move do-versions functions for 2.70Campbell Barton
2013-11-29Move 2.6x versioning code to own fileSergey Sharybin
Summary: Makes readfile.c more clear and easier to navigate in. We would need to do such a move when we'll do 2.70 bump anyway. So better be prepared. In fact, as soon 2.70 bumo is done i would think we'd better create versioning_270 file and do version code there. Otherwise readfile.c will grow up dramatically again. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: http://developer.blender.org/D60
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-17use const pointers for file loading and booleans for animation system return ↵Campbell Barton
values passed as pointers.
2012-12-27New features!Ton Roosendaal
- Packing .blend files If you work a lot with dynamic linked .blend files ("Libraries"), it's always hard to share your work with others (or for bug reports!). This new option packs all used external .blend files, and - on save - combines it together in one .blend file. You can save that file on any location. Loading a packed .blend file then loads all library data usual - not editable. Just use unpack to save out all linked .blend files. This will only save out the files according the directory structure as was used on linking - relative to the current .blend. It will create new directories, so be careful with unpacking when relative paths go up. This feature also works fine for linked compressed .blend files. It also works for many levels deep linked .blend hierarchies. Access is hidden for now - I need to get some people to give it serious testing first. You can find the options via spacebar search (try pack or unpack). - Packed data and Undo Now all packed data is excluded from the Undo buffer storage. Keeps undo memory smaller and makes faster redo possible.
2012-08-04style cleanupCampbell Barton
2012-05-25Fix a bad bug with direct/indirect linking since 2.5. Indirectly linked ↵Brecht Van Lommel
libraries could get loaded twice in some cases, causing issues with e.g. node groups.
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-05-04Split do_versions into separate files for pre-2.50 versions and 2.5x versionsSergey Sharybin
This should make it easier to navigate through readfile.c and also hopefully will prevent corereview to fail parsing this file.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-11-26replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAXCampbell Barton
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-05-18cleanup onlyCampbell Barton
- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion. - bugfix for possible (but unlikely) uninitialized string. - remove commented script append function, now we have a python api for this.
2011-02-27doxygen: blender/blenloader tagged.Nathan Letwory
2010-11-17use 'const char *' by default with RNA functions except when the value is ↵Campbell Barton
flagged as PROP_THICK_WRAP. Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-10-16- UNUSED macro wasn't throwing an error with GCC if a var become used.Campbell Barton
- made interface, windowmanager, readfile build without unused warnings. - re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-03-18Sound bugfixes:Brecht Van Lommel
* sound file path was not displayed in sequencer panel. * sound strip with relative paths would stop working after undo. (commit 27575 by Brecht from render25 branch)
2010-02-12correct fsf addressCampbell Barton
2009-10-20Bugfixes for quit.blend + library linking, the last commit didn't solveBrecht Van Lommel
that completely: * quit.blend is saved from the undo file, which did not save out library ID_LI and ID_ID blocks, for quick undo keeping the library datablocks. However this means library links are lost on reading the quit.blend, so now instead of not writing them, they are not read on undo. * Libraries were not not using the right path yet always. Note the screen setup is still not recovered from the quit.blend if no auto save happened yet, but that is not important enough to spend time on now.
2009-08-27Fix for sounds with relative paths not being loaded correctly.Joerg Mueller
2009-08-182.5: Game EngineBrecht Van Lommel
* Added Shading and Performance panels in the scene buttons, containing the options previously in the 2.4x game menu. * Added show framerate/debug/physics/warnings back in game menu. * Moved these settings from G.fileflags to scene GameData. * Enabled Display Lists by default. * Some other small game scene button tweaks.
2009-01-022.5Ton Roosendaal
From the anti-globalization department: G.obedit terminated! Wherever possible, use CTX_data_edit_object(C) to get this now. It's stored in scene now, and the screen context has it defined.
2008-12-292.5: Error reportingBrecht Van Lommel
* Added a report list to operator, to which they can report errors and warnings. When the operator ends, it will display them with a popup. For python these should become exceptions when calling operators. * Added a function to make a popup menu from a report list. * Also added a utility function to prepend a string before the reports to indicate what they relates to. Also made the report functions used BLI_dynstr to simplify the code. * Made file reading and writing report errors to the user again using this system, also replacing the left over uncommented bad level error() calls.
2008-12-192.5: blenloader/ cleaning:Brecht Van Lommel
- removed context usage, should not be in this module - remove G.main usage, now is passed along - still some globals in use here, goal is to get rid of those too, so that it's possible to load/save blendfiles without having to think about some global state.
2008-12-192.5: Change blenloader module to use the Report system for reporting errors.Brecht Van Lommel
2008-11-02Fix for two proxy + undo related crashes:Brecht Van Lommel
* When making a proxy, the lib linked IPO driver was also changed to point to the proxy object, and after undo this local proxy object was replaced so the pointer became invalid. In fact it is not needed at all to change this because the IPO code maps the pointer to the local proxy object already. * Undoing the make proxy operation would crash because the proxy_from pointer in the library linked object would still point to the removed object. Now it clears all these pointers before undo, because on each undo memory file read they will be set again anyway.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-30Speedup of filereading: when using large libraries (referenced data fromTon Roosendaal
other blend files) lookups of data slowed down tremendously. Added another bsearch for speedup. Makes a difference here (200+ MB files)!
2007-04-28Part 2 of 64 bits fixing; the files.Ton Roosendaal
The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help. Note: part 3 is fixing memory issues for addressing > 4 GB data. A first start has been made for a blenlib API function.
2006-11-27Slight change in how subversion and minversion is loaded.Ton Roosendaal
It wasn't working endian compatible...
2006-11-27NEW! Subversion control and test for future Blender binaries.Ton Roosendaal
Next to the release code, a subversion number is written in the file now. This is in the chunk GLOB, which is now in beginning of file. Subversions can be used to have finer control over do_versions(), so you don't have to wait for a release to patch stuff nicely. We can also increase these subversions regularly to denote important changes. If a subversion is not 0, it's being printed in the header, so a user can also verify the state. (We might even tag cvs for it?). Next to this, a minimum version and subversion number are written too. From now on, if you change files in a way a past binary cannot read this nicely anymore, you should set these minima to the current version. This was especially added for the new mesh layers, which will not work for older binaries once we make 2.43.
2006-11-25- Library linking feature: global undo/redo now doesn't read the linkedTon Roosendaal
library .blend files anymore, making it a load faster to use. - Fixed ancient annoyance; samples were not properly freed, giving a lot "Error Totblock" when using sound. This fix also involves removing an ancient NaN hack, which treated the samples as fake Library data in the Main database. But still, the Blender Sound and Sample code is horrible... :/
2006-11-10Old feature request: undo system now restores images without reloading.Ton Roosendaal
Was surprisingly easy to add, compiant with file reading and undo code. Currently only the Image->ibuf gets restored, and its opengl binding, so for realtime texture it works nicely. Also texture images are not freed inbetween undo steps Notes: - Painting textures will just keep the painted image, there's no undo yet for that - If this works satisfying, I'll extend it to compositing previews TEST IT WELL PLEASE! :)
2005-07-27Patch provided by Shaul Kedem: Compressed files are back!Ton Roosendaal
He even made a nice doc in wiki: http://wiki.blender.org/bin/view.pl/Blenderdev/Blendgz Usage: set the option "Compress File" in the main "File" pulldown menu. This setting is a user-def, meaning it is not changed on reading files. If you want it default, save it with CTRL+U. The longest debate went over the file naming convention. Shaul started with .blend.gz files, which gave issues in Blender because of the code hanging out everywhere that detects blender files, and that appends the .blend extension if needed. Daniel Dunbar proposed to just save it as .blend, and not bother users with such details. This is indeed the most elegant solution, with as only drawback that old Blender executables cannot read it. This drawback isn't very relevant at the moment, since we're heading towards a release that isn't upward compatible anyway... the recode going on on Meshes, Modfiers, Armatures, Poses, Actions, NLA already have upward compatibility issues. We might check - during the next month(s) - on a builtin system to warn users in the future when we change things that make a file risky to read in an older release.
2005-07-25 - fix some error handling in blend loader, correct error codesDaniel Dunbar
were not always returned.
2005-06-02Fix for #2657Ton Roosendaal
Appending from files also set the string for "last loaded file". That's a real bad one... so you can save over accidentally libraries. Another fix: appending from files that have dynamic other files linked with relative paths didn't work. (Yah, now it should all work!) renderconverter change is just a more clear comment.
2004-09-05Second itteration of global undo system. Now based on:Ton Roosendaal
- file-to-memory save - incremental difference steps (compression) everthing has been tightly coded to use minimum of memcpy or allocs. In fact this system works with a single full buffer (=file) in memory, and undosteps as differences from it. Speed gain is factor 4-8 faster. I've added it in CTRL+ALT+T timer menu for a test. Please note the gain is especially in the undo-storing, not in retrieving undo. Also new: file read option to skip UI read (file menu). This now also is default for the undo system.
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont